diff --git a/plugins/GSdx/GSRendererHW.cpp b/plugins/GSdx/GSRendererHW.cpp index e89c4706ac..a1c89741c3 100644 --- a/plugins/GSdx/GSRendererHW.cpp +++ b/plugins/GSdx/GSRendererHW.cpp @@ -1207,7 +1207,7 @@ bool GSRendererHW::OI_PointListPalette(GSTexture* rt, GSTexture* ds, GSTextureCa return true; } -bool GSRendererHW::OI_SuperMan(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t) +bool GSRendererHW::OI_SuperManReturns(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t) { // Instead to use a fullscreen rectangle they use a 32 pixels, 4096 pixels with a FBW of 1. // Technically the FB wrap/overlap on itself...