mirror of https://github.com/PCSX2/pcsx2.git
Qt: Add tooltips to Emulation Settings.
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@ -55,8 +55,10 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsDialog* dialog, QWidget
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dialog->registerWidgetHelp(m_ui.normalSpeed, tr("Normal Speed"), "100%",
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dialog->registerWidgetHelp(m_ui.normalSpeed, tr("Normal Speed"), "100%",
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tr("Sets the target emulation speed. It is not guaranteed that this speed will be reached, "
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tr("Sets the target emulation speed. It is not guaranteed that this speed will be reached, "
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"and if not, the emulator will run as fast as it can manage."));
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"and if not, the emulator will run as fast as it can manage."));
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dialog->registerWidgetHelp(m_ui.fastForwardSpeed, tr("Fast Forward Speed"), tr("User Preference"),
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dialog->registerWidgetHelp(m_ui.fastForwardSpeed, tr("Fast Forward Speed"), tr("User Preference"),
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tr("Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled."));
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tr("Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled."));
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dialog->registerWidgetHelp(m_ui.slowMotionSpeed, tr("Slow Motion Speed"), tr("User Preference"),
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dialog->registerWidgetHelp(m_ui.slowMotionSpeed, tr("Slow Motion Speed"), tr("User Preference"),
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tr("Sets the slow motion speed. This speed will be used when the slow motion hotkey is pressed/toggled."));
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tr("Sets the slow motion speed. This speed will be used when the slow motion hotkey is pressed/toggled."));
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@ -66,13 +68,24 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsDialog* dialog, QWidget
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"potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if "
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"potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if "
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"the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays "
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"the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays "
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"should disable this option."));
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"should disable this option."));
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dialog->registerWidgetHelp(m_ui.cheats, tr("Enable Cheats"), tr("Unchecked"), tr("Automatically loads and applies cheats on game start."));
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dialog->registerWidgetHelp(m_ui.cheats, tr("Enable Cheats"), tr("Unchecked"),
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tr("Automatically loads and applies cheats on game start."));
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dialog->registerWidgetHelp(m_ui.widescreenPatches, tr("Enable Widescreen Patches"), tr("Unchecked"),
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tr("Automatically loads and applies widescreen patches on game start. Can cause issues."));
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dialog->registerWidgetHelp(m_ui.noInterlacingPatches, tr("Enable No-Interlacing Patches"), tr("Unchecked"),
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tr("Automatically loads and applies no-interlacing patches on game start. Can cause issues."));
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dialog->registerWidgetHelp(m_ui.perGameSettings, tr("Enable Per-Game Settings"), tr("Checked"),
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dialog->registerWidgetHelp(m_ui.perGameSettings, tr("Enable Per-Game Settings"), tr("Checked"),
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tr("When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should "
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tr("When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should "
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"leave this option enabled except when testing enhancements with incompatible games."));
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"leave this option enabled except when testing enhancements with incompatible games."));
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dialog->registerWidgetHelp(m_ui.optimalFramePacing, tr("Optimal Frame Pacing"), tr("Unchecked"),
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dialog->registerWidgetHelp(m_ui.optimalFramePacing, tr("Optimal Frame Pacing"), tr("Unchecked"),
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tr("Sets the vsync queue size to 0, making every frame be completed and presented by the GS before input is polled, and the next frame begins. "
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tr("Sets the vsync queue size to 0, making every frame be completed and presented by the GS before input is polled, and the next frame begins. "
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"Using this setting can reduce input lag, at the cost of measurably higher CPU and GPU requirements."));
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"Using this setting can reduce input lag, at the cost of measurably higher CPU and GPU requirements."));
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dialog->registerWidgetHelp(m_ui.maxFrameLatency, tr("Maximum Frame Latency"), tr("2 Frames"),
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dialog->registerWidgetHelp(m_ui.maxFrameLatency, tr("Maximum Frame Latency"), tr("2 Frames"),
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tr("Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. "
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tr("Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. "
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"Higher values can assist with smoothing out irregular frame times, but add additional input lag."));
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"Higher values can assist with smoothing out irregular frame times, but add additional input lag."));
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