mirror of https://github.com/PCSX2/pcsx2.git
MTGS: Purge pxThread
This commit is contained in:
parent
599626b709
commit
41e8a2a7d1
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@ -25,6 +25,7 @@
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#include "common/FileSystem.h"
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#include "common/StringUtil.h"
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#include "common/Threading.h"
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#include "Ps1CD.h"
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#include "CDVD.h"
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@ -372,7 +373,7 @@ s32 cdvdWriteConfig(const u8* config)
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return 0;
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}
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static MutexRecursive Mutex_NewDiskCB;
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static Threading::MutexRecursive Mutex_NewDiskCB;
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// Sets ElfCRC to the CRC of the game bound to the CDVD source.
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static __fi ElfObject* loadElf(std::string filename, bool isPSXElf)
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@ -414,7 +415,7 @@ static __fi ElfObject* loadElf(std::string filename, bool isPSXElf)
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static __fi void _reloadElfInfo(std::string elfpath)
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{
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// Now's a good time to reload the ELF info...
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ScopedLock locker(Mutex_NewDiskCB);
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Threading::ScopedLock locker(Mutex_NewDiskCB);
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if (elfpath == LastELF)
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return;
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@ -911,7 +912,7 @@ void SaveStateBase::cdvdFreeze()
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void cdvdNewDiskCB()
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{
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ScopedTryLock lock(Mutex_NewDiskCB);
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Threading::ScopedTryLock lock(Mutex_NewDiskCB);
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if (lock.Failed())
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{
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DevCon.WriteLn(Color_Red, L"NewDiskCB Lock Failed");
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@ -27,6 +27,10 @@
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#include "IopMem.h"
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#include "SymbolMap.h"
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#ifndef PCSX2_CORE
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#include "System/SysThreads.h"
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#endif
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R5900DebugInterface r5900Debug;
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R3000DebugInterface r3000Debug;
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49
pcsx2/GS.h
49
pcsx2/GS.h
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@ -16,10 +16,11 @@
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#pragma once
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#include "Common.h"
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#include "System/SysThreads.h"
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#include "Gif.h"
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#include "GS/GS.h"
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#include <atomic>
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#include <functional>
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#include <thread>
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extern double GetVerticalFrequency();
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alignas(16) extern u8 g_RealGSMem[Ps2MemSize::GSregs];
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@ -316,10 +317,8 @@ struct MTGS_MemoryScreenshotData
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// --------------------------------------------------------------------------------------
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// SysMtgsThread
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// --------------------------------------------------------------------------------------
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class SysMtgsThread : public SysThreadBase
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class SysMtgsThread
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{
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typedef SysThreadBase _parent;
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public:
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using AsyncCallType = std::function<void()>;
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@ -334,10 +333,11 @@ public:
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std::atomic<int> m_QueuedFrameCount;
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std::atomic<bool> m_VsyncSignalListener;
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Mutex m_mtx_RingBufferBusy2; // Gets released on semaXGkick waiting...
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Mutex m_mtx_WaitGS;
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Semaphore m_sem_OnRingReset;
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Semaphore m_sem_Vsync;
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Threading::Mutex m_mtx_RingBufferBusy2; // Gets released on semaXGkick waiting...
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Threading::Mutex m_mtx_WaitGS;
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Threading::WorkSema m_sem_event;
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Threading::Semaphore m_sem_OnRingReset;
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Threading::Semaphore m_sem_Vsync;
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// used to keep multiple threads from sending packets to the ringbuffer concurrently.
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// (currently not used or implemented -- is a planned feature for a future threaded VU1)
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@ -347,9 +347,6 @@ public:
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// has more than one command in it when the thread is kicked.
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int m_CopyDataTally;
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Semaphore m_sem_OpenDone;
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std::atomic<bool> m_Opened;
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// These vars maintain instance data for sending Data Packets.
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// Only one data packet can be constructed and uploaded at a time.
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@ -361,10 +358,25 @@ public:
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Threading::Mutex m_lock_Stack;
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#endif
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std::thread m_thread;
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Threading::ThreadHandle m_thread_handle;
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std::atomic_bool m_open_flag{false};
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std::atomic_bool m_shutdown_flag{false};
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Threading::KernelSemaphore m_open_or_close_done;
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public:
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SysMtgsThread();
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virtual ~SysMtgsThread();
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__fi const Threading::ThreadHandle& GetThreadHandle() const { return m_thread_handle; }
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__fi bool IsOpen() const { return m_open_flag.load(std::memory_order_acquire); }
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/// Starts the thread, if it hasn't already been started.
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void StartThread();
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/// Fully stops the thread, closing in the process if needed.
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void ShutdownThread();
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// Waits for the GS to empty out the entire ring buffer contents.
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void WaitGS(bool syncRegs=true, bool weakWait=false, bool isMTVU=false);
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void ResetGS();
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@ -374,6 +386,7 @@ public:
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void SendDataPacket();
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void SendGameCRC( u32 crc );
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bool WaitForOpen();
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void WaitForClose();
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void Freeze( FreezeAction mode, MTGS_FreezeData& data );
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void SendSimpleGSPacket( MTGS_RingCommand type, u32 offset, u32 size, GIF_PATH path );
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@ -385,8 +398,6 @@ public:
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void PostVsyncStart(bool registers_written);
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void InitAndReadFIFO(u8* mem, u32 qwc);
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bool IsGSOpened() const { return m_Opened; }
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void RunOnGSThread(AsyncCallType func);
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void ApplySettings();
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void ResizeDisplayWindow(int width, int height, float scale);
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@ -398,22 +409,16 @@ public:
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bool SaveMemorySnapshot(u32 width, u32 height, std::vector<u32>* pixels);
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protected:
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void OpenGS();
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bool TryOpenGS();
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void CloseGS();
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void OnStart() override;
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void OnResumeReady() override;
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void OnSuspendInThread() override;
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void OnPauseInThread(SystemsMask systemsToTearDown) override {}
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void OnResumeInThread(SystemsMask systemsToReinstate) override;
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void OnCleanupInThread() override;
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void ThreadEntryPoint();
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void MainLoop();
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void GenericStall( uint size );
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// Used internally by SendSimplePacket type functions
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void _FinishSimplePacket();
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void ExecuteTaskInThread() override;
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};
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// GetMTGS() is a required external implementation. This function is *NOT* provided
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232
pcsx2/MTGS.cpp
232
pcsx2/MTGS.cpp
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@ -61,20 +61,10 @@ std::list<uint> ringposStack;
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#endif
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SysMtgsThread::SysMtgsThread()
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: SysThreadBase()
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#ifdef RINGBUF_DEBUG_STACK
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, m_lock_Stack()
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: m_lock_Stack()
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#endif
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{
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m_name = L"MTGS";
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// All other state vars are initialized by OnStart().
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}
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void SysMtgsThread::OnStart()
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{
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m_Opened = false;
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m_ReadPos = 0;
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m_WritePos = 0;
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m_packet_size = 0;
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@ -86,22 +76,85 @@ void SysMtgsThread::OnStart()
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m_SignalRingPosition = 0;
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m_CopyDataTally = 0;
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_parent::OnStart();
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}
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SysMtgsThread::~SysMtgsThread()
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{
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try
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{
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_parent::Cancel();
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}
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DESTRUCTOR_CATCHALL
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ShutdownThread();
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}
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void SysMtgsThread::OnResumeReady()
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void SysMtgsThread::StartThread()
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{
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m_sem_OpenDone.Reset();
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if (m_thread.joinable())
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return;
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pxAssertRel(!m_open_flag.load(), "GS thread should not be opened when starting");
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m_sem_event.Reset();
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m_shutdown_flag.store(false, std::memory_order_release);
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m_thread = std::thread(&SysMtgsThread::ThreadEntryPoint, this);
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}
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void SysMtgsThread::ShutdownThread()
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{
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if (!m_thread.joinable())
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return;
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// just go straight to shutdown, don't wait-for-open again
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m_shutdown_flag.store(true, std::memory_order_release);
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if (IsOpen())
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WaitForClose();
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// make sure the thread actually exits
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m_sem_event.NotifyOfWork();
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m_thread.join();
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}
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void SysMtgsThread::ThreadEntryPoint()
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{
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m_thread_handle = Threading::ThreadHandle::GetForCallingThread();
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Threading::SetNameOfCurrentThread("GS");
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for (;;)
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{
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// wait until we're actually asked to initialize (and config has been loaded, etc)
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while (!m_open_flag.load(std::memory_order_acquire))
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{
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if (m_shutdown_flag.load(std::memory_order_acquire))
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{
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m_sem_event.Kill();
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m_thread_handle = {};
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return;
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}
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m_sem_event.WaitForWork();
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}
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// try initializing.. this could fail
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const bool opened = TryOpenGS();
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m_open_flag.store(opened, std::memory_order_release);
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// notify emu thread that we finished opening (or failed)
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m_open_or_close_done.Post();
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// are we open?
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if (!opened)
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{
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// wait until we're asked to try again...
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continue;
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}
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// we're ready to go
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MainLoop();
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// when we come back here, it's because we closed (or shutdown)
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// that means the emu thread should be blocked, waiting for us to be done
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pxAssertRel(!m_open_flag.load(std::memory_order_relaxed), "Open flag is clear on close");
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CloseGS();
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m_open_or_close_done.Post();
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// we need to reset sem_event here, because MainLoop() kills it.
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m_sem_event.Reset();
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}
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}
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void SysMtgsThread::ResetGS()
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@ -203,26 +256,18 @@ union PacketTagType
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};
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};
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void SysMtgsThread::OpenGS()
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bool SysMtgsThread::TryOpenGS()
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{
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if (m_Opened)
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return;
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std::memcpy(RingBuffer.Regs, PS2MEM_GS, sizeof(PS2MEM_GS));
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memcpy(RingBuffer.Regs, PS2MEM_GS, sizeof(PS2MEM_GS));
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m_Opened = GSopen(EmuConfig.GS, EmuConfig.GS.Renderer, RingBuffer.Regs);
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m_sem_OpenDone.Post();
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if (!m_Opened)
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{
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Console.Error("GS failed to open");
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return;
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}
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if (!GSopen(EmuConfig.GS, EmuConfig.GS.Renderer, RingBuffer.Regs))
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return false;
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GSsetGameCRC(ElfCRC, 0);
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return true;
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}
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void SysMtgsThread::ExecuteTaskInThread()
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void SysMtgsThread::MainLoop()
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{
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// Threading info: run in MTGS thread
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// m_ReadPos is only update by the MTGS thread so it is safe to load it with a relaxed atomic
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@ -231,7 +276,6 @@ void SysMtgsThread::ExecuteTaskInThread()
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PacketTagType prevCmd;
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#endif
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ScopedGuard kill_on_exception([this]{ m_sem_event.Kill(); });
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ScopedLock mtvu_lock(m_mtx_RingBufferBusy2);
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while (true)
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@ -244,7 +288,8 @@ void SysMtgsThread::ExecuteTaskInThread()
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m_mtx_RingBufferBusy2.Release();
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m_sem_event.WaitForWork();
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StateCheckInThread();
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if (!m_open_flag.load(std::memory_order_acquire))
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break;
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m_mtx_RingBufferBusy2.Acquire();
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@ -516,52 +561,28 @@ void SysMtgsThread::ExecuteTaskInThread()
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//Console.Warning( "(MTGS Thread) Nothing to do! ringpos=0x%06x", m_ReadPos );
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}
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// Unblock any threads in WaitGS in case MTGS gets cancelled while still processing work
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m_ReadPos.store(m_WritePos.load(std::memory_order_acquire), std::memory_order_relaxed);
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m_sem_event.Kill();
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}
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void SysMtgsThread::CloseGS()
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{
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if (!m_Opened)
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return;
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#ifndef PCSX2_CORE
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if (GSDump::isRunning)
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return;
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#endif
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m_Opened = false;
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GSclose();
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}
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void SysMtgsThread::OnSuspendInThread()
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{
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CloseGS();
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_parent::OnSuspendInThread();
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}
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void SysMtgsThread::OnResumeInThread(SystemsMask systemsToReinstate)
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{
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if (systemsToReinstate & System_GS)
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OpenGS();
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_parent::OnResumeInThread(systemsToReinstate);
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}
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void SysMtgsThread::OnCleanupInThread()
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{
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CloseGS();
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// Unblock any threads in WaitGS in case MTGS gets cancelled while still processing work
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m_ReadPos.store(m_WritePos.load(std::memory_order_acquire), std::memory_order_relaxed);
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_parent::OnCleanupInThread();
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}
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// Waits for the GS to empty out the entire ring buffer contents.
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// If syncRegs, then writes pcsx2's gs regs to MTGS's internal copy
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// If weakWait, then this function is allowed to exit after MTGS finished a path1 packet
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// If isMTVU, then this implies this function is being called from the MTVU thread...
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void SysMtgsThread::WaitGS(bool syncRegs, bool weakWait, bool isMTVU)
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{
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pxAssertDev(!IsSelf(), "This method is only allowed from threads *not* named MTGS.");
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if (m_ExecMode == ExecMode_NoThreadYet || !IsRunning())
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return;
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pxAssertDev(std::this_thread::get_id() != m_thread.get_id(), "This method is only allowed from threads *not* named MTGS.");
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if (!pxAssertDev(IsOpen(), "MTGS Warning! WaitGS issued on a closed thread."))
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return;
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@ -585,7 +606,6 @@ void SysMtgsThread::WaitGS(bool syncRegs, bool weakWait, bool isMTVU)
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while (true)
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{
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m_mtx_RingBufferBusy2.Wait();
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RethrowException();
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if (path.GetPendingGSPackets() != startP1Packs)
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break;
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}
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@ -594,16 +614,7 @@ void SysMtgsThread::WaitGS(bool syncRegs, bool weakWait, bool isMTVU)
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else
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{
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if (!m_sem_event.WaitForEmpty())
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{
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// There's a small race here as the semaphore is killed before the exception is set
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// Try a few times to recover the actual exception before throwing something more generic
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for (int i = 0; i < 5; i++)
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{
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std::this_thread::yield();
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RethrowException();
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}
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throw Exception::RuntimeError(std::runtime_error("MTGS Thread Died"));
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}
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pxFailRel("MTGS Thread Died");
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}
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if (syncRegs)
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@ -836,54 +847,51 @@ void SysMtgsThread::SendGameCRC(u32 crc)
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bool SysMtgsThread::WaitForOpen()
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{
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if (m_Opened)
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if (IsOpen())
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return true;
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Resume();
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// Two-phase timeout on MTGS opening, so that possible errors are handled
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// in a timely fashion. We check for errors after 2 seconds, and then give it
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// another 12 seconds if no errors occurred (this might seem long, but sometimes our
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// GS can be very stubborned, especially in debug mode builds).
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StartThread();
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// request open, and kick the thread.
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m_open_flag.store(true, std::memory_order_release);
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m_sem_event.NotifyOfWork();
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// wait for it to finish its stuff
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m_open_or_close_done.Wait();
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// did we succeed?
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const bool result = m_open_flag.load(std::memory_order_acquire);
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if (!result)
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Console.Error("GS failed to open.");
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#ifndef PCSX2_CORE
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if (!m_sem_OpenDone.Wait(wxTimeSpan(0, 0, 2, 0)))
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{
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RethrowException();
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if (!m_sem_OpenDone.Wait(wxTimeSpan(0, 0, 12, 0)))
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{
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RethrowException();
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pxAssert(_("The MTGS thread has become unresponsive while waiting for GS to open."));
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}
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}
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RethrowException();
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if (!m_Opened) // EE thread will continue running and explode everything if we don't throw an exception
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if (!result) // EE thread will continue running and explode everything if we don't throw an exception
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throw Exception::RuntimeError(std::runtime_error("GS failed to open."));
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return m_Opened;
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#else
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if (!m_sem_OpenDone.Wait(wxTimeSpan(0, 0, 12, 0)) || !m_Opened)
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{
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Suspend(false);
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return false;
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#endif
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return result;
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}
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return true;
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#endif
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void SysMtgsThread::WaitForClose()
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{
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if (!IsOpen())
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return;
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// ask the thread to stop processing work, by clearing the open flag
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m_open_flag.store(false, std::memory_order_release);
|
||||
|
||||
// and kick the thread if it's sleeping
|
||||
m_sem_event.NotifyOfWork();
|
||||
|
||||
// and wait for it to finish up..
|
||||
m_open_or_close_done.Wait();
|
||||
}
|
||||
|
||||
void SysMtgsThread::Freeze(FreezeAction mode, MTGS_FreezeData& data)
|
||||
{
|
||||
pxAssertDev(!IsSelf(), "This method is only allowed from threads *not* named MTGS.");
|
||||
pxAssertRel(IsOpen(), "GS thread is open");
|
||||
pxAssertDev(std::this_thread::get_id() != m_thread.get_id(), "This method is only allowed from threads *not* named MTGS.");
|
||||
SendPointerPacket(GS_RINGTYPE_FREEZE, (int)mode, &data);
|
||||
// make sure MTGS is processing the packet we send it
|
||||
Resume();
|
||||
// we are forced to wait for the semaphore to be released, otherwise
|
||||
// we'll end up in a state where the main thread is stuck on WaitGS
|
||||
// and MTGS stuck on sApp.OpenGSPanel, which post an event to the main
|
||||
// thread. Obviously this ends up in a deadlock. -- govanify
|
||||
WaitForOpen();
|
||||
WaitGS();
|
||||
}
|
||||
|
||||
|
|
|
@ -118,7 +118,7 @@ void PerformanceMetrics::Reset()
|
|||
s_last_frame_time.Reset();
|
||||
|
||||
s_last_cpu_time = s_cpu_thread_handle.GetCPUTime();
|
||||
s_last_gs_time = GetMTGS().GetCpuTime();
|
||||
s_last_gs_time = GetMTGS().GetThreadHandle().GetCPUTime();
|
||||
s_last_vu_time = THREAD_VU1 ? vu1Thread.GetThreadHandle().GetCPUTime() : 0;
|
||||
s_last_ticks = GetCPUTicks();
|
||||
|
||||
|
@ -183,7 +183,7 @@ void PerformanceMetrics::Update(bool gs_register_write, bool fb_blit)
|
|||
(1.0 / static_cast<double>(s_frames_since_last_update));
|
||||
|
||||
const u64 cpu_time = s_cpu_thread_handle.GetCPUTime();
|
||||
const u64 gs_time = GetMTGS().GetCpuTime();
|
||||
const u64 gs_time = GetMTGS().GetThreadHandle().GetCPUTime();
|
||||
const u64 vu_time = THREAD_VU1 ? vu1Thread.GetThreadHandle().GetCPUTime() : 0;
|
||||
|
||||
const u64 cpu_delta = cpu_time - s_last_cpu_time;
|
||||
|
|
|
@ -212,7 +212,7 @@ void SysCoreThread::ApplySettings(const Pcsx2Config& src)
|
|||
// --------------------------------------------------------------------------------------
|
||||
bool SysCoreThread::HasPendingStateChangeRequest() const
|
||||
{
|
||||
return !m_hasActiveMachine || GetMTGS().HasPendingException() || _parent::HasPendingStateChangeRequest();
|
||||
return !m_hasActiveMachine || _parent::HasPendingStateChangeRequest();
|
||||
}
|
||||
|
||||
void SysCoreThread::_reset_stuff_as_needed()
|
||||
|
@ -299,7 +299,6 @@ void SysCoreThread::GameStartingInThread()
|
|||
|
||||
bool SysCoreThread::StateCheckInThread()
|
||||
{
|
||||
GetMTGS().RethrowException();
|
||||
return _parent::StateCheckInThread() && (_reset_stuff_as_needed(), true);
|
||||
}
|
||||
|
||||
|
@ -376,12 +375,12 @@ void SysCoreThread::OnCleanupInThread()
|
|||
DoCDVDclose();
|
||||
FWclose();
|
||||
FileMcd_EmuClose();
|
||||
GetMTGS().Suspend();
|
||||
GetMTGS().WaitForClose();
|
||||
USBshutdown();
|
||||
SPU2shutdown();
|
||||
PADshutdown();
|
||||
DEV9shutdown();
|
||||
GetMTGS().Cancel();
|
||||
GetMTGS().ShutdownThread();
|
||||
|
||||
_mm_setcsr(m_mxcsr_saved.bitmask);
|
||||
Threading::DisableHiresScheduler();
|
||||
|
|
|
@ -673,7 +673,7 @@ bool VMManager::Initialize(const VMBootParameters& boot_params)
|
|||
return false;
|
||||
}
|
||||
|
||||
ScopedGuard close_gs = []() { GetMTGS().Suspend(); };
|
||||
ScopedGuard close_gs = []() { GetMTGS().WaitForClose(); };
|
||||
|
||||
Console.WriteLn("Opening SPU2...");
|
||||
if (SPU2init() != 0 || SPU2open() != 0)
|
||||
|
@ -827,14 +827,11 @@ void VMManager::Shutdown(bool allow_save_resume_state /* = true */)
|
|||
DoCDVDclose();
|
||||
FWclose();
|
||||
FileMcd_EmuClose();
|
||||
GetMTGS().Suspend();
|
||||
GetMTGS().WaitForClose();
|
||||
USBshutdown();
|
||||
SPU2shutdown();
|
||||
PADshutdown();
|
||||
DEV9shutdown();
|
||||
|
||||
// GS mess here...
|
||||
GetMTGS().Cancel();
|
||||
GSshutdown();
|
||||
|
||||
s_vm_memory->DecommitAll();
|
||||
|
|
|
@ -717,11 +717,6 @@ Pcsx2App::Pcsx2App()
|
|||
Pcsx2App::~Pcsx2App()
|
||||
{
|
||||
pxDoAssert = pxAssertImpl_LogIt;
|
||||
try
|
||||
{
|
||||
vu1Thread.Cancel();
|
||||
}
|
||||
DESTRUCTOR_CATCHALL
|
||||
}
|
||||
|
||||
void Pcsx2App::CleanUp()
|
||||
|
|
Loading…
Reference in New Issue