mirror of https://github.com/PCSX2/pcsx2.git
Port stack walker from PPSSPP
This commit is contained in:
parent
b9fba8005a
commit
4768f293bf
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@ -276,6 +276,7 @@ set(pcsx2DebugToolsSources
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DebugTools/MIPSAnalyst.cpp
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DebugTools/MipsAssembler.cpp
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DebugTools/MipsAssemblerTables.cpp
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DebugTools/MipsStackWalk.cpp
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DebugTools/Breakpoints.cpp
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DebugTools/SymbolMap.cpp
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DebugTools/DisR3000A.cpp
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@ -292,6 +293,7 @@ set(pcsx2DebugToolsHeaders
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DebugTools/MIPSAnalyst.h
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DebugTools/MipsAssembler.h
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DebugTools/MipsAssemblerTables.h
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DebugTools/MipsStackWalk.h
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DebugTools/Breakpoints.h
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DebugTools/SymbolMap.h
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DebugTools/Debug.h
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@ -43,7 +43,7 @@ enum {
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struct EEThread
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{
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u32 tid;
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int tid;
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EEInternalThread data;
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};
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@ -0,0 +1,190 @@
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#include "PrecompiledHeader.h"
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#include "MipsStackWalk.h"
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#include "SymbolMap.h"
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#include "MIPSAnalyst.h"
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#include "DebugInterface.h"
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#include "../R5900OpcodeTables.h"
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#define _RS ((rawOp >> 21) & 0x1F)
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#define _RT ((rawOp >> 16) & 0x1F)
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#define _RD ((rawOp >> 11) & 0x1F)
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#define _IMM16 ((signed short)(rawOp & 0xFFFF))
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#define MIPS_REG_SP 29
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#define MIPS_REG_FP 30
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#define MIPS_REG_RA 31
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#define INVALIDTARGET 0xFFFFFFFF
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namespace MipsStackWalk {
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// In the worst case, we scan this far above the pc for an entry.
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const int MAX_FUNC_SIZE = 32768 * 4;
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// After this we assume we're stuck.
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const size_t MAX_DEPTH = 1024;
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static u32 GuessEntry(u32 pc) {
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SymbolInfo info;
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if (symbolMap.GetSymbolInfo(&info, pc)) {
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return info.address;
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}
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return INVALIDTARGET;
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}
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bool IsSWInstr(const R5900::OPCODE& op) {
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if ((op.flags & IS_MEMORY) && (op.flags & IS_STORE))
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{
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u32 type = op.flags & MEMTYPE_MASK;
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switch (op.flags & MEMTYPE_MASK)
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{
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case MEMTYPE_WORD:
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case MEMTYPE_DWORD:
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case MEMTYPE_QWORD:
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return true;
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}
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}
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return false;
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}
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bool IsAddImmInstr(const R5900::OPCODE& op) {
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if (op.flags & IS_ALU)
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return (op.flags & ALUTYPE_MASK) == ALUTYPE_ADDI;
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return false;
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}
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bool IsMovRegsInstr(const R5900::OPCODE& op, u32 rawOp) {
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if (op.flags & IS_ALU)
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return (op.flags & ALUTYPE_MASK) == ALUTYPE_ADDI && (_RS == 0 || _RT == 0);
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return false;
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}
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bool ScanForAllocaSignature(DebugInterface* cpu, u32 pc) {
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// In God Eater Burst, for example, after 0880E750, there's what looks like an alloca().
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// It's surrounded by "mov fp, sp" and "mov sp, fp", which is unlikely to be used for other reasons.
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// It ought to be pretty close.
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u32 stop = pc - 32 * 4;
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for (; cpu->isValidAddress(pc) && pc >= stop; pc -= 4) {
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u32 rawOp = cpu->read32(pc);
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const R5900::OPCODE& op = R5900::GetInstruction(rawOp);
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// We're looking for a "mov fp, sp" close by a "addiu sp, sp, -N".
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if (IsMovRegsInstr(op,rawOp) && _RD == MIPS_REG_FP && (_RS == MIPS_REG_SP || _RT == MIPS_REG_SP)) {
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return true;
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}
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}
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return false;
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}
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bool ScanForEntry(DebugInterface* cpu, StackFrame &frame, u32 entry, u32 &ra) {
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// Let's hope there are no > 1MB functions on the PSP, for the sake of humanity...
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const u32 LONGEST_FUNCTION = 1024 * 1024;
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// TODO: Check if found entry is in the same symbol? Might be wrong sometimes...
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int ra_offset = -1;
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const u32 start = frame.pc;
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u32 stop = entry;
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if (entry == INVALIDTARGET) {
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/* if (start >= PSP_GetUserMemoryBase()) {
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stop = PSP_GetUserMemoryBase();
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} else if (start >= PSP_GetKernelMemoryBase()) {
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stop = PSP_GetKernelMemoryBase();
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} else if (start >= PSP_GetScratchpadMemoryBase()) {
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stop = PSP_GetScratchpadMemoryBase();
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}*/
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stop = 0x80000;
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}
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if (stop < start - LONGEST_FUNCTION) {
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stop = start - LONGEST_FUNCTION;
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}
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for (u32 pc = start; cpu->isValidAddress(pc) && pc >= stop; pc -= 4) {
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u32 rawOp = cpu->read32(pc);
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const R5900::OPCODE& op = R5900::GetInstruction(rawOp);
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// Here's where they store the ra address.
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if (IsSWInstr(op) && _RT == MIPS_REG_RA && _RS == MIPS_REG_SP) {
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ra_offset = _IMM16;
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}
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if (IsAddImmInstr(op) && _RT == MIPS_REG_SP && _RS == MIPS_REG_SP) {
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// A positive imm either means alloca() or we went too far.
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if (_IMM16 > 0) {
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// TODO: Maybe check for any alloca() signature and bail?
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continue;
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}
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if (ScanForAllocaSignature(cpu,pc)) {
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continue;
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}
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frame.entry = pc;
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frame.stackSize = -_IMM16;
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if (ra_offset != -1 && cpu->isValidAddress(frame.sp + ra_offset)) {
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ra = cpu->read32(frame.sp + ra_offset);
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}
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return true;
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}
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}
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return false;
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}
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bool DetermineFrameInfo(DebugInterface* cpu, StackFrame &frame, u32 possibleEntry, u32 threadEntry, u32 &ra) {
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if (ScanForEntry(cpu, frame, possibleEntry, ra)) {
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// Awesome, found one that looks right.
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return true;
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} else if (ra != INVALIDTARGET && possibleEntry != INVALIDTARGET) {
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// Let's just assume it's a leaf.
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frame.entry = possibleEntry;
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frame.stackSize = 0;
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return true;
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}
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// Okay, we failed to get one. Our possibleEntry could be wrong, it often is.
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// Let's just scan upward.
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u32 newPossibleEntry = frame.pc > threadEntry ? threadEntry : frame.pc - MAX_FUNC_SIZE;
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if (ScanForEntry(cpu, frame, newPossibleEntry, ra)) {
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return true;
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} else {
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return false;
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}
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}
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std::vector<StackFrame> Walk(DebugInterface* cpu, u32 pc, u32 ra, u32 sp, u32 threadEntry, u32 threadStackTop) {
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std::vector<StackFrame> frames;
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StackFrame current;
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current.pc = pc;
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current.sp = sp;
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current.entry = INVALIDTARGET;
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current.stackSize = -1;
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u32 prevEntry = INVALIDTARGET;
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while (pc != threadEntry) {
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u32 possibleEntry = GuessEntry(current.pc);
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if (DetermineFrameInfo(cpu, current, possibleEntry, threadEntry, ra)) {
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frames.push_back(current);
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if (current.entry == threadEntry || GuessEntry(current.entry) == threadEntry) {
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break;
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}
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if (current.entry == prevEntry || frames.size() >= MAX_DEPTH) {
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// Recursion, means we're screwed. Let's just give up.
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break;
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}
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prevEntry = current.entry;
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current.pc = ra;
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current.sp += current.stackSize;
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ra = INVALIDTARGET;
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current.entry = INVALIDTARGET;
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current.stackSize = -1;
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} else {
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// Well, we got as far as we could.
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current.entry = possibleEntry;
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current.stackSize = 0;
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frames.push_back(current);
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break;
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}
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}
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return frames;
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}
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};
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@ -0,0 +1,21 @@
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#pragma once
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#include <vector>
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#include "Pcsx2Types.h"
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class DebugInterface;
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namespace MipsStackWalk {
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struct StackFrame {
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// Beginning of function symbol (may be estimated.)
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u32 entry;
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// Next position within function.
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u32 pc;
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// Value of SP inside this function (assuming no alloca()...)
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u32 sp;
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// Size of stack frame in bytes.
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int stackSize;
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};
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std::vector<StackFrame> Walk(DebugInterface* cpu, u32 pc, u32 ra, u32 sp, u32 threadEntry, u32 threadStackTop);
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};
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@ -179,6 +179,7 @@
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
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</CustomBuild>
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<ClCompile Include="..\..\CDVD\CompressedFileReader.cpp" />
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<ClCompile Include="..\..\DebugTools\MipsStackWalk.cpp" />
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<ClCompile Include="..\..\gui\Debugger\DebuggerLists.cpp" />
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<None Include="..\..\gui\Debugger\DebuggerLists.h" />
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<None Include="..\..\Utilities\folderdesc.txt" />
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@ -718,6 +719,7 @@
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<ClInclude Include="..\..\DebugTools\MIPSAnalyst.h" />
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<ClInclude Include="..\..\DebugTools\MipsAssembler.h" />
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<ClInclude Include="..\..\DebugTools\MipsAssemblerTables.h" />
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<ClInclude Include="..\..\DebugTools\MipsStackWalk.h" />
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<ClInclude Include="..\..\DebugTools\SymbolMap.h" />
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<ClInclude Include="..\..\GameDatabase.h" />
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<ClInclude Include="..\..\Gif_Unit.h" />
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@ -935,4 +937,4 @@
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<ImportGroup Label="ExtensionTargets">
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<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
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</ImportGroup>
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</Project>
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</Project>
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@ -856,6 +856,9 @@
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<ClCompile Include="..\..\CDVD\CompressedFileReader.cpp">
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<Filter>System\ISO</Filter>
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</ClCompile>
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<ClCompile Include="..\..\DebugTools\MipsStackWalk.cpp">
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<Filter>System\Ps2\Debug</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\Patch.h">
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@ -1269,6 +1272,9 @@
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<ClInclude Include="..\..\CDVD\zlib_indexed.h">
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<Filter>System\ISO</Filter>
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</ClInclude>
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<ClInclude Include="..\..\DebugTools\MipsStackWalk.h">
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<Filter>System\Ps2\Debug</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\..\3rdparty\wxWidgets\include\wx\msw\wx.rc">
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<Filter>AppHost\Resources</Filter>
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</CustomBuild>
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</ItemGroup>
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</Project>
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</Project>
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@ -416,6 +416,7 @@
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<ClCompile Include="..\..\DebugTools\MIPSAnalyst.cpp" />
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<ClCompile Include="..\..\DebugTools\MipsAssembler.cpp" />
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<ClCompile Include="..\..\DebugTools\MipsAssemblerTables.cpp" />
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<ClCompile Include="..\..\DebugTools\MipsStackWalk.cpp" />
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<ClCompile Include="..\..\DebugTools\SymbolMap.cpp" />
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<ClCompile Include="..\..\GameDatabase.cpp" />
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<ClCompile Include="..\..\Gif_Logger.cpp" />
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@ -704,6 +705,7 @@
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<ClInclude Include="..\..\DebugTools\MIPSAnalyst.h" />
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<ClInclude Include="..\..\DebugTools\MipsAssembler.h" />
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<ClInclude Include="..\..\DebugTools\MipsAssemblerTables.h" />
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<ClInclude Include="..\..\DebugTools\MipsStackWalk.h" />
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<ClInclude Include="..\..\DebugTools\SymbolMap.h" />
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<ClInclude Include="..\..\GameDatabase.h" />
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<ClInclude Include="..\..\Gif_Unit.h" />
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@ -940,4 +942,4 @@
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<ImportGroup Label="ExtensionTargets">
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<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
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</ImportGroup>
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</Project>
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</Project>
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@ -853,6 +853,9 @@
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<ClCompile Include="..\..\CDVD\CompressedFileReader.cpp">
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<Filter>System\ISO</Filter>
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</ClCompile>
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<ClCompile Include="..\..\DebugTools\MipsStackWalk.cpp">
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<Filter>System\Ps2\Debug</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\Patch.h">
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<ClInclude Include="..\..\CDVD\zlib_indexed.h">
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<Filter>System\ISO</Filter>
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</ClInclude>
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<ClInclude Include="..\..\DebugTools\MipsStackWalk.h">
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<Filter>System\Ps2\Debug</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\..\3rdparty\wxWidgets\include\wx\msw\wx.rc">
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<Filter>AppHost\Resources</Filter>
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</CustomBuild>
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</ItemGroup>
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</Project>
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</Project>
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@ -416,6 +416,7 @@
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<ClCompile Include="..\..\DebugTools\MIPSAnalyst.cpp" />
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<ClCompile Include="..\..\DebugTools\MipsAssembler.cpp" />
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<ClCompile Include="..\..\DebugTools\MipsAssemblerTables.cpp" />
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<ClCompile Include="..\..\DebugTools\MipsStackWalk.cpp" />
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<ClCompile Include="..\..\DebugTools\SymbolMap.cpp" />
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<ClCompile Include="..\..\GameDatabase.cpp" />
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<ClCompile Include="..\..\Gif_Logger.cpp" />
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<ClInclude Include="..\..\DebugTools\MIPSAnalyst.h" />
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<ClInclude Include="..\..\DebugTools\MipsAssembler.h" />
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<ClInclude Include="..\..\DebugTools\MipsAssemblerTables.h" />
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<ClInclude Include="..\..\DebugTools\MipsStackWalk.h" />
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<ClInclude Include="..\..\DebugTools\SymbolMap.h" />
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<ClInclude Include="..\..\GameDatabase.h" />
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<ClInclude Include="..\..\Gif_Unit.h" />
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@ -853,6 +853,9 @@
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<ClCompile Include="..\..\DebugTools\BiosDebugData.cpp">
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<Filter>System\Ps2\Debug</Filter>
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</ClCompile>
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<ClCompile Include="..\..\DebugTools\MipsStackWalk.cpp">
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<Filter>System\Ps2\Debug</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\Patch.h">
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<ClInclude Include="..\..\DebugTools\BiosDebugData.h">
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<Filter>System\Ps2\Debug</Filter>
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</ClInclude>
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<ClInclude Include="..\..\DebugTools\MipsStackWalk.h">
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<Filter>System\Ps2\Debug</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\..\3rdparty\wxWidgets\include\wx\msw\wx.rc">
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