mirror of https://github.com/PCSX2/pcsx2.git
gsdx:psx: Fix illegal instruction crash on old CPUs
Check the instruction set first in GPUinit, GPUconfigure and GPUtext to prevent unsupported vector instructions from being executed. Move the vector initialisation in GPUinit to a separate function - it avoids a vzeroupper instruction.
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@ -57,10 +57,8 @@ EXPORT_C_(uint32) PSEgetLibVersion()
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return version << 16 | revision << 8 | PLUGIN_VERSION;
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}
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EXPORT_C_(int32) GPUinit()
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static void InitVectors()
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{
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theApp.Init();
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GSVector4i::InitVectors();
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GSVector4::InitVectors();
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#if _M_SSE >= 0x500
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@ -73,6 +71,18 @@ EXPORT_C_(int32) GPUinit()
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GPUDrawScanlineCodeGenerator::InitVectors();
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GPULocalMemory::InitVectors();
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GPUSetupPrimCodeGenerator::InitVectors();
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}
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EXPORT_C_(int32) GPUinit()
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{
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if(!GSUtil::CheckSSE())
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{
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return -1;
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}
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theApp.Init();
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InitVectors();
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return 0;
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}
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@ -155,6 +165,11 @@ EXPORT_C_(int32) GPUopen(void* hWnd)
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EXPORT_C_(int32) GPUconfigure()
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{
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if(!GSUtil::CheckSSE())
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{
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return -1;
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}
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theApp.Init();
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#ifdef _WIN32
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@ -177,6 +192,11 @@ EXPORT_C_(int32) GPUconfigure()
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EXPORT_C_(int32) GPUtest()
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{
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if(!GSUtil::CheckSSE())
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{
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return -1;
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}
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return 0;
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}
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