mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Various fixes
This commit is contained in:
parent
14ad8014e2
commit
434001d4a3
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@ -1558,6 +1558,7 @@ SCAJ-20109:
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gameFixes:
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gameFixes:
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- EETimingHack # Fixes SPR errors while going in-game.
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- EETimingHack # Fixes SPR errors while going in-game.
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gsHWFixes:
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gsHWFixes:
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recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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trilinearFiltering: 1
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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@ -3811,8 +3812,10 @@ SCED-53622:
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clampModes:
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clampModes:
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vuClampMode: 2 # Fixes mini-map HUD.
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vuClampMode: 2 # Fixes mini-map HUD.
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gsHWFixes:
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gsHWFixes:
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autoFlush: 2 # Fixes pause menu backgrounds.
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autoFlush: 1 # Fixes pause menu backgrounds.
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roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software.
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roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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SCED-53660:
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SCED-53660:
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name: "Jak X & Ratchet Gladiator [Demo]"
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name: "Jak X & Ratchet Gladiator [Demo]"
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region: "PAL"
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region: "PAL"
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@ -5194,6 +5197,7 @@ SCES-52456:
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gameFixes:
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gameFixes:
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- EETimingHack # Fixes SPR errors while going in-game.
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- EETimingHack # Fixes SPR errors while going in-game.
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gsHWFixes:
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gsHWFixes:
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recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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trilinearFiltering: 1
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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@ -5504,8 +5508,10 @@ SCES-53358:
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clampModes:
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clampModes:
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vuClampMode: 2 # Fixes mini-map HUD.
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vuClampMode: 2 # Fixes mini-map HUD.
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gsHWFixes:
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gsHWFixes:
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autoFlush: 2 # Fixes pause menu backgrounds.
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autoFlush: 1 # Fixes pause menu backgrounds.
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roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software.
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roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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SCES-53372:
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SCES-53372:
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name: "Tourist Trophy - The Real Riding Simulator"
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name: "Tourist Trophy - The Real Riding Simulator"
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region: "PAL-M5"
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region: "PAL-M5"
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@ -6700,6 +6706,7 @@ SCKA-20037:
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gameFixes:
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gameFixes:
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- EETimingHack # Fixes SPR errors while going in-game.
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- EETimingHack # Fixes SPR errors while going in-game.
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gsHWFixes:
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gsHWFixes:
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recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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trilinearFiltering: 1
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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@ -8270,6 +8277,7 @@ SCPS-15084:
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gameFixes:
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gameFixes:
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- EETimingHack # Fixes SPR errors while going in-game.
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- EETimingHack # Fixes SPR errors while going in-game.
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gsHWFixes:
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gsHWFixes:
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recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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trilinearFiltering: 1
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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@ -9011,6 +9019,7 @@ SCPS-19309:
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gameFixes:
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gameFixes:
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- EETimingHack # Fixes SPR errors while going in-game.
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- EETimingHack # Fixes SPR errors while going in-game.
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gsHWFixes:
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gsHWFixes:
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recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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trilinearFiltering: 1
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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@ -10687,6 +10696,7 @@ SCUS-97353:
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gameFixes:
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gameFixes:
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- EETimingHack # Fixes SPR errors while going in-game.
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- EETimingHack # Fixes SPR errors while going in-game.
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gsHWFixes:
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gsHWFixes:
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recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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trilinearFiltering: 1
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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@ -10891,6 +10901,7 @@ SCUS-97411:
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gameFixes:
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gameFixes:
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- EETimingHack # Fixes SPR errors while going in-game.
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- EETimingHack # Fixes SPR errors while going in-game.
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gsHWFixes:
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gsHWFixes:
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recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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trilinearFiltering: 1
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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@ -10913,6 +10924,7 @@ SCUS-97413:
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gameFixes:
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gameFixes:
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- EETimingHack # Fixes SPR errors while going in-game.
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- EETimingHack # Fixes SPR errors while going in-game.
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gsHWFixes:
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gsHWFixes:
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recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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trilinearFiltering: 1
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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@ -11447,6 +11459,7 @@ SCUS-97518:
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gameFixes:
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gameFixes:
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- EETimingHack # Fixes SPR errors while going in-game.
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- EETimingHack # Fixes SPR errors while going in-game.
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gsHWFixes:
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gsHWFixes:
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recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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trilinearFiltering: 1
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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@ -13232,6 +13245,7 @@ SLES-50111:
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region: "PAL-M4"
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region: "PAL-M4"
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gsHWFixes:
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gsHWFixes:
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gpuPaletteConversion: 2 # Improves FPS and reduces HC size.
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gpuPaletteConversion: 2 # Improves FPS and reduces HC size.
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deinterlace: 5 # Improves image clarity in motion.
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SLES-50112:
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SLES-50112:
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name: "Shadow of Memories"
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name: "Shadow of Memories"
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region: "PAL-M5"
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region: "PAL-M5"
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@ -16479,6 +16493,8 @@ SLES-51434:
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vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected).
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vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected).
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gameFixes:
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gameFixes:
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- SoftwareRendererFMVHack # Fixes blackscreen when FMV.
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- SoftwareRendererFMVHack # Fixes blackscreen when FMV.
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gsHWFixes:
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recommendedBlendingLevel: 4 # Fixes menu transparancy effects and text.
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memcardFilters:
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memcardFilters:
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- "SLES-51434"
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- "SLES-51434"
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- "SLES-50382"
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- "SLES-50382"
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@ -21535,7 +21551,7 @@ SLES-53433:
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name: "NHL '06"
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name: "NHL '06"
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region: "PAL-M6"
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region: "PAL-M6"
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SLES-53434:
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SLES-53434:
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name: "WWI - Red Baron"
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name: "Red Baron"
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region: "PAL-M3"
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region: "PAL-M3"
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SLES-53435:
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SLES-53435:
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name: "SAS Anti-Terror Force"
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name: "SAS Anti-Terror Force"
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@ -27152,6 +27168,9 @@ SLES-55329:
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SLES-55330:
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SLES-55330:
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name: "Secret Service"
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name: "Secret Service"
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region: "PAL-E"
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region: "PAL-E"
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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SLES-55331:
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SLES-55331:
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name: "Cabela's Dangerous Adventures"
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name: "Cabela's Dangerous Adventures"
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region: "PAL-E"
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region: "PAL-E"
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@ -28712,6 +28731,8 @@ SLKA-25065:
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vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected).
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vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected).
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gameFixes:
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gameFixes:
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- SoftwareRendererFMVHack # Fixes blackscreen when FMV.
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- SoftwareRendererFMVHack # Fixes blackscreen when FMV.
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gsHWFixes:
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recommendedBlendingLevel: 4 # Fixes menu transparancy effects and text.
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SLKA-25066:
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SLKA-25066:
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name: "Zone of the Enders - The 2nd Runner SE"
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name: "Zone of the Enders - The 2nd Runner SE"
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region: "NTSC-K"
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region: "NTSC-K"
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@ -37698,6 +37719,8 @@ SLPM-65257:
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vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected).
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vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected).
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gameFixes:
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gameFixes:
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- SoftwareRendererFMVHack # Fixes blackscreen when FMV.
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- SoftwareRendererFMVHack # Fixes blackscreen when FMV.
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gsHWFixes:
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recommendedBlendingLevel: 4 # Fixes menu transparancy effects and text.
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memcardFilters:
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memcardFilters:
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- "SLPM-65257"
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- "SLPM-65257"
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- "SLPM-65622"
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- "SLPM-65622"
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@ -39654,6 +39677,8 @@ SLPM-65622:
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vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected).
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vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected).
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gameFixes:
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gameFixes:
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- SoftwareRendererFMVHack # Fixes blackscreen when FMV.
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- SoftwareRendererFMVHack # Fixes blackscreen when FMV.
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gsHWFixes:
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recommendedBlendingLevel: 4 # Fixes menu transparancy effects and text.
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memcardFilters:
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memcardFilters:
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- "SLPM-65257"
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- "SLPM-65257"
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- "SLPM-65622"
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- "SLPM-65622"
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@ -41884,6 +41909,8 @@ SLPM-66018:
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vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected).
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vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected).
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gameFixes:
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gameFixes:
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- SoftwareRendererFMVHack # Fixes blackscreen when FMV.
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- SoftwareRendererFMVHack # Fixes blackscreen when FMV.
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gsHWFixes:
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recommendedBlendingLevel: 4 # Fixes menu transparancy effects and text.
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memcardFilters:
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memcardFilters:
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- "SLPM-65257"
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- "SLPM-65257"
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- "SLPM-65622"
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- "SLPM-65622"
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@ -60316,6 +60343,8 @@ SLUS-20622:
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vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected).
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vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected).
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gameFixes:
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gameFixes:
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- SoftwareRendererFMVHack # Fixes blackscreen when FMV.
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- SoftwareRendererFMVHack # Fixes blackscreen when FMV.
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gsHWFixes:
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recommendedBlendingLevel: 4 # Fixes menu transparancy effects and text.
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memcardFilters: # Reads Silent Hill 2 for easter egg.
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memcardFilters: # Reads Silent Hill 2 for easter egg.
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- "SLUS-20622"
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- "SLUS-20622"
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- "SLUS-20228"
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- "SLUS-20228"
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@ -64029,8 +64058,10 @@ SLUS-21268:
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clampModes:
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clampModes:
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vuClampMode: 2 # Fixes mini-map HUD.
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vuClampMode: 2 # Fixes mini-map HUD.
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gsHWFixes:
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gsHWFixes:
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autoFlush: 2 # Fixes pause menu backgrounds.
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autoFlush: 1 # Fixes pause menu backgrounds.
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roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software.
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roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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SLUS-21269:
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SLUS-21269:
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name: "Bully"
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name: "Bully"
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region: "NTSC-U"
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region: "NTSC-U"
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@ -67149,9 +67180,12 @@ SLUS-21835:
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region: "NTSC-U"
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region: "NTSC-U"
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compat: 5
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compat: 5
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SLUS-21836:
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SLUS-21836:
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name: "Secret Service - Ultimate Sacrifice"
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name: "Secret Service"
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region: "NTSC-U"
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region: "NTSC-U"
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compat: 5
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compat: 5
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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SLUS-21838:
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SLUS-21838:
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name: "Monster Lab"
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name: "Monster Lab"
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region: "NTSC-U"
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region: "NTSC-U"
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@ -68760,6 +68794,7 @@ TCES-52456:
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gameFixes:
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gameFixes:
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- EETimingHack # Fixes SPR errors while going in-game.
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- EETimingHack # Fixes SPR errors while going in-game.
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gsHWFixes:
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gsHWFixes:
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recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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trilinearFiltering: 1
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry.
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