From 3dce969a5e5727207f6ea86dd3955e21858fe490 Mon Sep 17 00:00:00 2001 From: lightningterror <18107717+lightningterror@users.noreply.github.com> Date: Thu, 20 Jul 2023 15:23:09 +0200 Subject: [PATCH] GS-shaders: Add missing copyright headers. --- bin/resources/shaders/common/fxaa.fx | 15 +++++++++++++++ bin/resources/shaders/dx11/convert.fx | 15 +++++++++++++++ bin/resources/shaders/dx11/imgui.fx | 15 +++++++++++++++ bin/resources/shaders/dx11/interlace.fx | 15 +++++++++++++++ bin/resources/shaders/dx11/merge.fx | 15 +++++++++++++++ bin/resources/shaders/dx11/present.fx | 15 +++++++++++++++ bin/resources/shaders/dx11/shadeboost.fx | 15 +++++++++++++++ bin/resources/shaders/dx11/tfx.fx | 15 +++++++++++++++ bin/resources/shaders/opengl/convert.glsl | 15 +++++++++++++++ bin/resources/shaders/opengl/imgui.glsl | 15 +++++++++++++++ bin/resources/shaders/opengl/interlace.glsl | 15 +++++++++++++++ bin/resources/shaders/opengl/merge.glsl | 15 +++++++++++++++ bin/resources/shaders/opengl/present.glsl | 15 +++++++++++++++ bin/resources/shaders/opengl/shadeboost.glsl | 15 +++++++++++++++ bin/resources/shaders/opengl/tfx_fs.glsl | 15 +++++++++++++++ bin/resources/shaders/opengl/tfx_vgs.glsl | 15 +++++++++++++++ bin/resources/shaders/vulkan/convert.glsl | 15 +++++++++++++++ bin/resources/shaders/vulkan/imgui.glsl | 15 +++++++++++++++ bin/resources/shaders/vulkan/interlace.glsl | 15 +++++++++++++++ bin/resources/shaders/vulkan/merge.glsl | 15 +++++++++++++++ bin/resources/shaders/vulkan/present.glsl | 15 +++++++++++++++ bin/resources/shaders/vulkan/shadeboost.glsl | 15 +++++++++++++++ bin/resources/shaders/vulkan/tfx.glsl | 15 +++++++++++++++ 23 files changed, 345 insertions(+) diff --git a/bin/resources/shaders/common/fxaa.fx b/bin/resources/shaders/common/fxaa.fx index 267f5882c6..daed90fdf3 100644 --- a/bin/resources/shaders/common/fxaa.fx +++ b/bin/resources/shaders/common/fxaa.fx @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + #if defined(SHADER_MODEL) || defined(FXAA_GLSL_130) || defined(FXAA_GLSL_VK) || defined(__METAL_VERSION__) #ifndef SHADER_MODEL diff --git a/bin/resources/shaders/dx11/convert.fx b/bin/resources/shaders/dx11/convert.fx index e2d86e2fa3..d99686437b 100644 --- a/bin/resources/shaders/dx11/convert.fx +++ b/bin/resources/shaders/dx11/convert.fx @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + #ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency struct VS_INPUT diff --git a/bin/resources/shaders/dx11/imgui.fx b/bin/resources/shaders/dx11/imgui.fx index 60dcfa6d67..76d0e46137 100644 --- a/bin/resources/shaders/dx11/imgui.fx +++ b/bin/resources/shaders/dx11/imgui.fx @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + cbuffer vertexBuffer : register(b0) { float4x4 ProjectionMatrix; diff --git a/bin/resources/shaders/dx11/interlace.fx b/bin/resources/shaders/dx11/interlace.fx index 3476b0ba3c..2423b08e44 100644 --- a/bin/resources/shaders/dx11/interlace.fx +++ b/bin/resources/shaders/dx11/interlace.fx @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + #ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency Texture2D Texture; diff --git a/bin/resources/shaders/dx11/merge.fx b/bin/resources/shaders/dx11/merge.fx index aba39b60ea..266fbd6baf 100644 --- a/bin/resources/shaders/dx11/merge.fx +++ b/bin/resources/shaders/dx11/merge.fx @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + #ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency Texture2D Texture; diff --git a/bin/resources/shaders/dx11/present.fx b/bin/resources/shaders/dx11/present.fx index 986e380a7e..d52cde01f7 100644 --- a/bin/resources/shaders/dx11/present.fx +++ b/bin/resources/shaders/dx11/present.fx @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + #ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency #ifndef PS_SCALE_FACTOR diff --git a/bin/resources/shaders/dx11/shadeboost.fx b/bin/resources/shaders/dx11/shadeboost.fx index ac0b2a14a6..ad089ba6f2 100644 --- a/bin/resources/shaders/dx11/shadeboost.fx +++ b/bin/resources/shaders/dx11/shadeboost.fx @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + #ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency Texture2D Texture; diff --git a/bin/resources/shaders/dx11/tfx.fx b/bin/resources/shaders/dx11/tfx.fx index 44ac5eaf08..dbc45bc1a2 100644 --- a/bin/resources/shaders/dx11/tfx.fx +++ b/bin/resources/shaders/dx11/tfx.fx @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + #define FMT_32 0 #define FMT_24 1 #define FMT_16 2 diff --git a/bin/resources/shaders/opengl/convert.glsl b/bin/resources/shaders/opengl/convert.glsl index 6b30f2ea3d..3e35dcb9c9 100644 --- a/bin/resources/shaders/opengl/convert.glsl +++ b/bin/resources/shaders/opengl/convert.glsl @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + //#version 420 // Keep it for editor detection diff --git a/bin/resources/shaders/opengl/imgui.glsl b/bin/resources/shaders/opengl/imgui.glsl index 74573fcd15..dc7d180104 100644 --- a/bin/resources/shaders/opengl/imgui.glsl +++ b/bin/resources/shaders/opengl/imgui.glsl @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + #ifdef VERTEX_SHADER layout(location = 0) in vec2 Position; diff --git a/bin/resources/shaders/opengl/interlace.glsl b/bin/resources/shaders/opengl/interlace.glsl index c6a6cdddbc..211c6210eb 100644 --- a/bin/resources/shaders/opengl/interlace.glsl +++ b/bin/resources/shaders/opengl/interlace.glsl @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + //#version 420 // Keep it for editor detection #ifdef FRAGMENT_SHADER diff --git a/bin/resources/shaders/opengl/merge.glsl b/bin/resources/shaders/opengl/merge.glsl index c44f92f633..4e77937672 100644 --- a/bin/resources/shaders/opengl/merge.glsl +++ b/bin/resources/shaders/opengl/merge.glsl @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + //#version 420 // Keep it for editor detection #ifdef FRAGMENT_SHADER diff --git a/bin/resources/shaders/opengl/present.glsl b/bin/resources/shaders/opengl/present.glsl index 9ab11b3ece..5fddfe2a84 100644 --- a/bin/resources/shaders/opengl/present.glsl +++ b/bin/resources/shaders/opengl/present.glsl @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + //#version 420 // Keep it for editor detection diff --git a/bin/resources/shaders/opengl/shadeboost.glsl b/bin/resources/shaders/opengl/shadeboost.glsl index 22f0b96b23..1a8162fc11 100644 --- a/bin/resources/shaders/opengl/shadeboost.glsl +++ b/bin/resources/shaders/opengl/shadeboost.glsl @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + //#version 420 // Keep it for editor detection /* diff --git a/bin/resources/shaders/opengl/tfx_fs.glsl b/bin/resources/shaders/opengl/tfx_fs.glsl index 342ef426e7..019f355d74 100644 --- a/bin/resources/shaders/opengl/tfx_fs.glsl +++ b/bin/resources/shaders/opengl/tfx_fs.glsl @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + //#version 420 // Keep it for text editor detection #define FMT_32 0 diff --git a/bin/resources/shaders/opengl/tfx_vgs.glsl b/bin/resources/shaders/opengl/tfx_vgs.glsl index 8565a627ef..e261ef1f0f 100644 --- a/bin/resources/shaders/opengl/tfx_vgs.glsl +++ b/bin/resources/shaders/opengl/tfx_vgs.glsl @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + //#version 420 // Keep it for text editor detection layout(std140, binding = 1) uniform cb20 diff --git a/bin/resources/shaders/vulkan/convert.glsl b/bin/resources/shaders/vulkan/convert.glsl index 46acdbee45..832339a779 100644 --- a/bin/resources/shaders/vulkan/convert.glsl +++ b/bin/resources/shaders/vulkan/convert.glsl @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + #ifdef VERTEX_SHADER layout(location = 0) in vec4 a_pos; diff --git a/bin/resources/shaders/vulkan/imgui.glsl b/bin/resources/shaders/vulkan/imgui.glsl index eb691e2124..dbabef05c3 100644 --- a/bin/resources/shaders/vulkan/imgui.glsl +++ b/bin/resources/shaders/vulkan/imgui.glsl @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + #ifdef VERTEX_SHADER layout(location = 0) in vec2 Position; diff --git a/bin/resources/shaders/vulkan/interlace.glsl b/bin/resources/shaders/vulkan/interlace.glsl index e7c440267e..f27527a90c 100644 --- a/bin/resources/shaders/vulkan/interlace.glsl +++ b/bin/resources/shaders/vulkan/interlace.glsl @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + #ifdef VERTEX_SHADER layout(location = 0) in vec4 a_pos; diff --git a/bin/resources/shaders/vulkan/merge.glsl b/bin/resources/shaders/vulkan/merge.glsl index 6b73a4f08a..6d4080f285 100644 --- a/bin/resources/shaders/vulkan/merge.glsl +++ b/bin/resources/shaders/vulkan/merge.glsl @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + #ifdef VERTEX_SHADER layout(location = 0) in vec4 a_pos; diff --git a/bin/resources/shaders/vulkan/present.glsl b/bin/resources/shaders/vulkan/present.glsl index f7eedb16aa..322ed61733 100644 --- a/bin/resources/shaders/vulkan/present.glsl +++ b/bin/resources/shaders/vulkan/present.glsl @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + #ifdef VERTEX_SHADER layout(location = 0) in vec4 a_pos; diff --git a/bin/resources/shaders/vulkan/shadeboost.glsl b/bin/resources/shaders/vulkan/shadeboost.glsl index 5fc8e3ddf2..1e3e7ab17b 100644 --- a/bin/resources/shaders/vulkan/shadeboost.glsl +++ b/bin/resources/shaders/vulkan/shadeboost.glsl @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + //#version 420 // Keep it for editor detection #ifdef VERTEX_SHADER diff --git a/bin/resources/shaders/vulkan/tfx.glsl b/bin/resources/shaders/vulkan/tfx.glsl index 78ef6383bb..855035e8db 100644 --- a/bin/resources/shaders/vulkan/tfx.glsl +++ b/bin/resources/shaders/vulkan/tfx.glsl @@ -1,3 +1,18 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2023 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + ////////////////////////////////////////////////////////////////////// // Vertex Shader //////////////////////////////////////////////////////////////////////