Frontend: Add D3D12HostDisplay

This commit is contained in:
Connor McLaughlin 2022-03-19 22:18:42 +10:00 committed by refractionpcsx2
parent e767fb8d35
commit 3c18cdcb1f
11 changed files with 892 additions and 2 deletions

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@ -276,7 +276,7 @@ void Texture::TransitionToState(ID3D12GraphicsCommandList* cmdlist, D3D12_RESOUR
} }
void Texture::TransitionSubresourceToState(ID3D12GraphicsCommandList* cmdlist, u32 level, void Texture::TransitionSubresourceToState(ID3D12GraphicsCommandList* cmdlist, u32 level,
D3D12_RESOURCE_STATES before_state, D3D12_RESOURCE_STATES after_state) D3D12_RESOURCE_STATES before_state, D3D12_RESOURCE_STATES after_state) const
{ {
const D3D12_RESOURCE_BARRIER barrier = {D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, const D3D12_RESOURCE_BARRIER barrier = {D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
D3D12_RESOURCE_BARRIER_FLAG_NONE, D3D12_RESOURCE_BARRIER_FLAG_NONE,

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@ -68,7 +68,7 @@ namespace D3D12
void TransitionToState(ID3D12GraphicsCommandList* cmdlist, D3D12_RESOURCE_STATES state); void TransitionToState(ID3D12GraphicsCommandList* cmdlist, D3D12_RESOURCE_STATES state);
void TransitionSubresourceToState(ID3D12GraphicsCommandList* cmdlist, u32 level, void TransitionSubresourceToState(ID3D12GraphicsCommandList* cmdlist, u32 level,
D3D12_RESOURCE_STATES before_state, D3D12_RESOURCE_STATES after_state); D3D12_RESOURCE_STATES before_state, D3D12_RESOURCE_STATES after_state) const;
Texture& operator=(const Texture&) = delete; Texture& operator=(const Texture&) = delete;
Texture& operator=(Texture&& texture); Texture& operator=(Texture&& texture);

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@ -1022,9 +1022,11 @@ endif()
if(WIN32) if(WIN32)
list(APPEND pcsx2FrontendSources list(APPEND pcsx2FrontendSources
Frontend/D3D11HostDisplay.cpp Frontend/D3D11HostDisplay.cpp
Frontend/D3D12HostDisplay.cpp
) )
list(APPEND pcsx2FrontendHeaders list(APPEND pcsx2FrontendHeaders
Frontend/D3D11HostDisplay.h Frontend/D3D11HostDisplay.h
Frontend/D3D12HostDisplay.h
) )
elseif(APPLE) elseif(APPLE)
list(APPEND pcsx2GSSources list(APPEND pcsx2GSSources
@ -1621,6 +1623,7 @@ if(WIN32)
baseclasses baseclasses
pthreads4w pthreads4w
WIL::WIL WIL::WIL
D3D12MemAlloc
setupapi.lib setupapi.lib
ws2_32.lib ws2_32.lib
shlwapi.lib shlwapi.lib

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@ -0,0 +1,759 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Frontend/D3D12HostDisplay.h"
#include "common/Assertions.h"
#include "common/Console.h"
#include "common/D3D12/Context.h"
#include "common/D3D12/Util.h"
#include "common/StringUtil.h"
#include "imgui.h"
#include "backends/imgui_impl_dx12.h"
#include <array>
#include <dxgi1_5.h>
class D3D12HostDisplayTexture : public HostDisplayTexture
{
public:
D3D12HostDisplayTexture(D3D12::Texture texture)
: m_texture(std::move(texture))
{
}
~D3D12HostDisplayTexture() override = default;
void* GetHandle() const override { return const_cast<D3D12::Texture*>(&m_texture); }
u32 GetWidth() const override { return m_texture.GetWidth(); }
u32 GetHeight() const override { return m_texture.GetHeight(); }
const D3D12::Texture& GetTexture() const { return m_texture; }
D3D12::Texture& GetTexture() { return m_texture; }
private:
D3D12::Texture m_texture;
};
D3D12HostDisplay::D3D12HostDisplay() = default;
D3D12HostDisplay::~D3D12HostDisplay()
{
pxAssertMsg(!g_d3d12_context, "Context should have been destroyed by now");
pxAssertMsg(!m_swap_chain, "Swap chain should have been destroyed by now");
}
HostDisplay::RenderAPI D3D12HostDisplay::GetRenderAPI() const
{
return HostDisplay::RenderAPI::D3D12;
}
void* D3D12HostDisplay::GetRenderDevice() const
{
return g_d3d12_context->GetDevice();
}
void* D3D12HostDisplay::GetRenderContext() const
{
return g_d3d12_context.get();
}
void* D3D12HostDisplay::GetRenderSurface() const
{
return m_swap_chain.get();
}
bool D3D12HostDisplay::HasRenderDevice() const
{
return static_cast<bool>(g_d3d12_context);
}
bool D3D12HostDisplay::HasRenderSurface() const
{
return static_cast<bool>(m_swap_chain);
}
std::unique_ptr<HostDisplayTexture> D3D12HostDisplay::CreateTexture(u32 width, u32 height, const void* data, u32 data_stride, bool dynamic /* = false */)
{
D3D12::Texture tex;
if (!tex.Create(width, height, 1, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
D3D12_RESOURCE_FLAG_NONE))
{
return {};
}
if (data && !tex.LoadData(0, 0, 0, width, height, data, data_stride))
return {};
return std::make_unique<D3D12HostDisplayTexture>(std::move(tex));
}
void D3D12HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
const void* texture_data, u32 texture_data_stride)
{
static_cast<D3D12HostDisplayTexture*>(texture)->GetTexture().LoadData(0, x, y, width, height, texture_data,
texture_data_stride);
}
bool D3D12HostDisplay::GetHostRefreshRate(float* refresh_rate)
{
if (m_swap_chain && IsFullscreen())
{
DXGI_SWAP_CHAIN_DESC desc;
if (SUCCEEDED(m_swap_chain->GetDesc(&desc)) && desc.BufferDesc.RefreshRate.Numerator > 0 &&
desc.BufferDesc.RefreshRate.Denominator > 0)
{
DevCon.WriteLn("using fs rr: %u %u", desc.BufferDesc.RefreshRate.Numerator,
desc.BufferDesc.RefreshRate.Denominator);
*refresh_rate = static_cast<float>(desc.BufferDesc.RefreshRate.Numerator) /
static_cast<float>(desc.BufferDesc.RefreshRate.Denominator);
return true;
}
}
return HostDisplay::GetHostRefreshRate(refresh_rate);
}
void D3D12HostDisplay::SetVSync(VsyncMode mode)
{
m_vsync_mode = mode;
}
bool D3D12HostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, VsyncMode vsync, bool threaded_presentation, bool debug_device)
{
ComPtr<IDXGIFactory> temp_dxgi_factory;
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(temp_dxgi_factory.put()));
#else
HRESULT hr = CreateDXGIFactory2(0, IID_PPV_ARGS(temp_dxgi_factory.put()));
#endif
if (FAILED(hr))
{
Console.Error("Failed to create DXGI factory: 0x%08X", hr);
return false;
}
u32 adapter_index;
if (!adapter_name.empty())
{
AdapterAndModeList adapter_info(GetAdapterAndModeList(temp_dxgi_factory.get()));
for (adapter_index = 0; adapter_index < static_cast<u32>(adapter_info.adapter_names.size()); adapter_index++)
{
if (adapter_name == adapter_info.adapter_names[adapter_index])
break;
}
if (adapter_index == static_cast<u32>(adapter_info.adapter_names.size()))
{
Console.Warning("Could not find adapter '%*s', using first (%s)", static_cast<int>(adapter_name.size()),
adapter_name.data(), adapter_info.adapter_names[0].c_str());
adapter_index = 0;
}
}
else
{
Console.WriteLn("No adapter selected, using first.");
adapter_index = 0;
}
if (!D3D12::Context::Create(temp_dxgi_factory.get(), adapter_index, debug_device))
return false;
if (FAILED(hr))
{
Console.Error("Failed to create D3D device: 0x%08X", hr);
return false;
}
m_dxgi_factory = std::move(temp_dxgi_factory);
m_allow_tearing_supported = false;
ComPtr<IDXGIFactory5> dxgi_factory5(m_dxgi_factory.try_query<IDXGIFactory5>());
if (dxgi_factory5)
{
BOOL allow_tearing_supported = false;
hr = dxgi_factory5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing_supported,
sizeof(allow_tearing_supported));
if (SUCCEEDED(hr))
m_allow_tearing_supported = (allow_tearing_supported == TRUE);
}
m_window_info = wi;
return true;
}
bool D3D12HostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device)
{
if (m_window_info.type != WindowInfo::Type::Surfaceless && !CreateSwapChain(nullptr))
return false;
return true;
}
void D3D12HostDisplay::DestroyRenderDevice()
{
g_d3d12_context->ExecuteCommandList(true);
DestroyRenderSurface();
if (g_d3d12_context)
g_d3d12_context->Destroy();
}
bool D3D12HostDisplay::MakeRenderContextCurrent()
{
return true;
}
bool D3D12HostDisplay::DoneRenderContextCurrent()
{
return true;
}
bool D3D12HostDisplay::CreateSwapChain(const DXGI_MODE_DESC* fullscreen_mode)
{
HRESULT hr;
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
if (m_window_info.type != WindowInfo::Type::Win32)
return false;
const HWND window_hwnd = reinterpret_cast<HWND>(m_window_info.window_handle);
RECT client_rc{};
GetClientRect(window_hwnd, &client_rc);
const u32 width = static_cast<u32>(client_rc.right - client_rc.left);
const u32 height = static_cast<u32>(client_rc.bottom - client_rc.top);
DXGI_SWAP_CHAIN_DESC swap_chain_desc = {};
swap_chain_desc.BufferDesc.Width = width;
swap_chain_desc.BufferDesc.Height = height;
swap_chain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
swap_chain_desc.SampleDesc.Count = 1;
swap_chain_desc.BufferCount = 3;
swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swap_chain_desc.OutputWindow = window_hwnd;
swap_chain_desc.Windowed = TRUE;
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
m_using_allow_tearing = (m_allow_tearing_supported && !fullscreen_mode);
if (m_using_allow_tearing)
swap_chain_desc.Flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
if (fullscreen_mode)
{
swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
swap_chain_desc.Windowed = FALSE;
swap_chain_desc.BufferDesc = *fullscreen_mode;
}
DevCon.WriteLn("Creating a %dx%d %s swap chain", swap_chain_desc.BufferDesc.Width, swap_chain_desc.BufferDesc.Height,
swap_chain_desc.Windowed ? "windowed" : "full-screen");
hr =
m_dxgi_factory->CreateSwapChain(g_d3d12_context->GetCommandQueue(), &swap_chain_desc, m_swap_chain.put());
if (FAILED(hr))
{
Console.Error("CreateSwapChain failed: 0x%08X", hr);
return false;
}
hr = m_dxgi_factory->MakeWindowAssociation(swap_chain_desc.OutputWindow, DXGI_MWA_NO_WINDOW_CHANGES);
if (FAILED(hr))
Console.Warning("MakeWindowAssociation() to disable ALT+ENTER failed");
#else
if (m_window_info.type != WindowInfo::Type::WinRT)
return false;
ComPtr<IDXGIFactory2> factory2;
hr = m_dxgi_factory.As(&factory2);
if (FAILED(hr))
{
Console.Error("Failed to get DXGI factory: %08X", hr);
return false;
}
DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {};
swap_chain_desc.Width = m_window_info.surface_width;
swap_chain_desc.Height = m_window_info.surface_height;
swap_chain_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
swap_chain_desc.SampleDesc.Count = 1;
swap_chain_desc.BufferCount = 3;
swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
m_using_allow_tearing = (m_allow_tearing_supported && !fullscreen_mode);
if (m_using_allow_tearing)
swap_chain_desc.Flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
ComPtr<IDXGISwapChain1> swap_chain1;
hr = factory2->CreateSwapChainForCoreWindow(g_d3d12_context->GetCommandQueue(),
static_cast<IUnknown*>(m_window_info.window_handle), &swap_chain_desc,
nullptr, swap_chain1.GetAddressOf());
if (FAILED(hr))
{
Console.Error("CreateSwapChainForCoreWindow failed: 0x%08X", hr);
return false;
}
m_swap_chain = swap_chain1;
#endif
return CreateSwapChainRTV();
}
bool D3D12HostDisplay::CreateSwapChainRTV()
{
DXGI_SWAP_CHAIN_DESC swap_chain_desc;
HRESULT hr = m_swap_chain->GetDesc(&swap_chain_desc);
if (FAILED(hr))
return false;
for (u32 i = 0; i < swap_chain_desc.BufferCount; i++)
{
ComPtr<ID3D12Resource> backbuffer;
hr = m_swap_chain->GetBuffer(i, IID_PPV_ARGS(backbuffer.put()));
if (FAILED(hr))
{
Console.Error("GetBuffer for RTV failed: 0x%08X", hr);
return false;
}
D3D12::Texture tex;
if (!tex.Adopt(std::move(backbuffer), DXGI_FORMAT_UNKNOWN, swap_chain_desc.BufferDesc.Format, DXGI_FORMAT_UNKNOWN,
D3D12_RESOURCE_STATE_PRESENT))
{
return false;
}
m_swap_chain_buffers.push_back(std::move(tex));
}
m_window_info.surface_width = swap_chain_desc.BufferDesc.Width;
m_window_info.surface_height = swap_chain_desc.BufferDesc.Height;
DevCon.WriteLn("Swap chain buffer size: %ux%u", m_window_info.surface_width, m_window_info.surface_height);
if (m_window_info.type == WindowInfo::Type::Win32)
{
BOOL fullscreen = FALSE;
DXGI_SWAP_CHAIN_DESC desc;
if (SUCCEEDED(m_swap_chain->GetFullscreenState(&fullscreen, nullptr)) && fullscreen &&
SUCCEEDED(m_swap_chain->GetDesc(&desc)))
{
m_window_info.surface_refresh_rate = static_cast<float>(desc.BufferDesc.RefreshRate.Numerator) /
static_cast<float>(desc.BufferDesc.RefreshRate.Denominator);
}
else
{
m_window_info.surface_refresh_rate = 0.0f;
}
}
m_current_swap_chain_buffer = 0;
return true;
}
void D3D12HostDisplay::DestroySwapChainRTVs()
{
for (D3D12::Texture& buffer : m_swap_chain_buffers)
buffer.Destroy(false);
m_swap_chain_buffers.clear();
m_current_swap_chain_buffer = 0;
}
bool D3D12HostDisplay::ChangeRenderWindow(const WindowInfo& new_wi)
{
DestroyRenderSurface();
m_window_info = new_wi;
return CreateSwapChain(nullptr);
}
void D3D12HostDisplay::DestroyRenderSurface()
{
// For some reason if we don't execute the command list here, the swap chain is in use.. not sure where.
g_d3d12_context->ExecuteCommandList(true);
if (IsFullscreen())
SetFullscreen(false, 0, 0, 0.0f);
DestroySwapChainRTVs();
m_swap_chain.reset();
}
static std::string GetDriverVersionFromLUID(const LUID& luid)
{
std::string ret;
HKEY hKey;
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T("SOFTWARE\\Microsoft\\DirectX"), 0, KEY_READ, &hKey) == ERROR_SUCCESS)
{
DWORD max_key_len = 0, adapter_count = 0;
if (RegQueryInfoKey(hKey, nullptr, nullptr, nullptr, &adapter_count, &max_key_len,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr) == ERROR_SUCCESS)
{
std::vector<TCHAR> current_name(max_key_len + 1);
for (DWORD i = 0; i < adapter_count; ++i)
{
DWORD subKeyLength = static_cast<DWORD>(current_name.size());
if (RegEnumKeyEx(hKey, i, current_name.data(), &subKeyLength, nullptr, nullptr, nullptr, nullptr) == ERROR_SUCCESS)
{
LUID current_luid = {};
DWORD current_luid_size = sizeof(uint64_t);
if (RegGetValue(hKey, current_name.data(), _T("AdapterLuid"), RRF_RT_QWORD, nullptr, &current_luid, &current_luid_size) == ERROR_SUCCESS &&
current_luid.HighPart == luid.HighPart && current_luid.LowPart == luid.LowPart)
{
LARGE_INTEGER driver_version = {};
DWORD driver_version_size = sizeof(driver_version);
if (RegGetValue(hKey, current_name.data(), _T("DriverVersion"), RRF_RT_QWORD, nullptr, &driver_version, &driver_version_size) == ERROR_SUCCESS)
{
WORD nProduct = HIWORD(driver_version.HighPart);
WORD nVersion = LOWORD(driver_version.HighPart);
WORD nSubVersion = HIWORD(driver_version.LowPart);
WORD nBuild = LOWORD(driver_version.LowPart);
ret = StringUtil::StdStringFromFormat("%u.%u.%u.%u", nProduct, nVersion, nSubVersion, nBuild);
}
}
}
}
}
RegCloseKey(hKey);
}
return ret;
}
std::string D3D12HostDisplay::GetDriverInfo() const
{
std::string ret = "Unknown Feature Level";
static constexpr std::array<std::tuple<D3D_FEATURE_LEVEL, const char*>, 4> feature_level_names = {{
{D3D_FEATURE_LEVEL_10_0, "D3D_FEATURE_LEVEL_10_0"},
{D3D_FEATURE_LEVEL_10_0, "D3D_FEATURE_LEVEL_10_1"},
{D3D_FEATURE_LEVEL_11_0, "D3D_FEATURE_LEVEL_11_0"},
{D3D_FEATURE_LEVEL_11_1, "D3D_FEATURE_LEVEL_11_1"},
}};
const D3D_FEATURE_LEVEL fl = g_d3d12_context->GetFeatureLevel();
for (size_t i = 0; i < std::size(feature_level_names); i++)
{
if (fl == std::get<0>(feature_level_names[i]))
{
ret = std::get<1>(feature_level_names[i]);
break;
}
}
ret += "\n";
IDXGIAdapter* adapter = g_d3d12_context->GetAdapter();
DXGI_ADAPTER_DESC desc;
if (adapter && SUCCEEDED(adapter->GetDesc(&desc)))
{
ret += StringUtil::StdStringFromFormat("VID: 0x%04X PID: 0x%04X\n", desc.VendorId, desc.DeviceId);
ret += StringUtil::WideStringToUTF8String(desc.Description);
ret += "\n";
const std::string driver_version(GetDriverVersionFromLUID(desc.AdapterLuid));
if (!driver_version.empty())
{
ret += "Driver Version: ";
ret += driver_version;
}
}
return ret;
}
void D3D12HostDisplay::ResizeRenderWindow(s32 new_window_width, s32 new_window_height, float new_window_scale)
{
if (!m_swap_chain)
return;
m_window_info.surface_scale = new_window_scale;
if (m_window_info.surface_width == new_window_width && m_window_info.surface_height == new_window_height)
return;
// For some reason if we don't execute the command list here, the swap chain is in use.. not sure where.
g_d3d12_context->ExecuteCommandList(true);
DestroySwapChainRTVs();
HRESULT hr = m_swap_chain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN,
m_using_allow_tearing ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0);
if (FAILED(hr))
Console.Error("ResizeBuffers() failed: 0x%08X", hr);
if (!CreateSwapChainRTV())
pxFailRel("Failed to recreate swap chain RTV after resize");
}
bool D3D12HostDisplay::SupportsFullscreen() const
{
return true;
}
bool D3D12HostDisplay::IsFullscreen()
{
BOOL is_fullscreen = FALSE;
return (m_swap_chain && SUCCEEDED(m_swap_chain->GetFullscreenState(&is_fullscreen, nullptr)) && is_fullscreen);
}
bool D3D12HostDisplay::SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate)
{
if (!m_swap_chain)
return false;
BOOL is_fullscreen = FALSE;
HRESULT hr = m_swap_chain->GetFullscreenState(&is_fullscreen, nullptr);
if (!fullscreen)
{
// leaving fullscreen
if (is_fullscreen)
return SUCCEEDED(m_swap_chain->SetFullscreenState(FALSE, nullptr));
else
return true;
}
IDXGIOutput* output;
if (FAILED(hr = m_swap_chain->GetContainingOutput(&output)))
return false;
DXGI_SWAP_CHAIN_DESC current_desc;
hr = m_swap_chain->GetDesc(&current_desc);
if (FAILED(hr))
return false;
DXGI_MODE_DESC new_mode = current_desc.BufferDesc;
new_mode.Width = width;
new_mode.Height = height;
new_mode.RefreshRate.Numerator = static_cast<UINT>(std::floor(refresh_rate * 1000.0f));
new_mode.RefreshRate.Denominator = 1000u;
DXGI_MODE_DESC closest_mode;
if (FAILED(hr = output->FindClosestMatchingMode(&new_mode, &closest_mode, nullptr)) ||
new_mode.Format != current_desc.BufferDesc.Format)
{
Console.Error("Failed to find closest matching mode, hr=%08X", hr);
return false;
}
if (new_mode.Width == current_desc.BufferDesc.Width && new_mode.Height == current_desc.BufferDesc.Width &&
new_mode.RefreshRate.Numerator == current_desc.BufferDesc.RefreshRate.Numerator &&
new_mode.RefreshRate.Denominator == current_desc.BufferDesc.RefreshRate.Denominator)
{
DevCon.WriteLn("Fullscreen mode already set");
return true;
}
g_d3d12_context->ExecuteCommandList(true);
DestroySwapChainRTVs();
m_swap_chain.reset();
if (!CreateSwapChain(&closest_mode))
{
Console.Error("Failed to create a fullscreen swap chain");
if (!CreateSwapChain(nullptr))
pxFailRel("Failed to recreate windowed swap chain");
return false;
}
return true;
}
HostDisplay::AdapterAndModeList D3D12HostDisplay::GetAdapterAndModeList()
{
return GetAdapterAndModeList(m_dxgi_factory.get());
}
bool D3D12HostDisplay::CreateImGuiContext()
{
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_info.surface_width);
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_info.surface_height);
if (!m_imgui_descriptor_heap.Create(g_d3d12_context->GetDevice(), D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1, true))
return false;
if (!m_imgui_descriptor_heap.Allocate(&m_imgui_descriptor_handle))
{
m_imgui_descriptor_heap.Destroy();
return false;
}
if (!ImGui_ImplDX12_Init(g_d3d12_context->GetDevice(), D3D12::Context::NUM_COMMAND_LISTS,
DXGI_FORMAT_R8G8B8A8_UNORM, m_imgui_descriptor_heap.GetDescriptorHeap(),
m_imgui_descriptor_handle, m_imgui_descriptor_handle))
{
m_imgui_descriptor_heap.Free(m_imgui_descriptor_handle);
m_imgui_descriptor_heap.Destroy();
return false;
}
return true;
}
void D3D12HostDisplay::DestroyImGuiContext()
{
g_d3d12_context->WaitForGPUIdle();
ImGui_ImplDX12_Shutdown();
m_imgui_descriptor_heap.Free(&m_imgui_descriptor_handle);
m_imgui_descriptor_heap.Destroy();
}
bool D3D12HostDisplay::UpdateImGuiFontTexture()
{
ImGui_ImplDX12_InvalidateDeviceObjects();
return ImGui_ImplDX12_CreateDeviceObjects();
}
bool D3D12HostDisplay::BeginPresent(bool frame_skip)
{
if (frame_skip || !m_swap_chain)
{
ImGui::EndFrame();
return false;
}
static constexpr std::array<float, 4> clear_color = {};
D3D12::Texture& swap_chain_buf = m_swap_chain_buffers[m_current_swap_chain_buffer];
ID3D12GraphicsCommandList* cmdlist = g_d3d12_context->GetCommandList();
swap_chain_buf.TransitionToState(cmdlist, D3D12_RESOURCE_STATE_RENDER_TARGET);
cmdlist->ClearRenderTargetView(swap_chain_buf.GetRTVOrDSVDescriptor(), clear_color.data(), 0, nullptr);
cmdlist->OMSetRenderTargets(1, &swap_chain_buf.GetRTVOrDSVDescriptor().cpu_handle, FALSE, nullptr);
const D3D12_VIEWPORT vp{0.0f, 0.0f, static_cast<float>(m_window_info.surface_width), static_cast<float>(m_window_info.surface_height), 0.0f, 1.0f};
const D3D12_RECT scissor{0, 0, static_cast<LONG>(m_window_info.surface_width), static_cast<LONG>(m_window_info.surface_height)};
cmdlist->RSSetViewports(1, &vp);
cmdlist->RSSetScissorRects(1, &scissor);
return true;
}
void D3D12HostDisplay::EndPresent()
{
ID3D12GraphicsCommandList* cmdlist = g_d3d12_context->GetCommandList();
ID3D12DescriptorHeap* heaps[] = {m_imgui_descriptor_heap.GetDescriptorHeap()};
cmdlist->SetDescriptorHeaps(std::size(heaps), heaps);
ImGui::Render();
ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), cmdlist);
D3D12::Texture& swap_chain_buf = m_swap_chain_buffers[m_current_swap_chain_buffer];
m_current_swap_chain_buffer = ((m_current_swap_chain_buffer + 1) % static_cast<u32>(m_swap_chain_buffers.size()));
swap_chain_buf.TransitionToState(cmdlist, D3D12_RESOURCE_STATE_PRESENT);
g_d3d12_context->ExecuteCommandList(false);
const UINT vsync_rate = static_cast<UINT>(m_vsync_mode != VsyncMode::Off);
if (!m_vsync && m_using_allow_tearing)
m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
else
m_swap_chain->Present(vsync_rate, 0);
}
void D3D12HostDisplay::SetGPUTimingEnabled(bool enabled)
{
g_d3d12_context->SetEnableGPUTiming(enabled);
}
float D3D12HostDisplay::GetAndResetAccumulatedGPUTime()
{
return g_d3d12_context->GetAndResetAccumulatedGPUTime();
}
HostDisplay::AdapterAndModeList D3D12HostDisplay::StaticGetAdapterAndModeList()
{
ComPtr<IDXGIFactory> dxgi_factory;
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(dxgi_factory.put()));
#else
HRESULT hr = CreateDXGIFactory2(0, IID_PPV_ARGS(dxgi_factory.put()));
#endif
if (FAILED(hr))
return {};
return GetAdapterAndModeList(dxgi_factory.get());
}
HostDisplay::AdapterAndModeList D3D12HostDisplay::GetAdapterAndModeList(IDXGIFactory* dxgi_factory)
{
AdapterAndModeList adapter_info;
ComPtr<IDXGIAdapter> current_adapter;
while (SUCCEEDED(dxgi_factory->EnumAdapters(static_cast<UINT>(adapter_info.adapter_names.size()),
current_adapter.put())))
{
DXGI_ADAPTER_DESC adapter_desc;
std::string adapter_name;
if (SUCCEEDED(current_adapter->GetDesc(&adapter_desc)))
{
char adapter_name_buffer[128];
const int name_length = WideCharToMultiByte(CP_UTF8, 0, adapter_desc.Description,
static_cast<int>(std::wcslen(adapter_desc.Description)),
adapter_name_buffer, std::size(adapter_name_buffer), 0, nullptr);
if (name_length >= 0)
adapter_name.assign(adapter_name_buffer, static_cast<size_t>(name_length));
else
adapter_name.assign("(Unknown)");
}
else
{
adapter_name.assign("(Unknown)");
}
if (adapter_info.fullscreen_modes.empty())
{
ComPtr<IDXGIOutput> output;
if (SUCCEEDED(current_adapter->EnumOutputs(0, &output)))
{
UINT num_modes = 0;
if (SUCCEEDED(output->GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, 0, &num_modes, nullptr)))
{
std::vector<DXGI_MODE_DESC> modes(num_modes);
if (SUCCEEDED(output->GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, 0, &num_modes, modes.data())))
{
for (const DXGI_MODE_DESC& mode : modes)
{
adapter_info.fullscreen_modes.push_back(StringUtil::StdStringFromFormat(
"%u x %u @ %f hz", mode.Width, mode.Height,
static_cast<float>(mode.RefreshRate.Numerator) / static_cast<float>(mode.RefreshRate.Denominator)));
}
}
}
}
}
// handle duplicate adapter names
if (std::any_of(adapter_info.adapter_names.begin(), adapter_info.adapter_names.end(),
[&adapter_name](const std::string& other) { return (adapter_name == other); }))
{
std::string original_adapter_name = std::move(adapter_name);
u32 current_extra = 2;
do
{
adapter_name = StringUtil::StdStringFromFormat("%s (%u)", original_adapter_name.c_str(), current_extra);
current_extra++;
} while (std::any_of(adapter_info.adapter_names.begin(), adapter_info.adapter_names.end(),
[&adapter_name](const std::string& other) { return (adapter_name == other); }));
}
adapter_info.adapter_names.push_back(std::move(adapter_name));
}
return adapter_info;
}

View File

@ -0,0 +1,105 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/Pcsx2Defs.h"
#include "common/RedtapeWindows.h"
#include "common/D3D12/DescriptorHeapManager.h"
#include "common/D3D12/Texture.h"
#include "common/WindowInfo.h"
#include "HostDisplay.h"
#include <d3d12.h>
#include <dxgi.h>
#include <memory>
#include <string>
#include <string_view>
#include <vector>
#include <wil/com.h>
class D3D12HostDisplay : public HostDisplay
{
public:
template <typename T>
using ComPtr = wil::com_ptr_nothrow<T>;
D3D12HostDisplay();
~D3D12HostDisplay();
RenderAPI GetRenderAPI() const override;
void* GetRenderDevice() const override;
void* GetRenderContext() const override;
void* GetRenderSurface() const override;
bool HasRenderDevice() const override;
bool HasRenderSurface() const override;
bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, VsyncMode vsync, bool threaded_presentation, bool debug_device) override;
bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) override;
void DestroyRenderDevice() override;
bool MakeRenderContextCurrent() override;
bool DoneRenderContextCurrent() override;
bool ChangeRenderWindow(const WindowInfo& new_wi) override;
void ResizeRenderWindow(s32 new_window_width, s32 new_window_height, float new_window_scale) override;
bool SupportsFullscreen() const override;
bool IsFullscreen() override;
bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override;
AdapterAndModeList GetAdapterAndModeList() override;
void DestroyRenderSurface() override;
std::string GetDriverInfo() const override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride, bool dynamic = false) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data, u32 texture_data_stride) override;
bool GetHostRefreshRate(float* refresh_rate) override;
void SetVSync(VsyncMode mode) override;
bool BeginPresent(bool frame_skip) override;
void EndPresent() override;
void SetGPUTimingEnabled(bool enabled) override;
float GetAndResetAccumulatedGPUTime() override;
static AdapterAndModeList StaticGetAdapterAndModeList();
protected:
static AdapterAndModeList GetAdapterAndModeList(IDXGIFactory* dxgi_factory);
bool CreateImGuiContext() override;
void DestroyImGuiContext() override;
bool UpdateImGuiFontTexture() override;
bool CreateSwapChain(const DXGI_MODE_DESC* fullscreen_mode);
bool CreateSwapChainRTV();
void DestroySwapChainRTVs();
ComPtr<IDXGIFactory> m_dxgi_factory;
ComPtr<IDXGISwapChain> m_swap_chain;
std::vector<D3D12::Texture> m_swap_chain_buffers;
u32 m_current_swap_chain_buffer = 0;
D3D12::DescriptorHeapManager m_imgui_descriptor_heap;
D3D12::DescriptorHandle m_imgui_descriptor_handle;
bool m_allow_tearing_supported = false;
bool m_using_allow_tearing = false;
bool m_vsync = true;
};

View File

@ -37,6 +37,7 @@ const char* HostDisplay::RenderAPIToString(RenderAPI api)
#define CASE(x) case RenderAPI::x: return #x #define CASE(x) case RenderAPI::x: return #x
CASE(None); CASE(None);
CASE(D3D11); CASE(D3D11);
CASE(D3D12);
CASE(Metal); CASE(Metal);
CASE(Vulkan); CASE(Vulkan);
CASE(OpenGL); CASE(OpenGL);
@ -134,6 +135,7 @@ std::string HostDisplay::GetFullscreenModeString(u32 width, u32 height, float re
#ifdef _WIN32 #ifdef _WIN32
#include "Frontend/D3D11HostDisplay.h" #include "Frontend/D3D11HostDisplay.h"
#include "Frontend/D3D12HostDisplay.h"
#endif #endif
#include "GS/Renderers/Metal/GSMetalCPPAccessible.h" #include "GS/Renderers/Metal/GSMetalCPPAccessible.h"
@ -144,6 +146,8 @@ std::unique_ptr<HostDisplay> HostDisplay::CreateDisplayForAPI(RenderAPI api)
#ifdef _WIN32 #ifdef _WIN32
case RenderAPI::D3D11: case RenderAPI::D3D11:
return std::make_unique<D3D11HostDisplay>(); return std::make_unique<D3D11HostDisplay>();
case RenderAPI::D3D12:
return std::make_unique<D3D12HostDisplay>();
#endif #endif
#ifdef __APPLE__ #ifdef __APPLE__
case HostDisplay::RenderAPI::Metal: case HostDisplay::RenderAPI::Metal:

View File

@ -47,6 +47,7 @@ public:
None, None,
D3D11, D3D11,
Metal, Metal,
D3D12,
Vulkan, Vulkan,
OpenGL, OpenGL,
OpenGLES OpenGLES

View File

@ -43,6 +43,7 @@
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\cubeb\cubeb\include;$(SolutionDir)3rdparty\cubeb\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)3rdparty\cubeb\cubeb\include;$(SolutionDir)3rdparty\cubeb\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\imgui\imgui;$(SolutionDir)3rdparty\imgui\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)3rdparty\imgui\imgui;$(SolutionDir)3rdparty\imgui\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\libzip;$(SolutionDir)3rdparty\libzip\libzip\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)3rdparty\libzip;$(SolutionDir)3rdparty\libzip\libzip\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\d3d12memalloc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ExceptionHandling>Async</ExceptionHandling> <ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
@ -321,6 +322,7 @@
<ClCompile Include="DEV9\net.cpp" /> <ClCompile Include="DEV9\net.cpp" />
<ClCompile Include="DEV9\Win32\tap-win32.cpp" /> <ClCompile Include="DEV9\Win32\tap-win32.cpp" />
<ClCompile Include="Frontend\D3D11HostDisplay.cpp" /> <ClCompile Include="Frontend\D3D11HostDisplay.cpp" />
<ClCompile Include="Frontend\D3D12HostDisplay.cpp" />
<ClCompile Include="Frontend\ImGuiManager.cpp" /> <ClCompile Include="Frontend\ImGuiManager.cpp" />
<ClCompile Include="Frontend\imgui_impl_vulkan.cpp" /> <ClCompile Include="Frontend\imgui_impl_vulkan.cpp" />
<ClCompile Include="Frontend\OpenGLHostDisplay.cpp" /> <ClCompile Include="Frontend\OpenGLHostDisplay.cpp" />
@ -783,6 +785,7 @@
<ClInclude Include="DEV9\Win32\pcap_io_win32_funcs.h" /> <ClInclude Include="DEV9\Win32\pcap_io_win32_funcs.h" />
<ClInclude Include="DEV9\Win32\tap.h" /> <ClInclude Include="DEV9\Win32\tap.h" />
<ClInclude Include="Frontend\D3D11HostDisplay.h" /> <ClInclude Include="Frontend\D3D11HostDisplay.h" />
<ClInclude Include="Frontend\D3D12HostDisplay.h" />
<ClInclude Include="Frontend\ImGuiManager.h" /> <ClInclude Include="Frontend\ImGuiManager.h" />
<ClInclude Include="Frontend\OpenGLHostDisplay.h" /> <ClInclude Include="Frontend\OpenGLHostDisplay.h" />
<ClInclude Include="Frontend\VulkanHostDisplay.h" /> <ClInclude Include="Frontend\VulkanHostDisplay.h" />

View File

@ -1766,6 +1766,9 @@
<ClCompile Include="gui\IniInterface.cpp"> <ClCompile Include="gui\IniInterface.cpp">
<Filter>AppHost</Filter> <Filter>AppHost</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Frontend\D3D12HostDisplay.cpp">
<Filter>Host</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Patch.h"> <ClInclude Include="Patch.h">
@ -2936,6 +2939,9 @@
<ClInclude Include="gui\IniInterface.h"> <ClInclude Include="gui\IniInterface.h">
<Filter>AppHost</Filter> <Filter>AppHost</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Frontend\D3D12HostDisplay.h">
<Filter>Host</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="windows\wxResources.rc"> <ResourceCompile Include="windows\wxResources.rc">

View File

@ -47,6 +47,7 @@
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\simpleini\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)3rdparty\simpleini\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\sdl2\include;$(SolutionDir)3rdparty\sdl2\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)3rdparty\sdl2\include;$(SolutionDir)3rdparty\sdl2\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\libzip;$(SolutionDir)3rdparty\libzip\libzip\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)3rdparty\libzip;$(SolutionDir)3rdparty\libzip\libzip\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\d3d12memalloc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ExceptionHandling>Async</ExceptionHandling> <ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
@ -184,6 +185,7 @@
<ClCompile Include="DEV9\net.cpp" /> <ClCompile Include="DEV9\net.cpp" />
<ClCompile Include="DEV9\Win32\tap-win32.cpp" /> <ClCompile Include="DEV9\Win32\tap-win32.cpp" />
<ClCompile Include="Frontend\D3D11HostDisplay.cpp" /> <ClCompile Include="Frontend\D3D11HostDisplay.cpp" />
<ClCompile Include="Frontend\D3D12HostDisplay.cpp" />
<ClCompile Include="Frontend\GameList.cpp" /> <ClCompile Include="Frontend\GameList.cpp" />
<ClCompile Include="Frontend\ImGuiManager.cpp" /> <ClCompile Include="Frontend\ImGuiManager.cpp" />
<ClCompile Include="Frontend\imgui_impl_vulkan.cpp" /> <ClCompile Include="Frontend\imgui_impl_vulkan.cpp" />
@ -499,6 +501,7 @@
<ClInclude Include="DEV9\Win32\pcap_io_win32_funcs.h" /> <ClInclude Include="DEV9\Win32\pcap_io_win32_funcs.h" />
<ClInclude Include="DEV9\Win32\tap.h" /> <ClInclude Include="DEV9\Win32\tap.h" />
<ClInclude Include="Frontend\D3D11HostDisplay.h" /> <ClInclude Include="Frontend\D3D11HostDisplay.h" />
<ClInclude Include="Frontend\D3D12HostDisplay.h" />
<ClInclude Include="Frontend\GameList.h" /> <ClInclude Include="Frontend\GameList.h" />
<ClInclude Include="Frontend\ImGuiManager.h" /> <ClInclude Include="Frontend\ImGuiManager.h" />
<ClInclude Include="Frontend\INISettingsInterface.h" /> <ClInclude Include="Frontend\INISettingsInterface.h" />

View File

@ -1251,6 +1251,9 @@
<Filter>System\Ps2\EmotionEngine\EE\Dynarec</Filter> <Filter>System\Ps2\EmotionEngine\EE\Dynarec</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="GSDumpReplayer.cpp" /> <ClCompile Include="GSDumpReplayer.cpp" />
<ClCompile Include="Frontend\D3D12HostDisplay.cpp">
<Filter>Host</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Patch.h"> <ClInclude Include="Patch.h">
@ -2065,6 +2068,9 @@
<Filter>System\Ps2\EmotionEngine\EE\Dynarec</Filter> <Filter>System\Ps2\EmotionEngine\EE\Dynarec</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="GSDumpReplayer.h" /> <ClInclude Include="GSDumpReplayer.h" />
<ClInclude Include="Frontend\D3D12HostDisplay.h">
<Filter>Host</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="GS\GS.rc"> <ResourceCompile Include="GS\GS.rc">