mirror of https://github.com/PCSX2/pcsx2.git
spu2x: array out of bond (-1)
Performance note, it might be faster to replace the MODULO with an AND. Not sure on the impact for the new time stretcher algo. GSdx: fixed use-after-free (linux) PCSX2: * add a define to support address sanitizer (both rely on 0x20000000-0x3fffffff memory ranges..) * sio_buffer out of bond (-1). Maybe we can move the flush in the 2 if previous branch. It would avoid the extra test. * wxGetEnv (linux) generates double free (maybe not thread safe). Cache the result so it doesn't crash anymore when switching renderer Comment/Review/Improvement are welcome :) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5727 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -231,7 +231,7 @@ void __fastcall _hwWrite8(u32 mem, u8 value)
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sio_buffer[sio_count++] = value;
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}
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if ((sio_count == ArraySize(sio_buffer)-1) || (sio_buffer[sio_count-1] == '\n'))
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if ((sio_count == ArraySize(sio_buffer)-1) || (sio_count != 0 && sio_buffer[sio_count-1] == '\n'))
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{
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sio_buffer[sio_count] = 0;
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eeConLog( ShiftJIS_ConvertString(sio_buffer) );
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@ -46,6 +46,20 @@ namespace HostMemoryMap
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static const uptr sVU0rec = _256mb - (_8mb*3);
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static const uptr sVU1rec = _256mb - (_8mb*2);
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#ifdef ASAN_WORKAROUND
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// address sanitizer uses a shadow memory to monitor the state of the memory. Shadow is computed
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// as S = (M >> 3) + 0x20000000. So PCSX2 can't use 0x20000000 to 0x3FFFFFFF... Just add another
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// 0x20000000 offset to avoid conflict.
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static const uptr EEmem = 0x40000000;
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static const uptr IOPmem = 0x44000000;
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static const uptr VUmem = 0x48000000;
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static const uptr EErec = 0x50000000;
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static const uptr IOPrec = 0x54000000;
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static const uptr VIF0rec = 0x56000000;
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static const uptr VIF1rec = 0x58000000;
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static const uptr mVU0rec = 0x5C000000;
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static const uptr mVU1rec = 0x60000000;
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#else
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// PS2 main memory, SPR, and ROMs
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static const uptr EEmem = 0x20000000;
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@ -72,6 +86,7 @@ namespace HostMemoryMap
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// microVU0 recompiler code cache area (64mb)
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static const uptr mVU1rec = 0x40000000;
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#endif
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}
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@ -356,6 +356,11 @@ public:
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#ifdef __LINUX__
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wxString GetUserLocalDataDir() const
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{
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// I got memory corruption inside wxGetEnv when I heavily toggle the GS renderer (F9). It seems wxGetEnv
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// isn't thread safe? To avoid any issue on this read only variable, I cache the result.
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static wxString cache_dir;
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if (!cache_dir.IsEmpty()) return cache_dir;
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// Note: GetUserLocalDataDir() on linux return $HOME/.pcsx2 unfortunately it does not follow the XDG standard
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// So we re-implement it, to follow the standard.
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wxDirName user_local_dir;
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@ -371,7 +376,10 @@ public:
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// variable do not exist
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user_local_dir = (wxDirName)Path::Combine( GetUserConfigDir() , wxDirName( L".config/pcsx2" ));
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}
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return user_local_dir.ToString();
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cache_dir = user_local_dir.ToString();
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return cache_dir;
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}
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#endif
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};
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@ -172,12 +172,15 @@ GSdxApp::GSdxApp()
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#ifdef _LINUX
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void GSdxApp::ReloadConfig()
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{
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if (m_configuration_map.empty()) return;
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auto file = m_configuration_map.find("inifile");
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if (file == m_configuration_map.end()) return;
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// A map was built so reload it
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std::string filename = file->second;
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m_configuration_map.clear();
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BuildConfigurationMap(file->second.c_str());
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BuildConfigurationMap(filename.c_str());
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}
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void GSdxApp::BuildConfigurationMap(const char* lpFileName)
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@ -100,6 +100,9 @@ int targetIPS=750;
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//running average can be implemented in O(1) time.
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//For the sake of simplicity, this average is calculated in O(<buffer-size>). Possibly improve later.
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//
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//Additional performance note: if MAX_STRETCH_AVERAGE_LEN = 128 (or any power of 2), the '%' below
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//could be replaced with a faster '&'. However analysis of NEWSTRETCHER_USE_DYNAMIC_TUNING impact must be done
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#define MAX_STRETCH_AVERAGE_LEN 100
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int STRETCH_AVERAGE_LEN=50.0 *targetIPS/750;
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//adds a value to the running average buffer, and return new running average.
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@ -110,7 +113,7 @@ float addToAvg(float val){
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avg_fullness[nextAvgPos]=val;
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nextAvgPos=(nextAvgPos+1)%STRETCH_AVERAGE_LEN;
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float sum=0;
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for(int c=0, i=(nextAvgPos-1)%STRETCH_AVERAGE_LEN; c<STRETCH_AVERAGE_LEN; c++, i=(i+STRETCH_AVERAGE_LEN-1)%STRETCH_AVERAGE_LEN)
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for(int c=0, i=(nextAvgPos+STRETCH_AVERAGE_LEN-1)%STRETCH_AVERAGE_LEN; c<STRETCH_AVERAGE_LEN; c++, i=(i+STRETCH_AVERAGE_LEN-1)%STRETCH_AVERAGE_LEN)
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sum+=avg_fullness[i];
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sum= (float)sum/(float)STRETCH_AVERAGE_LEN;
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