GameDB: Various fixes

This commit is contained in:
JordanTheToaster 2024-04-03 17:30:55 +01:00 committed by refractionpcsx2
parent 14ad8014e2
commit 434001d4a3
1 changed files with 40 additions and 5 deletions

View File

@ -1558,6 +1558,7 @@ SCAJ-20109:
gameFixes: gameFixes:
- EETimingHack # Fixes SPR errors while going in-game. - EETimingHack # Fixes SPR errors while going in-game.
gsHWFixes: gsHWFixes:
recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1 trilinearFiltering: 1
disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
@ -3811,8 +3812,10 @@ SCED-53622:
clampModes: clampModes:
vuClampMode: 2 # Fixes mini-map HUD. vuClampMode: 2 # Fixes mini-map HUD.
gsHWFixes: gsHWFixes:
autoFlush: 2 # Fixes pause menu backgrounds. autoFlush: 1 # Fixes pause menu backgrounds.
roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software. roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software.
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
SCED-53660: SCED-53660:
name: "Jak X & Ratchet Gladiator [Demo]" name: "Jak X & Ratchet Gladiator [Demo]"
region: "PAL" region: "PAL"
@ -5194,6 +5197,7 @@ SCES-52456:
gameFixes: gameFixes:
- EETimingHack # Fixes SPR errors while going in-game. - EETimingHack # Fixes SPR errors while going in-game.
gsHWFixes: gsHWFixes:
recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1 trilinearFiltering: 1
disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
@ -5504,8 +5508,10 @@ SCES-53358:
clampModes: clampModes:
vuClampMode: 2 # Fixes mini-map HUD. vuClampMode: 2 # Fixes mini-map HUD.
gsHWFixes: gsHWFixes:
autoFlush: 2 # Fixes pause menu backgrounds. autoFlush: 1 # Fixes pause menu backgrounds.
roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software. roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software.
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
SCES-53372: SCES-53372:
name: "Tourist Trophy - The Real Riding Simulator" name: "Tourist Trophy - The Real Riding Simulator"
region: "PAL-M5" region: "PAL-M5"
@ -6700,6 +6706,7 @@ SCKA-20037:
gameFixes: gameFixes:
- EETimingHack # Fixes SPR errors while going in-game. - EETimingHack # Fixes SPR errors while going in-game.
gsHWFixes: gsHWFixes:
recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1 trilinearFiltering: 1
disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
@ -8270,6 +8277,7 @@ SCPS-15084:
gameFixes: gameFixes:
- EETimingHack # Fixes SPR errors while going in-game. - EETimingHack # Fixes SPR errors while going in-game.
gsHWFixes: gsHWFixes:
recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1 trilinearFiltering: 1
disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
@ -9011,6 +9019,7 @@ SCPS-19309:
gameFixes: gameFixes:
- EETimingHack # Fixes SPR errors while going in-game. - EETimingHack # Fixes SPR errors while going in-game.
gsHWFixes: gsHWFixes:
recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1 trilinearFiltering: 1
disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
@ -10687,6 +10696,7 @@ SCUS-97353:
gameFixes: gameFixes:
- EETimingHack # Fixes SPR errors while going in-game. - EETimingHack # Fixes SPR errors while going in-game.
gsHWFixes: gsHWFixes:
recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1 trilinearFiltering: 1
disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
@ -10891,6 +10901,7 @@ SCUS-97411:
gameFixes: gameFixes:
- EETimingHack # Fixes SPR errors while going in-game. - EETimingHack # Fixes SPR errors while going in-game.
gsHWFixes: gsHWFixes:
recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1 trilinearFiltering: 1
disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
@ -10913,6 +10924,7 @@ SCUS-97413:
gameFixes: gameFixes:
- EETimingHack # Fixes SPR errors while going in-game. - EETimingHack # Fixes SPR errors while going in-game.
gsHWFixes: gsHWFixes:
recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1 trilinearFiltering: 1
disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
@ -11447,6 +11459,7 @@ SCUS-97518:
gameFixes: gameFixes:
- EETimingHack # Fixes SPR errors while going in-game. - EETimingHack # Fixes SPR errors while going in-game.
gsHWFixes: gsHWFixes:
recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1 trilinearFiltering: 1
disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
@ -13232,6 +13245,7 @@ SLES-50111:
region: "PAL-M4" region: "PAL-M4"
gsHWFixes: gsHWFixes:
gpuPaletteConversion: 2 # Improves FPS and reduces HC size. gpuPaletteConversion: 2 # Improves FPS and reduces HC size.
deinterlace: 5 # Improves image clarity in motion.
SLES-50112: SLES-50112:
name: "Shadow of Memories" name: "Shadow of Memories"
region: "PAL-M5" region: "PAL-M5"
@ -16479,6 +16493,8 @@ SLES-51434:
vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected). vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected).
gameFixes: gameFixes:
- SoftwareRendererFMVHack # Fixes blackscreen when FMV. - SoftwareRendererFMVHack # Fixes blackscreen when FMV.
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes menu transparancy effects and text.
memcardFilters: memcardFilters:
- "SLES-51434" - "SLES-51434"
- "SLES-50382" - "SLES-50382"
@ -21535,7 +21551,7 @@ SLES-53433:
name: "NHL '06" name: "NHL '06"
region: "PAL-M6" region: "PAL-M6"
SLES-53434: SLES-53434:
name: "WWI - Red Baron" name: "Red Baron"
region: "PAL-M3" region: "PAL-M3"
SLES-53435: SLES-53435:
name: "SAS Anti-Terror Force" name: "SAS Anti-Terror Force"
@ -27152,6 +27168,9 @@ SLES-55329:
SLES-55330: SLES-55330:
name: "Secret Service" name: "Secret Service"
region: "PAL-E" region: "PAL-E"
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
SLES-55331: SLES-55331:
name: "Cabela's Dangerous Adventures" name: "Cabela's Dangerous Adventures"
region: "PAL-E" region: "PAL-E"
@ -28712,6 +28731,8 @@ SLKA-25065:
vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected). vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected).
gameFixes: gameFixes:
- SoftwareRendererFMVHack # Fixes blackscreen when FMV. - SoftwareRendererFMVHack # Fixes blackscreen when FMV.
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes menu transparancy effects and text.
SLKA-25066: SLKA-25066:
name: "Zone of the Enders - The 2nd Runner SE" name: "Zone of the Enders - The 2nd Runner SE"
region: "NTSC-K" region: "NTSC-K"
@ -37698,6 +37719,8 @@ SLPM-65257:
vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected). vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected).
gameFixes: gameFixes:
- SoftwareRendererFMVHack # Fixes blackscreen when FMV. - SoftwareRendererFMVHack # Fixes blackscreen when FMV.
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes menu transparancy effects and text.
memcardFilters: memcardFilters:
- "SLPM-65257" - "SLPM-65257"
- "SLPM-65622" - "SLPM-65622"
@ -39654,6 +39677,8 @@ SLPM-65622:
vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected). vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected).
gameFixes: gameFixes:
- SoftwareRendererFMVHack # Fixes blackscreen when FMV. - SoftwareRendererFMVHack # Fixes blackscreen when FMV.
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes menu transparancy effects and text.
memcardFilters: memcardFilters:
- "SLPM-65257" - "SLPM-65257"
- "SLPM-65622" - "SLPM-65622"
@ -41884,6 +41909,8 @@ SLPM-66018:
vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected). vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected).
gameFixes: gameFixes:
- SoftwareRendererFMVHack # Fixes blackscreen when FMV. - SoftwareRendererFMVHack # Fixes blackscreen when FMV.
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes menu transparancy effects and text.
memcardFilters: memcardFilters:
- "SLPM-65257" - "SLPM-65257"
- "SLPM-65622" - "SLPM-65622"
@ -60316,6 +60343,8 @@ SLUS-20622:
vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected). vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected).
gameFixes: gameFixes:
- SoftwareRendererFMVHack # Fixes blackscreen when FMV. - SoftwareRendererFMVHack # Fixes blackscreen when FMV.
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes menu transparancy effects and text.
memcardFilters: # Reads Silent Hill 2 for easter egg. memcardFilters: # Reads Silent Hill 2 for easter egg.
- "SLUS-20622" - "SLUS-20622"
- "SLUS-20228" - "SLUS-20228"
@ -64029,8 +64058,10 @@ SLUS-21268:
clampModes: clampModes:
vuClampMode: 2 # Fixes mini-map HUD. vuClampMode: 2 # Fixes mini-map HUD.
gsHWFixes: gsHWFixes:
autoFlush: 2 # Fixes pause menu backgrounds. autoFlush: 1 # Fixes pause menu backgrounds.
roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software. roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software.
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
SLUS-21269: SLUS-21269:
name: "Bully" name: "Bully"
region: "NTSC-U" region: "NTSC-U"
@ -67149,9 +67180,12 @@ SLUS-21835:
region: "NTSC-U" region: "NTSC-U"
compat: 5 compat: 5
SLUS-21836: SLUS-21836:
name: "Secret Service - Ultimate Sacrifice" name: "Secret Service"
region: "NTSC-U" region: "NTSC-U"
compat: 5 compat: 5
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
SLUS-21838: SLUS-21838:
name: "Monster Lab" name: "Monster Lab"
region: "NTSC-U" region: "NTSC-U"
@ -68760,6 +68794,7 @@ TCES-52456:
gameFixes: gameFixes:
- EETimingHack # Fixes SPR errors while going in-game. - EETimingHack # Fixes SPR errors while going in-game.
gsHWFixes: gsHWFixes:
recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1 trilinearFiltering: 1
disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.