mirror of https://github.com/PCSX2/pcsx2.git
zzogl: Check the size of both rectangle and 2D textures. Hopefully will fix Sandybridge system. Tests are welcome.
cmake: be sure that EGL is supported git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5438 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -54,10 +54,12 @@ else(GLSL_API)
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endif(GLSL_API)
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endif(GLSL_API)
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# Select the EGL API
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# Select the EGL API
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if(EGL_API AND EGL_GL_CONTEXT_SUPPORT)
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if(EGL_API AND EGL_FOUND)
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add_definitions(-DEGL_API)
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if (EGL_GL_CONTEXT_SUPPORT)
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else()
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add_definitions(-DEGL_API)
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message(WARNING "Current EGL implementation doesn't support openGL context. Fallback to standard GLX.")
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else()
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message(WARNING "Current EGL implementation doesn't support openGL context. Fallback to standard GLX.")
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endif()
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endif()
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endif()
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@ -175,7 +177,7 @@ target_link_libraries(${Output} ${GLEW_LIBRARY})
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# link target with opengl
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# link target with opengl
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target_link_libraries(${Output} ${OPENGL_LIBRARIES})
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target_link_libraries(${Output} ${OPENGL_LIBRARIES})
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if (EGL_API AND EGL_GL_CONTEXT_SUPPORT)
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if(EGL_API AND EGL_FOUND AND EGL_GL_CONTEXT_SUPPORT)
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target_link_libraries(${Output} ${EGL_LIBRARIES})
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target_link_libraries(${Output} ${EGL_LIBRARIES})
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endif()
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endif()
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@ -239,7 +241,7 @@ if(BUILD_REPLAY_LOADERS)
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endif(NOT GLSL_API)
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endif(NOT GLSL_API)
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target_link_libraries(${Static} ${GLEW_LIBRARY})
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target_link_libraries(${Static} ${GLEW_LIBRARY})
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target_link_libraries(${Static} ${OPENGL_LIBRARIES})
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target_link_libraries(${Static} ${OPENGL_LIBRARIES})
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if (EGL_API AND EGL_GL_CONTEXT_SUPPORT)
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if(EGL_API AND EGL_FOUND AND EGL_GL_CONTEXT_SUPPORT)
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target_link_libraries(${Static} ${EGL_LIBRARIES})
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target_link_libraries(${Static} ${EGL_LIBRARIES})
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endif()
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endif()
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target_link_libraries(${Static} ${X11_LIBRARIES})
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target_link_libraries(${Static} ${X11_LIBRARIES})
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@ -207,13 +207,13 @@ inline void CreateOtherCheck()
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ZZLog::Error_Log("Using multitexturing.");
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ZZLog::Error_Log("Using multitexturing.");
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GLint Max_Texture_Size_NV = 0;
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GLint Max_Texture_Size_NV = 0;
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GLint Max_Texture_Size_2d = 0;
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GLint Max_Texture_Size_2d = 0;
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glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, &Max_Texture_Size_NV);
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glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, &Max_Texture_Size_NV);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &Max_Texture_Size_2d);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &Max_Texture_Size_2d);
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g_MaxTexHeight = min(Max_Texture_Size_2d, Max_Texture_Size_NV);
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ZZLog::Error_Log("Maximum texture size is %d for Tex_2d and %d for Tex_NV.", Max_Texture_Size_2d, Max_Texture_Size_NV);
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ZZLog::Error_Log("Maximum texture size is %d for Tex_2d and %d for Tex_NV.", Max_Texture_Size_2d, Max_Texture_Size_NV);
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if (Max_Texture_Size_NV < 1024)
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if (Max_Texture_Size_NV < 1024)
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@ -446,8 +446,10 @@ bool ZZCreate(int _width, int _height)
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CreateOtherCheck();
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CreateOtherCheck();
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// Incorrect must check rectangle texture too. Now done directly on CreateOtherCheck()
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//
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// check the max texture width and height
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// check the max texture width and height
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &g_MaxTexWidth);
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///glGetIntegerv(GL_MAX_TEXTURE_SIZE, &g_MaxTexWidth);
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// Limit the texture size supported to 8192. We do not need bigger texture.
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// Limit the texture size supported to 8192. We do not need bigger texture.
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// Besides the following assertion is false when texture are too big.
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// Besides the following assertion is false when texture are too big.
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// ZZoglFlush.cpp:2349: assert(fblockstride >= 1.0f)
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// ZZoglFlush.cpp:2349: assert(fblockstride >= 1.0f)
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