mirror of https://github.com/PCSX2/pcsx2.git
gsdx hw: remove code to detect an effect
It was a tentative to emulate GTA radiosity but the new hack is more generic
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7dcf1cbf90
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@ -31,7 +31,6 @@ GSRendererHW::GSRendererHW(GSTextureCache* tc)
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, m_upscale_multiplier(1)
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, m_tc(tc)
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, m_channel_shuffle(false)
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, m_double_downscale(false)
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, m_ATE(false)
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{
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m_upscale_multiplier = theApp.GetConfigI("upscale_multiplier");
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@ -454,22 +453,15 @@ void GSRendererHW::Draw()
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}
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} else if (draw_sprite_tex && m_context->FRAME.Block() == m_context->TEX0.TBP0) {
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// Special post-processing effect
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if (m_vertex.next == 4) {
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// Note potentially we could also check the content of vertex (2nd
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// sprite must be half of the first one)
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GL_INS("Double downscale effect detected");
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m_double_downscale = true;
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} else if ((m_context->TEX0.PSM == PSM_PSMT8) && single_page) {
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if ((m_context->TEX0.PSM == PSM_PSMT8) && single_page) {
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GL_INS("Channel shuffle effect detected");
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m_channel_shuffle = true;
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} else {
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GL_INS("Special post-processing effect not supported");
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m_channel_shuffle = false;
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m_double_downscale = false;
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}
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} else {
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m_channel_shuffle = false;
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m_double_downscale = false;
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}
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GIFRegTEX0 TEX0;
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@ -153,7 +153,6 @@ protected:
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int m_userhacks_round_sprite_offset;
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bool m_channel_shuffle;
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bool m_double_downscale;
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bool m_ATE;
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public:
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