mirror of https://github.com/PCSX2/pcsx2.git
Remove anisotropic filtering checkbox value.
Removes the checkbox of Anisotropic filtering from the GSDX plugin settings, the checkbox was usually used to enable & disable the AF which is not necessary since there is an option in the drop down list for disabling AF. the internal function value of "AnisotropicFiltering" has been replaced with "MaxAnisotropy" for detection. the detection uses the function getconfig("MaxAnisotropy", value) where value 0 means disabled and value is the default value when no value is set in the INI file.
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1557f82b11
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3c9ca799a6
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@ -307,7 +307,7 @@ bool GSDevice11::Create(GSWnd* wnd)
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memset(&sd, 0, sizeof(sd));
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sd.Filter = sd.Filter = !!theApp.GetConfig("AnisotropicFiltering", 0) && !theApp.GetConfig("paltex", 0) ? D3D11_FILTER_ANISOTROPIC : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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sd.Filter = theApp.GetConfig("MaxAnisotropy", 0) && !theApp.GetConfig("paltex", 0) ? D3D11_FILTER_ANISOTROPIC : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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sd.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
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sd.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
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sd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
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@ -318,7 +318,7 @@ bool GSDevice11::Create(GSWnd* wnd)
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hr = m_dev->CreateSamplerState(&sd, &m_convert.ln);
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sd.Filter = !!theApp.GetConfig("AnisotropicFiltering", 0) && !theApp.GetConfig("paltex", 0) ? D3D11_FILTER_ANISOTROPIC : D3D11_FILTER_MIN_MAG_MIP_POINT;
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sd.Filter = theApp.GetConfig("MaxAnisotropy", 0) && !theApp.GetConfig("paltex", 0) ? D3D11_FILTER_ANISOTROPIC : D3D11_FILTER_MIN_MAG_MIP_POINT;
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hr = m_dev->CreateSamplerState(&sd, &m_convert.pt);
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@ -84,9 +84,6 @@ static void FindAdapter(IDirect3D9 *d3d9, UINT &adapter, D3DDEVTYPE &devtype, st
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// if supported and null != msaa_desc, msaa_desc will contain requested Count and Quality
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D3DTEXTUREFILTERTYPE LinearToAnisotropic = !!theApp.GetConfig("AnisotropicFiltering", 0) && !theApp.GetConfig("paltex", 0) ? D3DTEXF_ANISOTROPIC : D3DTEXF_LINEAR;
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D3DTEXTUREFILTERTYPE PointToAnisotropic = !!theApp.GetConfig("AnisotropicFiltering", 0) && !theApp.GetConfig("paltex", 0) ? D3DTEXF_ANISOTROPIC : D3DTEXF_POINT;
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static bool IsMsaaSupported(IDirect3D9* d3d, UINT adapter, D3DDEVTYPE devtype, D3DFORMAT depth_format, uint32 msaaCount, DXGI_SAMPLE_DESC* msaa_desc = NULL)
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{
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if(msaaCount > 16) return false;
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@ -304,6 +301,8 @@ bool GSDevice9::Create(GSWnd* wnd)
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m_convert.bs.BlendEnable = false;
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m_convert.bs.RenderTargetWriteMask = D3DCOLORWRITEENABLE_RGBA;
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D3DTEXTUREFILTERTYPE LinearToAnisotropic = theApp.GetConfig("MaxAnisotropy", 0) && !theApp.GetConfig("paltex", 0) ? D3DTEXF_ANISOTROPIC : D3DTEXF_LINEAR;
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D3DTEXTUREFILTERTYPE PointToAnisotropic = theApp.GetConfig("MaxAnisotropy", 0) && !theApp.GetConfig("paltex", 0) ? D3DTEXF_ANISOTROPIC : D3DTEXF_POINT;
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m_convert.ln.FilterMin[0] = LinearToAnisotropic;
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m_convert.ln.FilterMag[0] = LinearToAnisotropic;
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@ -572,11 +572,9 @@ GLuint GSDeviceOGL::CreateSampler(bool bilinear, bool tau, bool tav)
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gl_SamplerParameterf(sampler, GL_TEXTURE_MIN_LOD, 0);
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gl_SamplerParameterf(sampler, GL_TEXTURE_MAX_LOD, 6);
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if (GLLoader::found_GL_EXT_texture_filter_anisotropic && !!theApp.GetConfig("AnisotropicFiltering", 0) && !theApp.GetConfig("paltex", 0)) {
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int anisotropy = theApp.GetConfig("MaxAnisotropy", 1);
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if (anisotropy > 1) // 1 is the default in opengl so don't do anything
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int anisotropy = theApp.GetConfig("MaxAnisotropy", 0);
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if (GLLoader::found_GL_EXT_texture_filter_anisotropic && anisotropy && !theApp.GetConfig("paltex", 0))
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gl_SamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)anisotropy);
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}
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GL_POP();
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return sampler;
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@ -295,7 +295,7 @@ void populate_hw_table(GtkWidget* hw_table)
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GtkWidget* filter_combo_box = CreateComboBoxFromVector(theApp.m_gs_filter, "filter", 2);
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GtkWidget* af_label = gtk_label_new("Anisotropic Filtering:");
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GtkWidget* af_combo_box = CreateComboBoxFromVector(theApp.m_gs_max_anisotropy, "MaxAnisotropy", 1);
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GtkWidget* af_combo_box = CreateComboBoxFromVector(theApp.m_gs_max_anisotropy, "MaxAnisotropy", 0);
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GtkWidget* crc_label = gtk_label_new("Automatic CRC level:");
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GtkWidget* crc_combo_box = CreateComboBoxFromVector(theApp.m_gs_crc_level, "crc_hack_level", 3);
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@ -560,8 +560,6 @@ bool RunLinuxDialog()
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theApp.SetConfig("ModeWidth", mode_width);
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theApp.SetConfig("msaa", 0);
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theApp.SetConfig("windowed", 1);
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// Anisotropic is disabled when it is 1x, no need of an extra check box
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theApp.SetConfig("AnisotropicFiltering", 1);
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gtk_widget_destroy (dialog);
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@ -160,7 +160,6 @@ void GSSettingsDlg::OnInit()
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CheckDlgButton(m_hWnd, IDC_FBA, theApp.GetConfig("fba", 1));
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CheckDlgButton(m_hWnd, IDC_AA1, theApp.GetConfig("aa1", 0));
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CheckDlgButton(m_hWnd, IDC_NATIVERES, theApp.GetConfig("nativeres", 1));
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CheckDlgButton(m_hWnd, IDC_ANISOTROPIC, theApp.GetConfig("AnisotropicFiltering", 0));
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CheckDlgButton(m_hWnd, IDC_ACCURATE_DATE, theApp.GetConfig("accurate_date", 0));
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CheckDlgButton(m_hWnd, IDC_TC_DEPTH, theApp.GetConfig("texture_cache_depth", 0));
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@ -213,10 +212,6 @@ bool GSSettingsDlg::OnCommand(HWND hWnd, UINT id, UINT code)
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if (code == BN_CLICKED)
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UpdateControls();
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break;
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case IDC_ANISOTROPIC:
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if (code == BN_CLICKED)
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UpdateControls();
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break;
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case IDC_HACKS_ENABLED:
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if (code == BN_CLICKED)
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UpdateControls();
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@ -283,7 +278,6 @@ bool GSSettingsDlg::OnCommand(HWND hWnd, UINT id, UINT code)
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theApp.SetConfig("resx", (int)SendMessage(GetDlgItem(m_hWnd, IDC_RESX), UDM_GETPOS, 0, 0));
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theApp.SetConfig("resy", (int)SendMessage(GetDlgItem(m_hWnd, IDC_RESY), UDM_GETPOS, 0, 0));
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theApp.SetConfig("extrathreads", (int)SendMessage(GetDlgItem(m_hWnd, IDC_SWTHREADS), UDM_GETPOS, 0, 0));
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theApp.SetConfig("AnisotropicFiltering", (int)IsDlgButtonChecked(m_hWnd, IDC_ANISOTROPIC));
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theApp.SetConfig("accurate_date", (int)IsDlgButtonChecked(m_hWnd, IDC_ACCURATE_DATE));
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theApp.SetConfig("texture_cache_depth", (int)IsDlgButtonChecked(m_hWnd, IDC_TC_DEPTH));
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@ -387,8 +381,7 @@ void GSSettingsDlg::UpdateControls()
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EnableWindow(GetDlgItem(m_hWnd, IDC_PALTEX), hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_LOGZ), dx9 && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_FBA), dx9 && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_ANISOTROPIC), (int)IsDlgButtonChecked(m_hWnd, IDC_FILTER) && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_AFCOMBO), (int)IsDlgButtonChecked(m_hWnd, IDC_FILTER) && (int)IsDlgButtonChecked(m_hWnd, IDC_ANISOTROPIC) && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_AFCOMBO), (int)IsDlgButtonChecked(m_hWnd, IDC_FILTER));
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EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_DATE), ogl && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_BLEND_UNIT), ogl && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_TC_DEPTH), ogl && hw);
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@ -54,7 +54,7 @@ bool GSDevice11::CreateTextureFX()
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memset(&sd, 0, sizeof(sd));
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sd.Filter = !!theApp.GetConfig("AnisotropicFiltering", 0) && !theApp.GetConfig("paltex", 0) ? D3D11_FILTER_ANISOTROPIC : D3D11_FILTER_MIN_MAG_MIP_POINT;
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sd.Filter = theApp.GetConfig("MaxAnisotropy", 0) && !theApp.GetConfig("paltex", 0) ? D3D11_FILTER_ANISOTROPIC : D3D11_FILTER_MIN_MAG_MIP_POINT;
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sd.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
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sd.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
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sd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
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@ -263,7 +263,7 @@ void GSDevice11::SetupPS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerSe
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memset(&sd, 0, sizeof(sd));
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af.Filter = !!theApp.GetConfig("AnisotropicFiltering", 0) && !theApp.GetConfig("paltex", 0) ? D3D11_FILTER_ANISOTROPIC : D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
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af.Filter = theApp.GetConfig("MaxAnisotropy", 0) && !theApp.GetConfig("paltex", 0) ? D3D11_FILTER_ANISOTROPIC : D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
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sd.Filter = ssel.ltf ? af.Filter : D3D11_FILTER_MIN_MAG_MIP_POINT;
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sd.AddressU = ssel.tau ? D3D11_TEXTURE_ADDRESS_WRAP : D3D11_TEXTURE_ADDRESS_CLAMP;
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@ -209,8 +209,8 @@ void GSDevice9::SetupPS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerSel
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memset(ss, 0, sizeof(*ss));
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ss->Anisotropic[0] = !!theApp.GetConfig("AnisotropicFiltering", 0) && !theApp.GetConfig("paltex", 0) ? D3DTEXF_ANISOTROPIC : D3DTEXF_LINEAR;
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ss->Anisotropic[1] = !!theApp.GetConfig("AnisotropicFiltering", 0) && !theApp.GetConfig("paltex", 0) ? D3DTEXF_ANISOTROPIC : D3DTEXF_POINT;
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ss->Anisotropic[0] = theApp.GetConfig("MaxAnisotropy", 0) && !theApp.GetConfig("paltex", 0) ? D3DTEXF_ANISOTROPIC : D3DTEXF_LINEAR;
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ss->Anisotropic[1] = theApp.GetConfig("MaxAnisotropy", 0) && !theApp.GetConfig("paltex", 0) ? D3DTEXF_ANISOTROPIC : D3DTEXF_POINT;
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ss->FilterMin[0] = ssel.ltf ? ss->Anisotropic[0] : D3DTEXF_POINT;
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ss->FilterMag[0] = ssel.ltf ? ss->Anisotropic[0] : D3DTEXF_POINT;
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ss->FilterMip[0] = ssel.ltf ? ss->Anisotropic[0] : D3DTEXF_POINT;
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@ -162,7 +162,7 @@ GSdxApp::GSdxApp()
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m_gs_upscale_multiplier.push_back(GSSetting(5, "5x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(6, "6x Native", ""));
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m_gs_max_anisotropy.push_back(GSSetting(1, "1x", "Off"));
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m_gs_max_anisotropy.push_back(GSSetting(0, "Off", ""));
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m_gs_max_anisotropy.push_back(GSSetting(2, "2x", ""));
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m_gs_max_anisotropy.push_back(GSSetting(4, "4x", ""));
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m_gs_max_anisotropy.push_back(GSSetting(8, "8x", ""));
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@ -228,7 +228,7 @@ BEGIN
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COMBOBOX IDC_ADAPTER,70,55,111,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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CONTROL "Enable FXAA",IDC_FXAA,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,201,80,10
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CONTROL "Enable FX Shader",IDC_SHADER_FX,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,92,201,80,10
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CONTROL "Anisotropic Filtering",IDC_ANISOTROPIC,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,306,77,8
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LTEXT "Anisotropic Filtering:",IDC_STATIC,10,306,77,8
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COMBOBOX IDC_AFCOMBO,92,304,35,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "OpenCL Device:",IDC_STATIC,6,86,52,8
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COMBOBOX IDC_OPENCL_DEVICE,70,84,111,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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@ -69,7 +69,6 @@
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#define IDC_TCOFFSETY2 2084
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#define IDC_FXAA 2085
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#define IDC_SHADER_FX 2086
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#define IDC_ANISOTROPIC 2087
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#define IDC_AFCOMBO 2088
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#define IDC_OPENCL_DEVICE 2089
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#define IDC_ACCURATE_BLEND_UNIT 2090
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