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# Contribution requirement
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[Please read me before posting any issue](https://github.com/PCSX2/pcsx2/wiki/How-to-create-useful-and-valid-issues)
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* be patient
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Your contribution will gladly be reviewed but
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* discuss with us your future contribution before coding it
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Let's avoid duplicate work! Besides specification could be clarified this way.
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If you want to contribute be sure to check those links
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# Window contribution possibility
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1. [TODO list](https://github.com/PCSX2/pcsx2/wiki/Idea-of-contribution-%28aka-todo-list%29)
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* check linux chapter ;) Various improvements are actually cross platform!
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2. [wxWidgets coding stategies](https://github.com/PCSX2/pcsx2/wiki/wxWidgets-Coding-Strategies)
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3. [Coding style](https://github.com/PCSX2/pcsx2/wiki/Code-Formatting-Guidelines)
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# Linux contribution possibility
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You're welcome to the [linux contribution thread](http://forums.pcsx2.net/Thread-Areas-of-interest-for-new-linux-developers) to have full details. Here an handy list of feature that you could implement. Feel free to propse new enhancement.
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## House keeping and general compilation
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* clean gcc flags
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* clean gcc warning
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* support clang (template mess)
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* speed comparison clang/gcc
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* support avx (gsdx)
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* add missing/update copyright header
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* LTO support
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* PGO support
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## Core
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* support XZ compressed iso
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## GSdx
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* Fix OpenGL
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* implement DX features on OGL (Amsodean's fxaa/video recording ....)
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* Fix GLES3
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* add tooltip on gsdx gui
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* finish shader subroutine usage (+find a way to clean shader and avoid duplication)
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* finish buffer storage
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* OSD
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## CDVD
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* port CDVDgiga to linux ?
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## zzogl
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* reduce gl requirement to 3.3 + gl4 extension
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* use multibind
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* fix EGL
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* port GLSL to window
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* Drop old GLSL backend (and much later Nivida CG)
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* support wx3.0
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## Portability
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* port GSThread to std::thread
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* port core thread to std::thread
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* C11 aligned_alloc
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* C++11 alignof/alignas syntax
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* replace volatile/lock-free queue with real C++ atomic
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## Debian package
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* need a refresh to the latest standard
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* Clean debian/copyright => debmake -k
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## QA
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* [C++11 auto port](http://clang.llvm.org/extra/clang-modernize.html). Initial requirement: drop XP and support clang/llvm
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* [Clean header include](https://code.google.com/p/include-what-you-use/)
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* address sanitizer (gcc or clang)
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* valgrind (not sure it can run PCSX2, maybe limit the scope to plugin)
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* reformat the core/plugin to a constant style with tool like astyle
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# Very very long term feature
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Those features will require a lots of work! It would require months if not years. There are listed here for completeness ;)
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* PS2 ROM reimplementation (wrongly named HLE bios)
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* Android X86 port
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* Win/Linux ARM port
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