mirror of https://github.com/PCSX2/pcsx2.git
GS: Remove special casing alignment on AVX+
Extra code, unneeded as AVX+ has fast unaligned loads
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@ -42,50 +42,10 @@ public:
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#if _M_SSE >= 0x501
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GSVector8i v0, v1;
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if (alignment == 32)
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{
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v0 = GSVector8i::load<true>(s0).acbd();
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v1 = GSVector8i::load<true>(s1).acbd();
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GSVector8i v0 = GSVector8i::load<false>(s0).acbd();
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GSVector8i v1 = GSVector8i::load<false>(s1).acbd();
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GSVector8i::sw64(v0, v1);
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}
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else
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{
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if (alignment == 16)
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{
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v0 = GSVector8i::load(&s0[0], &s0[16]).acbd();
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v1 = GSVector8i::load(&s1[0], &s1[16]).acbd();
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GSVector8i::sw64(v0, v1);
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}
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else
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{
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//v0 = GSVector8i::load(&s0[0], &s0[16], &s0[8], &s0[24]);
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//v1 = GSVector8i::load(&s1[0], &s1[16], &s1[8], &s1[24]);
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GSVector4i v4 = GSVector4i::load(&s0[0], &s1[0]);
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GSVector4i v5 = GSVector4i::load(&s0[8], &s1[8]);
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GSVector4i v6 = GSVector4i::load(&s0[16], &s1[16]);
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GSVector4i v7 = GSVector4i::load(&s0[24], &s1[24]);
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if (mask == 0xffffffff)
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{
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// just write them out directly
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((GSVector4i*)dst)[i * 4 + 0] = v4;
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((GSVector4i*)dst)[i * 4 + 1] = v5;
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((GSVector4i*)dst)[i * 4 + 2] = v6;
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((GSVector4i*)dst)[i * 4 + 3] = v7;
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return;
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}
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v0 = GSVector8i::cast(v4).insert<1>(v5);
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v1 = GSVector8i::cast(v6).insert<1>(v7);
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}
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}
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if (mask == 0xffffffff)
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{
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@ -112,6 +72,17 @@ public:
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GSVector4i v0, v1, v2, v3;
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#if FAST_UNALIGNED
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v0 = GSVector4i::load<false>(&s0[0]);
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v1 = GSVector4i::load<false>(&s0[16]);
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v2 = GSVector4i::load<false>(&s1[0]);
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v3 = GSVector4i::load<false>(&s1[16]);
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GSVector4i::sw64(v0, v2, v1, v3);
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#else
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if (alignment != 0)
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{
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v0 = GSVector4i::load<true>(&s0[0]);
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@ -129,6 +100,8 @@ public:
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v3 = GSVector4i::load(&s0[24], &s1[24]);
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}
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#endif
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if (mask == 0xffffffff)
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{
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((GSVector4i*)dst)[i * 4 + 0] = v0;
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@ -169,31 +142,11 @@ public:
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#if _M_SSE >= 0x501
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GSVector8i v0, v1;
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if (alignment == 32)
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{
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v0 = GSVector8i::load<true>(s0);
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v1 = GSVector8i::load<true>(s1);
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GSVector8i v0 = GSVector8i::load<false>(s0);
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GSVector8i v1 = GSVector8i::load<false>(s1);
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GSVector8i::sw128(v0, v1);
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GSVector8i::sw16(v0, v1);
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}
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else
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{
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if (alignment == 16)
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{
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v0 = GSVector8i::load(&s0[0], &s1[0]);
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v1 = GSVector8i::load(&s0[16], &s1[16]);
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}
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else
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{
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v0 = GSVector8i::load(&s0[0], &s0[8], &s1[0], &s1[8]);
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v1 = GSVector8i::load(&s0[16], &s0[24], &s1[16], &s1[24]);
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}
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GSVector8i::sw16(v0, v1);
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}
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v0 = v0.acbd();
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v1 = v1.acbd();
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@ -205,6 +158,18 @@ public:
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GSVector4i v0, v1, v2, v3;
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#if FAST_UNALIGNED
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v0 = GSVector4i::load<false>(&s0[0]);
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v1 = GSVector4i::load<false>(&s0[16]);
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v2 = GSVector4i::load<false>(&s1[0]);
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v3 = GSVector4i::load<false>(&s1[16]);
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GSVector4i::sw16(v0, v1, v2, v3);
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GSVector4i::sw64(v0, v1, v2, v3);
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#else
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if (alignment != 0)
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{
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v0 = GSVector4i::load<true>(&s0[0]);
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@ -225,6 +190,8 @@ public:
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GSVector4i::sw64(v0, v1, v2, v3);
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}
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#endif
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((GSVector4i*)dst)[i * 4 + 0] = v0;
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((GSVector4i*)dst)[i * 4 + 1] = v2;
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((GSVector4i*)dst)[i * 4 + 2] = v1;
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@ -240,10 +207,10 @@ public:
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#if _M_SSE >= 0x501
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GSVector4i v4 = GSVector4i::load<alignment != 0>(&src[srcpitch * 0]);
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GSVector4i v5 = GSVector4i::load<alignment != 0>(&src[srcpitch * 1]);
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GSVector4i v6 = GSVector4i::load<alignment != 0>(&src[srcpitch * 2]);
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GSVector4i v7 = GSVector4i::load<alignment != 0>(&src[srcpitch * 3]);
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GSVector4i v4 = GSVector4i::load<false>(&src[srcpitch * 0]);
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GSVector4i v5 = GSVector4i::load<false>(&src[srcpitch * 1]);
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GSVector4i v6 = GSVector4i::load<false>(&src[srcpitch * 2]);
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GSVector4i v7 = GSVector4i::load<false>(&src[srcpitch * 3]);
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GSVector8i v0(v4, v5);
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GSVector8i v1(v6, v7);
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@ -689,6 +689,9 @@ void GSLocalMemory::WriteImageTopBottom(int l, int r, int y, int h, const u8* sr
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if (h2 > 0)
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{
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#if FAST_UNALIGNED
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WriteImageColumn<psm, bsx, bsy, 0>(l, r, y, h2, src, srcpitch, BITBLTBUF);
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#else
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size_t addr = (size_t)&src[l * trbpp >> 3];
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if ((addr & 31) == 0 && (srcpitch & 31) == 0)
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@ -703,6 +706,7 @@ void GSLocalMemory::WriteImageTopBottom(int l, int r, int y, int h, const u8* sr
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{
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WriteImageColumn<psm, bsx, bsy, 0>(l, r, y, h2, src, srcpitch, BITBLTBUF);
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}
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#endif
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src += srcpitch * h2;
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y += h2;
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@ -839,6 +843,9 @@ void GSLocalMemory::WriteImage(int& tx, int& ty, const u8* src, int len, GIFRegB
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if (h2 > 0)
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{
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#if FAST_UNALIGNED
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WriteImageBlock<psm, bsx, bsy, 0>(la, ra, ty, h2, s, srcpitch, BITBLTBUF);
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#else
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size_t addr = (size_t)&s[la * trbpp >> 3];
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if ((addr & 31) == 0 && (srcpitch & 31) == 0)
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@ -853,6 +860,7 @@ void GSLocalMemory::WriteImage(int& tx, int& ty, const u8* src, int len, GIFRegB
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{
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WriteImageBlock<psm, bsx, bsy, 0>(la, ra, ty, h2, s, srcpitch, BITBLTBUF);
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}
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#endif
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s += srcpitch * h2;
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ty += h2;
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@ -35,3 +35,11 @@
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#elif _M_SSE < 0x401
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#error PCSX2 requires compiling for at least SSE 4.1
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#endif
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// Starting with AVX, processors have fast unaligned loads
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// Reduce code duplication by not compiling multiple versions
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#if _M_SSE >= 0x500
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#define FAST_UNALIGNED 1
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#else
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#define FAST_UNALIGNED 0
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#endif
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