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gsdx: be debug friendly
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@ -121,7 +121,7 @@ bool GSRenderer::Merge(int field)
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return false;
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}
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GL_PUSH("Renderer Merge");
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GL_PUSH("Renderer Merge %d", s_n);
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// try to avoid fullscreen blur, could be nice on tv but on a monitor it's like double vision, hurts my eyes (persona 4, guitar hero)
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//
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