mirror of https://github.com/PCSX2/pcsx2.git
gsdx device: use generic resize texture function
V2: add missing size for merge and interlace
This commit is contained in:
parent
90e38f68d8
commit
45dfb0dcdb
|
@ -245,20 +245,13 @@ GSTexture* GSDevice::GetCurrent()
|
|||
|
||||
void GSDevice::Merge(GSTexture* sTex[3], GSVector4* sRect, GSVector4* dRect, const GSVector2i& fs, const GSRegPMODE& PMODE, const GSRegEXTBUF& EXTBUF, const GSVector4& c)
|
||||
{
|
||||
if(m_merge == NULL || m_merge->GetSize() != fs)
|
||||
{
|
||||
Recycle(m_merge);
|
||||
|
||||
m_merge = CreateRenderTarget(fs.x, fs.y);
|
||||
}
|
||||
|
||||
// TODO: m_1x1
|
||||
|
||||
// KH:COM crashes at startup when booting *through the bios* due to m_merge being NULL.
|
||||
// (texture appears to be non-null, and is being re-created at a size around like 1700x340,
|
||||
// dunno if that's relevant) -- air
|
||||
|
||||
if(m_merge)
|
||||
if(ResizeTarget(&m_merge, fs.x, fs.y))
|
||||
{
|
||||
GSTexture* tex[3] = {NULL, NULL, NULL};
|
||||
|
||||
|
@ -290,12 +283,7 @@ void GSDevice::Merge(GSTexture* sTex[3], GSVector4* sRect, GSVector4* dRect, con
|
|||
|
||||
void GSDevice::Interlace(const GSVector2i& ds, int field, int mode, float yoffset)
|
||||
{
|
||||
if(m_weavebob == NULL || m_weavebob->GetSize() != ds)
|
||||
{
|
||||
delete m_weavebob;
|
||||
|
||||
m_weavebob = CreateRenderTarget(ds.x, ds.y);
|
||||
}
|
||||
ResizeTarget(&m_weavebob, ds.x, ds.y);
|
||||
|
||||
if(mode == 0 || mode == 2) // weave or blend
|
||||
{
|
||||
|
@ -307,12 +295,7 @@ void GSDevice::Interlace(const GSVector2i& ds, int field, int mode, float yoffse
|
|||
{
|
||||
// blend
|
||||
|
||||
if(m_blend == NULL || m_blend->GetSize() != ds)
|
||||
{
|
||||
delete m_blend;
|
||||
|
||||
m_blend = CreateRenderTarget(ds.x, ds.y);
|
||||
}
|
||||
ResizeTarget(&m_blend, ds.x, ds.y);
|
||||
|
||||
DoInterlace(m_weavebob, m_blend, 2, false, 0);
|
||||
|
||||
|
@ -339,13 +322,7 @@ void GSDevice::ExternalFX()
|
|||
{
|
||||
GSVector2i s = m_current->GetSize();
|
||||
|
||||
if (m_shaderfx == NULL || m_shaderfx->GetSize() != s)
|
||||
{
|
||||
delete m_shaderfx;
|
||||
m_shaderfx = CreateRenderTarget(s.x, s.y);
|
||||
}
|
||||
|
||||
if (m_shaderfx != NULL)
|
||||
if (ResizeTarget(&m_shaderfx))
|
||||
{
|
||||
GSVector4 sRect(0, 0, 1, 1);
|
||||
GSVector4 dRect(0, 0, s.x, s.y);
|
||||
|
@ -359,13 +336,7 @@ void GSDevice::FXAA()
|
|||
{
|
||||
GSVector2i s = m_current->GetSize();
|
||||
|
||||
if(m_fxaa == NULL || m_fxaa->GetSize() != s)
|
||||
{
|
||||
delete m_fxaa;
|
||||
m_fxaa = CreateRenderTarget(s.x, s.y);
|
||||
}
|
||||
|
||||
if(m_fxaa != NULL)
|
||||
if(ResizeTarget(&m_fxaa))
|
||||
{
|
||||
GSVector4 sRect(0, 0, 1, 1);
|
||||
GSVector4 dRect(0, 0, s.x, s.y);
|
||||
|
@ -379,13 +350,7 @@ void GSDevice::ShadeBoost()
|
|||
{
|
||||
GSVector2i s = m_current->GetSize();
|
||||
|
||||
if(m_shadeboost == NULL || m_shadeboost->GetSize() != s)
|
||||
{
|
||||
delete m_shadeboost;
|
||||
m_shadeboost = CreateRenderTarget(s.x, s.y);
|
||||
}
|
||||
|
||||
if(m_shadeboost != NULL)
|
||||
if(ResizeTarget(&m_shadeboost))
|
||||
{
|
||||
GSVector4 sRect(0, 0, 1, 1);
|
||||
GSVector4 dRect(0, 0, s.x, s.y);
|
||||
|
@ -395,7 +360,7 @@ void GSDevice::ShadeBoost()
|
|||
}
|
||||
}
|
||||
|
||||
bool GSDevice::ResizeTexture(GSTexture** t, int w, int h)
|
||||
bool GSDevice::ResizeTexture(GSTexture** t, int type, int w, int h)
|
||||
{
|
||||
if(t == NULL) {ASSERT(0); return false;}
|
||||
|
||||
|
@ -405,7 +370,7 @@ bool GSDevice::ResizeTexture(GSTexture** t, int w, int h)
|
|||
{
|
||||
delete t2;
|
||||
|
||||
t2 = CreateTexture(w, h);
|
||||
t2 = FetchSurface(type, w, h, 0);
|
||||
|
||||
*t = t2;
|
||||
}
|
||||
|
@ -413,6 +378,22 @@ bool GSDevice::ResizeTexture(GSTexture** t, int w, int h)
|
|||
return t2 != NULL;
|
||||
}
|
||||
|
||||
bool GSDevice::ResizeTexture(GSTexture** t, int w, int h)
|
||||
{
|
||||
return ResizeTexture(t, GSTexture::Texture, w, h);
|
||||
}
|
||||
|
||||
bool GSDevice::ResizeTarget(GSTexture** t, int w, int h)
|
||||
{
|
||||
return ResizeTexture(t, GSTexture::RenderTarget, w, h);
|
||||
}
|
||||
|
||||
bool GSDevice::ResizeTarget(GSTexture** t)
|
||||
{
|
||||
GSVector2i s = m_current->GetSize();
|
||||
return ResizeTexture(t, GSTexture::RenderTarget, s.x, s.y);
|
||||
}
|
||||
|
||||
GSAdapter::operator std::string() const
|
||||
{
|
||||
char buf[sizeof "12345678:12345678:12345678:12345678"];
|
||||
|
|
|
@ -200,7 +200,10 @@ public:
|
|||
void ExternalFX();
|
||||
virtual void RenderOsd(GSTexture* dt) {};
|
||||
|
||||
bool ResizeTexture(GSTexture** t, int type, int w, int h);
|
||||
bool ResizeTexture(GSTexture** t, int w, int h);
|
||||
bool ResizeTarget(GSTexture** t, int w, int h);
|
||||
bool ResizeTarget(GSTexture** t);
|
||||
|
||||
bool IsRBSwapped() {return m_rbswapped;}
|
||||
|
||||
|
|
Loading…
Reference in New Issue