mirror of https://github.com/PCSX2/pcsx2.git
gs-d3d11: Set blend index to 0 when hw blending is disabled.
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@ -508,6 +508,7 @@ void GSRendererDX11::EmulateBlending()
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// cannot output anything over 0x80 (== 1.0) blending with 0x80 or turning it off gives the same result
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m_om_bsel.abe = 0;
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m_om_bsel.blend_index = 0;
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}
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if (sw_blending)
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{
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@ -545,6 +546,7 @@ void GSRendererDX11::EmulateBlending()
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{
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// Disable HW blending
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m_om_bsel.abe = 0;
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m_om_bsel.blend_index = 0;
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// Only BLEND_NO_REC should hit this code path for now
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ASSERT(blend_non_recursive);
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