mirror of https://github.com/PCSX2/pcsx2.git
GS/OpenGL: Fix incorrect detection of DXT/BPTC texture support
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@ -220,8 +220,8 @@ bool GSDeviceOGL::Create(HostDisplay* display)
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m_features.image_load_store = GLLoader::found_GL_ARB_shader_image_load_store && GLLoader::found_GL_ARB_clear_texture;
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m_features.texture_barrier = GSConfig.OverrideTextureBarriers != 0 || GLLoader::found_framebuffer_fetch;
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m_features.provoking_vertex_last = true;
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m_features.dxt_textures = GL_EXT_texture_compression_s3tc;
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m_features.bptc_textures = GL_VERSION_4_2 || GL_ARB_texture_compression_bptc || GL_EXT_texture_compression_bptc;
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m_features.dxt_textures = GLAD_GL_EXT_texture_compression_s3tc;
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m_features.bptc_textures = GLAD_GL_VERSION_4_2 || GLAD_GL_ARB_texture_compression_bptc || GLAD_GL_EXT_texture_compression_bptc;
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m_features.prefer_new_textures = false;
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m_features.framebuffer_fetch = GLLoader::found_framebuffer_fetch;
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m_features.dual_source_blend = GLLoader::has_dual_source_blend && !GSConfig.DisableDualSourceBlend;
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