mirror of https://github.com/PCSX2/pcsx2.git
FSUI: Formatting
This commit is contained in:
parent
9996061f74
commit
4654a3ef6c
|
@ -508,16 +508,20 @@ void FullscreenUI::GetStandardSelectionFooterText(SmallStringBase& dest, bool ba
|
|||
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
|
||||
ImGuiFullscreen::CreateFooterTextString(
|
||||
dest,
|
||||
std::array{std::make_pair(ICON_PF_DPAD_UP_DOWN, FSUI_VSTR("Change Selection")),
|
||||
std::array{
|
||||
std::make_pair(ICON_PF_DPAD_UP_DOWN, FSUI_VSTR("Change Selection")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, back_instead_of_cancel ? FSUI_VSTR("Back") : FSUI_VSTR("Cancel"))});
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, back_instead_of_cancel ? FSUI_VSTR("Back") : FSUI_VSTR("Cancel")),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGuiFullscreen::CreateFooterTextString(
|
||||
dest, std::array{std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN, FSUI_VSTR("Change Selection")),
|
||||
dest, std::array{
|
||||
std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN, FSUI_VSTR("Change Selection")),
|
||||
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
|
||||
std::make_pair(ICON_PF_ESC, back_instead_of_cancel ? FSUI_VSTR("Back") : FSUI_VSTR("Cancel"))});
|
||||
std::make_pair(ICON_PF_ESC, back_instead_of_cancel ? FSUI_VSTR("Back") : FSUI_VSTR("Cancel")),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -539,18 +543,23 @@ void ImGuiFullscreen::GetFileSelectorHelpText(SmallStringBase& dest)
|
|||
{
|
||||
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
|
||||
ImGuiFullscreen::CreateFooterTextString(
|
||||
dest, std::array{std::make_pair(ICON_PF_DPAD_UP_DOWN, FSUI_VSTR("Change Selection")),
|
||||
dest, std::array{
|
||||
std::make_pair(ICON_PF_DPAD_UP_DOWN, FSUI_VSTR("Change Selection")),
|
||||
std::make_pair(ICON_PF_BUTTON_TRIANGLE, FSUI_VSTR("Parent Directory")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Cancel"))});
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Cancel")),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGuiFullscreen::CreateFooterTextString(
|
||||
dest,
|
||||
std::array{std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN, FSUI_VSTR("Change Selection")),
|
||||
std::array{
|
||||
std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN, FSUI_VSTR("Change Selection")),
|
||||
std::make_pair(ICON_PF_BACKSPACE, FSUI_VSTR("Parent Directory")),
|
||||
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")), std::make_pair(ICON_PF_ESC, FSUI_VSTR("Cancel"))});
|
||||
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
|
||||
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Cancel")),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -559,15 +568,19 @@ void ImGuiFullscreen::GetInputDialogHelpText(SmallStringBase& dest)
|
|||
if (IsGamepadInputSource())
|
||||
{
|
||||
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
|
||||
CreateFooterTextString(dest, std::array{std::make_pair(ICON_PF_KEYBOARD, FSUI_VSTR("Enter Value")),
|
||||
CreateFooterTextString(dest, std::array{
|
||||
std::make_pair(ICON_PF_KEYBOARD, FSUI_VSTR("Enter Value")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Cancel"))});
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Cancel")),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
CreateFooterTextString(dest, std::array{std::make_pair(ICON_PF_KEYBOARD, FSUI_VSTR("Enter Value")),
|
||||
CreateFooterTextString(dest, std::array{
|
||||
std::make_pair(ICON_PF_KEYBOARD, FSUI_VSTR("Enter Value")),
|
||||
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
|
||||
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Cancel"))});
|
||||
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Cancel")),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1001,7 +1014,7 @@ bool FullscreenUI::LoadResources()
|
|||
s_fallback_exe_texture = LoadTexture("fullscreenui/applications-system.png");
|
||||
|
||||
for (u32 i = static_cast<u32>(GameDatabaseSchema::Compatibility::Nothing);
|
||||
i <= static_cast<u32>(GameDatabaseSchema::Compatibility::Perfect); i++)
|
||||
i <= static_cast<u32>(GameDatabaseSchema::Compatibility::Perfect); i++)
|
||||
{
|
||||
s_game_compatibility_textures[i - 1] = LoadTexture(fmt::format("icons/star-{}.png", i - 1).c_str());
|
||||
}
|
||||
|
@ -1385,7 +1398,8 @@ void FullscreenUI::DrawLandingWindow()
|
|||
std::make_pair(ICON_PF_BUTTON_TRIANGLE, FSUI_VSTR("Game List")),
|
||||
std::make_pair(ICON_PF_BUTTON_SQUARE, FSUI_VSTR("Toggle Fullscreen")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Exit"))});
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Exit")),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1395,7 +1409,8 @@ void FullscreenUI::DrawLandingWindow()
|
|||
std::make_pair(ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Navigate")),
|
||||
std::make_pair(ICON_PF_SPACE, FSUI_VSTR("Game List")),
|
||||
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
|
||||
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Exit"))});
|
||||
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Exit")),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1450,17 +1465,21 @@ void FullscreenUI::DrawStartGameWindow()
|
|||
if (IsGamepadInputSource())
|
||||
{
|
||||
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
|
||||
SetFullscreenFooterText(std::array{std::make_pair(ICON_PF_DPAD_LEFT_RIGHT, FSUI_VSTR("Navigate")),
|
||||
SetFullscreenFooterText(std::array{
|
||||
std::make_pair(ICON_PF_DPAD_LEFT_RIGHT, FSUI_VSTR("Navigate")),
|
||||
std::make_pair(ICON_PF_BUTTON_SQUARE, FSUI_VSTR("Load Global State")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back"))});
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back")),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
SetFullscreenFooterText(std::array{std::make_pair(ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Navigate")),
|
||||
SetFullscreenFooterText(std::array{
|
||||
std::make_pair(ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Navigate")),
|
||||
std::make_pair(ICON_PF_F1, FSUI_VSTR("Load Global State")),
|
||||
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
|
||||
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back"))});
|
||||
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back")),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1506,14 +1525,16 @@ void FullscreenUI::DrawExitWindow()
|
|||
SetFullscreenFooterText(std::array{
|
||||
std::make_pair(ICON_PF_DPAD_LEFT_RIGHT, FSUI_VSTR("Navigate")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back"))});
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back")),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
SetFullscreenFooterText(std::array{
|
||||
std::make_pair(ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Navigate")),
|
||||
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
|
||||
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back"))});
|
||||
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back")),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3086,7 +3107,8 @@ void FullscreenUI::DrawSettingsWindow()
|
|||
std::make_pair(ICON_PF_DPAD_LEFT_RIGHT, FSUI_VSTR("Change Page")),
|
||||
std::make_pair(ICON_PF_DPAD_UP_DOWN, FSUI_VSTR("Navigate")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back"))});
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back")),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -3094,7 +3116,8 @@ void FullscreenUI::DrawSettingsWindow()
|
|||
std::make_pair(ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Change Page")),
|
||||
std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN, FSUI_VSTR("Navigate")),
|
||||
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
|
||||
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back"))});
|
||||
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back")),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4127,7 +4150,8 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
|
|||
static constexpr const char* s_gsdump_compression[] = {
|
||||
FSUI_NSTR("Uncompressed"),
|
||||
FSUI_NSTR("LZMA (xz)"),
|
||||
FSUI_NSTR("Zstandard (zst)")};
|
||||
FSUI_NSTR("Zstandard (zst)"),
|
||||
};
|
||||
|
||||
if (show_advanced_settings)
|
||||
{
|
||||
|
@ -4917,13 +4941,15 @@ void FullscreenUI::DrawAdvancedSettingsPage()
|
|||
FSUI_NSTR("Uncompressed"),
|
||||
FSUI_NSTR("Deflate64"),
|
||||
FSUI_NSTR("Zstandard"),
|
||||
FSUI_NSTR("LZMA2")};
|
||||
FSUI_NSTR("LZMA2"),
|
||||
};
|
||||
|
||||
static constexpr const char* s_savestate_compression_ratio[] = {
|
||||
FSUI_NSTR("Low (Fast)"),
|
||||
FSUI_NSTR("Medium (Recommended)"),
|
||||
FSUI_NSTR("High"),
|
||||
FSUI_NSTR("Very High (Slow, Not Recommended)")};
|
||||
FSUI_NSTR("Very High (Slow, Not Recommended)"),
|
||||
};
|
||||
|
||||
if (show_advanced_settings)
|
||||
{
|
||||
|
@ -5400,15 +5426,19 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
|
|||
if (IsGamepadInputSource())
|
||||
{
|
||||
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
|
||||
SetFullscreenFooterText(std::array{std::make_pair(ICON_PF_DPAD_UP_DOWN, FSUI_VSTR("Change Selection")),
|
||||
SetFullscreenFooterText(std::array{
|
||||
std::make_pair(ICON_PF_DPAD_UP_DOWN, FSUI_VSTR("Change Selection")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Return To Game"))});
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Return To Game")),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
SetFullscreenFooterText(std::array{
|
||||
std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN, FSUI_VSTR("Change Selection")),
|
||||
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")), std::make_pair(ICON_PF_ESC, FSUI_VSTR("Return To Game"))});
|
||||
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
|
||||
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Return To Game")),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5838,14 +5868,17 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
|
|||
std::make_pair(ICON_PF_DPAD, FSUI_VSTR("Select State")),
|
||||
std::make_pair(ICON_PF_BUTTON_SQUARE, FSUI_VSTR("Options")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Load/Save State")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Cancel"))});
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Cancel")),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
SetFullscreenFooterText(std::array{
|
||||
std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Select State")),
|
||||
std::make_pair(ICON_PF_F1, FSUI_VSTR("Options")), std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Load/Save State")),
|
||||
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Cancel"))});
|
||||
std::make_pair(ICON_PF_F1, FSUI_VSTR("Options")),
|
||||
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Load/Save State")),
|
||||
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Cancel")),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6136,15 +6169,19 @@ void FullscreenUI::DrawGameListWindow()
|
|||
std::make_pair(ICON_PF_BUTTON_TRIANGLE, FSUI_VSTR("Change View")),
|
||||
std::make_pair(ICON_PF_BUTTON_SQUARE, FSUI_VSTR("Launch Options")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Start Game")),
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back"))});
|
||||
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back")),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
SetFullscreenFooterText(std::array{
|
||||
std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Select Game")),
|
||||
std::make_pair(ICON_PF_F1, FSUI_VSTR("Change View")), std::make_pair(ICON_PF_F2, FSUI_VSTR("Settings")),
|
||||
std::make_pair(ICON_PF_F3, FSUI_VSTR("Launch Options")), std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Start Game")),
|
||||
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back"))});
|
||||
std::make_pair(ICON_PF_F1, FSUI_VSTR("Change View")),
|
||||
std::make_pair(ICON_PF_F2, FSUI_VSTR("Settings")),
|
||||
std::make_pair(ICON_PF_F3, FSUI_VSTR("Launch Options")),
|
||||
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Start Game")),
|
||||
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back")),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue