mirror of https://github.com/PCSX2/pcsx2.git
vif: improve block compilation management
Safety: * check remaining space before compilation * clear hash if recompiler is reset Perf: * don't research the hash after a miss * reduce branching in Unpack/ExecuteUnpack Note: a potential speed optimization for dVifsetVUptr Precompute the length and store in the cache. However it need 2B on the nVifBlock struct. Maybe we can compact cl/wl. Or merge aligned with upkType (if some bits are useless)
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@ -22,6 +22,14 @@
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#include "MTVU.h"
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#include "Utilities/Perf.h"
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static void recReset(int idx) {
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nVif[idx].vifBlocks->clear();
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nVif[idx].recReserve->Reset();
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nVif[idx].recWritePtr = nVif[idx].recReserve->GetPtr();
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}
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void dVifReserve(int idx) {
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if(!nVif[idx].recReserve)
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nVif[idx].recReserve = new RecompiledCodeReserve(pxsFmt(L"VIF%u Unpack Recompiler Cache", idx), _8mb);
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@ -34,12 +42,8 @@ void dVifReset(int idx) {
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if(!nVif[idx].vifBlocks)
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nVif[idx].vifBlocks = new HashBucket<_tParams>();
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else
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nVif[idx].vifBlocks->clear();
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nVif[idx].recReserve->Reset();
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nVif[idx].recWritePtr = nVif[idx].recReserve->GetPtr();
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recReset(idx);
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}
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void dVifClose(int idx) {
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@ -198,6 +202,7 @@ void VifUnpackSSE_Dynarec::ModUnpack( int upknum, bool PostOp )
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}
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}
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void VifUnpackSSE_Dynarec::CompileRoutine() {
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const int upkNum = vB.upkType & 0xf;
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const u8& vift = nVifT[upkNum];
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@ -283,35 +288,47 @@ _vifT static __fi u8* dVifsetVUptr(uint cl, uint wl, bool isFill) {
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return NULL; // Fall Back to Interpreters which have wrap-around logic
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}
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// [TODO] : Finish implementing support for VIF's growable recBlocks buffer. Currently
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// it clears the buffer only.
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static __fi void dVifRecLimit(int idx) {
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if (nVif[idx].recWritePtr > (nVif[idx].recReserve->GetPtrEnd() - _256kb)) {
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DevCon.WriteLn(L"nVif Recompiler Cache Reset! [%ls > %ls]",
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pxsPtr(nVif[idx].recWritePtr), pxsPtr(nVif[idx].recReserve->GetPtrEnd())
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);
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nVif[idx].recReserve->Reset();
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nVif[idx].recWritePtr = nVif[idx].recReserve->GetPtr();
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}
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}
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_vifT static __ri bool dVifExecuteUnpack(const u8* data, bool isFill)
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_vifT static __ri void dVifExecuteUnpack(const u8* data, uptr x86, bool isFill)
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{
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nVifStruct& v = nVif[idx];
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VIFregisters& vifRegs = MTVU_VifXRegs;
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if (nVifBlock* b = v.vifBlocks->find(&v.block)) {
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if (u8* dest = dVifsetVUptr<idx>(vifRegs.cycle.cl, vifRegs.cycle.wl, isFill)) {
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//DevCon.WriteLn("Running Recompiled Block!");
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((nVifrecCall)b->startPtr)((uptr)dest, (uptr)data);
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}
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else {
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((nVifrecCall)x86)((uptr)dest, (uptr)data);
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} else {
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VIF_LOG("Running Interpreter Block");
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_nVifUnpack(idx, data, vifRegs.mode, isFill);
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}
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return true;
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}
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_vifT __fi uptr dVifCompile(nVifBlock& key) {
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nVifStruct& v = nVif[idx];
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nVifBlock* block = v.vifBlocks->find(&key);
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// Cache hit
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if (likely(block != nullptr))
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return block->startPtr;
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// Check size before the compilation
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if (v.recWritePtr > (v.recReserve->GetPtrEnd() - _256kb)) {
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DevCon.WriteLn(L"nVif Recompiler Cache Reset! [%ls > %ls]",
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pxsPtr(v.recWritePtr), pxsPtr(v.recReserve->GetPtrEnd())
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);
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recReset(idx);
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}
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return false;
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// Compile the block now
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xSetPtr(v.recWritePtr);
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key.startPtr = (uptr)xGetAlignedCallTarget();
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v.vifBlocks->add(key);
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VifUnpackSSE_Dynarec(v, key).CompileRoutine();
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Perf::vif.map((uptr)v.recWritePtr, xGetPtr() - v.recWritePtr, v.block.upkType /* FIXME ideally a key*/);
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v.recWritePtr = xGetPtr();
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return key.startPtr;
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}
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_vifT __fi void dVifUnpack(const u8* data, bool isFill) {
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@ -344,21 +361,9 @@ _vifT __fi void dVifUnpack(const u8* data, bool isFill) {
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// doMask >> 4, doMask ? wxsFormat( L"0x%08x", v.Block.mask ).c_str() : L"ignored"
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//);
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if (dVifExecuteUnpack<idx>(data, isFill)) return;
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uptr x86 = dVifCompile<idx>(v.block);
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xSetPtr(v.recWritePtr);
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v.block.startPtr = (uptr)xGetAlignedCallTarget();
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v.vifBlocks->add(v.block);
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VifUnpackSSE_Dynarec(v, v.block).CompileRoutine();
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Perf::vif.map((uptr)v.recWritePtr, xGetPtr() - v.recWritePtr, v.block.upkType /* FIXME ideally a key*/);
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nVif[idx].recWritePtr = xGetPtr();
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dVifRecLimit(idx);
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// Run the block we just compiled. Various conditions may force us to still use
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// the interpreter unpacker though, so a recursive call is the safest way here...
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dVifExecuteUnpack<idx>(data, isFill);
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dVifExecuteUnpack<idx>(data, x86, isFill);
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}
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template void dVifUnpack<0>(const u8* data, bool isFill);
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