mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Fix blue screen in GT4 transitions
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@ -2763,8 +2763,11 @@ __ri bool GSRendererHW::EmulateChannelShuffle(GSTextureCache::Target* src, bool
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{
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{
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// Since test_only gets executed when creating a source, before target lookup, we can hack
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// Since test_only gets executed when creating a source, before target lookup, we can hack
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// the FBP here to point to the source, which is where it will eventually be copied back to.
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// the FBP here to point to the source, which is where it will eventually be copied back to.
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// We need to force it to PSMCT24, the crossfade draw ends up reading the RT instead of local
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// memory, which ends up with blue rubbish becuase the shuffle isn't correctly emulated.
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pxAssertMsg((m_context->TEX0.TBP0 & 31) == 0, "TEX0 should be page aligned");
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pxAssertMsg((m_context->TEX0.TBP0 & 31) == 0, "TEX0 should be page aligned");
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m_context->FRAME.FBP = m_context->TEX0.TBP0 >> 5;
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m_context->FRAME.FBP = m_context->TEX0.TBP0 >> 5;
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m_context->FRAME.PSM = PSM_PSMCT24;
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return true;
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return true;
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}
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}
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