mirror of https://github.com/PCSX2/pcsx2.git
parent
84e0f315ad
commit
4105fe41fb
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@ -59,10 +59,10 @@ GamepadConfiguration::GamepadConfiguration(int pad, wxWindow* parent)
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}
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}
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/**
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/**
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Initialize the frame
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* Initialize the frame
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Check if a gamepad is detected
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* Check if a gamepad is detected
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Check if the gamepad support rumbles
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* Check if the gamepad support rumbles
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*/
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*/
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void GamepadConfiguration::InitGamepadConfiguration()
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void GamepadConfiguration::InitGamepadConfiguration()
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{
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{
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repopulate(); // Set label and fit simulated key array
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repopulate(); // Set label and fit simulated key array
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@ -100,7 +100,7 @@ void GamepadConfiguration::InitGamepadConfiguration()
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* Slider event, called when the use release the slider button
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* Slider event, called when the use release the slider button
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* @FIXME The current solution can't change the joystick sensibility and the rumble intensity
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* @FIXME The current solution can't change the joystick sensibility and the rumble intensity
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* for a specific gamepad. The same value is used for both
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* for a specific gamepad. The same value is used for both
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*/
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*/
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void GamepadConfiguration::OnSliderReleased(wxCommandEvent& event)
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void GamepadConfiguration::OnSliderReleased(wxCommandEvent& event)
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{
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{
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wxSlider* sl_tmp = (wxSlider*)event.GetEventObject();
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wxSlider* sl_tmp = (wxSlider*)event.GetEventObject();
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@ -124,7 +124,7 @@ void GamepadConfiguration::OnSliderReleased(wxCommandEvent& event)
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/**
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/**
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* Checkbox event, called when the value of the checkbox change
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* Checkbox event, called when the value of the checkbox change
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*/
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*/
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void GamepadConfiguration::OnCheckboxChange(wxCommandEvent& event)
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void GamepadConfiguration::OnCheckboxChange(wxCommandEvent& event)
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{
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{
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wxCheckBox* cb_tmp = (wxCheckBox*)event.GetEventObject(); // get the slider object
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wxCheckBox* cb_tmp = (wxCheckBox*)event.GetEventObject(); // get the slider object
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@ -145,7 +145,7 @@ void GamepadConfiguration::OnCheckboxChange(wxCommandEvent& event)
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}
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}
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}
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}
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/*
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/**
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* Checkbox event, called when the value of the choice box change
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* Checkbox event, called when the value of the choice box change
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*/
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*/
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void GamepadConfiguration::OnChoiceChange(wxCommandEvent& event)
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void GamepadConfiguration::OnChoiceChange(wxCommandEvent& event)
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@ -52,9 +52,9 @@ JoystickConfiguration::JoystickConfiguration(int pad, bool left, wxWindow* paren
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}
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}
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/**
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/**
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Initialize the frame
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* Initialize the frame
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Check if a gamepad is detected
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* Check if a gamepad is detected
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*/
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*/
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void JoystickConfiguration::InitJoystickConfiguration()
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void JoystickConfiguration::InitJoystickConfiguration()
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{
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{
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repopulate(); // Set label and fit simulated key array
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repopulate(); // Set label and fit simulated key array
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@ -79,7 +79,7 @@ void JoystickConfiguration::InitJoystickConfiguration()
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/**
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/**
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* Checkbox event, called when the value of the checkbox change
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* Checkbox event, called when the value of the checkbox change
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*/
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*/
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void JoystickConfiguration::OnCheckboxChange(wxCommandEvent& event)
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void JoystickConfiguration::OnCheckboxChange(wxCommandEvent& event)
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{
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{
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wxCheckBox* cb_tmp = (wxCheckBox*)event.GetEventObject(); // get the slider object
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wxCheckBox* cb_tmp = (wxCheckBox*)event.GetEventObject(); // get the slider object
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