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gsdx:d3d11: Fix sprite geometry shader
Sprites always use flat shading. Fixes #1980
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@ -772,9 +772,7 @@ void gs_main(line VS_OUTPUT input[2], inout TriangleStream<VS_OUTPUT> stream)
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lt.t.zw = rb.t.zw;
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lt.t.zw = rb.t.zw;
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// flat color
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// flat color
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#if GS_IIP == 0
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lt.c = rb.c;
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lt.c = rb.c;
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#endif
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// Swap texture and position coordinate
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// Swap texture and position coordinate
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VS_OUTPUT lb = rb;
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VS_OUTPUT lb = rb;
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