diff --git a/bin/docs/GameIndex.pdf b/bin/docs/GameIndex.pdf index 39403020dd..f2df1bc363 100644 Binary files a/bin/docs/GameIndex.pdf and b/bin/docs/GameIndex.pdf differ diff --git a/pcsx2/Docs/GameIndex.md b/pcsx2/Docs/GameIndex.md index 3966427130..f58dbc9b5e 100644 --- a/pcsx2/Docs/GameIndex.md +++ b/pcsx2/Docs/GameIndex.md @@ -124,6 +124,29 @@ The clamp modes are also numerically based. * `2` = Clamp **Extra** (clamp results as well as operands) * `3` = Clamp **Extra+Preserve Sign** +## GS hardware fixes + +* autoFlush +* conservativeFramebuffer +* cpuFramebufferConversion +* disableDepthSupport +* wrapGSMem +* preloadFrameData +* fastTextureInvalidation +* textureInsideRT +* alignSprite +* mergeSprite +* wildArmsHack +* pointListPalette +* mipmap +* trilinearFiltering +* skipDrawStart +* skipDrawEnd +* halfBottomOverride +* halfPixelOffset +* roundSprite +* texturePreloading + ## Game Fixes These values are case-sensitive so take care. If you incorrectly specify a GameFix, you will get a validation error on startup. Any invalid game-fixes will be dropped from the game's list of fixes. @@ -184,12 +207,12 @@ These values are in a key-value format, where the value is assumed to be an inte * `mvuFlagSpeedHack` * Accepted Values - `0` / `1` * Katamari Damacy have weird speed bug when this speed hack is enabled (and it is by default) - -