mirror of https://github.com/PCSX2/pcsx2.git
GS: Fix CLUT changing bit depth.
This usually means the storage method changes with it, so it's a good idea to reload it
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@ -758,7 +758,7 @@ bool GSClut::WriteState::IsDirty(const GIFRegTEX0& TEX0, const GIFRegTEXCLUT& TE
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bool is_dirty = dirty;
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if ((this->TEX0.U64 ^ TEX0.U64) & mask)
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if (((this->TEX0.U64 ^ TEX0.U64) & mask) || (GSLocalMemory::m_psm[this->TEX0.PSM].bpp != GSLocalMemory::m_psm[TEX0.PSM].bpp))
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is_dirty |= true;
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else if (TEX0.CSM == 1 && (TEXCLUT.U32[0] ^ this->TEXCLUT.U32[0]))
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is_dirty |= true;
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@ -778,7 +778,7 @@ bool GSClut::ReadState::IsDirty(const GIFRegTEX0& TEX0)
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bool is_dirty = dirty;
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if ((this->TEX0.U64 ^ TEX0.U64) & mask)
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if (((this->TEX0.U64 ^ TEX0.U64) & mask) || (GSLocalMemory::m_psm[this->TEX0.PSM].bpp != GSLocalMemory::m_psm[TEX0.PSM].bpp))
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is_dirty |= true;
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if (!is_dirty)
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@ -797,7 +797,7 @@ bool GSClut::ReadState::IsDirty(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA)
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bool is_dirty = dirty;
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if ((this->TEX0.U64 ^ TEX0.U64) & tex0_mask)
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if (((this->TEX0.U64 ^ TEX0.U64) & tex0_mask) || (GSLocalMemory::m_psm[this->TEX0.PSM].bpp != GSLocalMemory::m_psm[TEX0.PSM].bpp))
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is_dirty |= true;
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else // Just to optimise the checks.
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{
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