diff --git a/pcsx2/GS/Renderers/DX11/GSTexture11.cpp b/pcsx2/GS/Renderers/DX11/GSTexture11.cpp index 5fc88c6592..9c6a1797d8 100644 --- a/pcsx2/GS/Renderers/DX11/GSTexture11.cpp +++ b/pcsx2/GS/Renderers/DX11/GSTexture11.cpp @@ -168,7 +168,7 @@ bool GSTexture11::Save(const std::string& fn) res->GetDesc(&desc); -#ifdef ENABLE_OGL_DEBUG +#ifdef PCSX2_DEVBUILD GSPng::Format format = GSPng::RGB_A_PNG; #else GSPng::Format format = GSPng::RGB_PNG; diff --git a/pcsx2/GS/Renderers/OpenGL/GSTextureOGL.cpp b/pcsx2/GS/Renderers/OpenGL/GSTextureOGL.cpp index 8372844028..f03b3856f4 100644 --- a/pcsx2/GS/Renderers/OpenGL/GSTextureOGL.cpp +++ b/pcsx2/GS/Renderers/OpenGL/GSTextureOGL.cpp @@ -573,7 +573,7 @@ bool GSTextureOGL::Save(const std::string& fn) u32 pitch = 4 * m_committed_size.x; u32 buf_size = pitch * m_committed_size.y * 2; // Note *2 for security (depth/stencil) std::unique_ptr image(new u8[buf_size]); -#ifdef ENABLE_OGL_DEBUG +#ifdef PCSX2_DEVBUILD GSPng::Format fmt = GSPng::RGB_A_PNG; #else GSPng::Format fmt = GSPng::RGB_PNG; diff --git a/pcsx2/GS/Renderers/SW/GSTextureSW.cpp b/pcsx2/GS/Renderers/SW/GSTextureSW.cpp index d418d27ff8..36a95e6d25 100644 --- a/pcsx2/GS/Renderers/SW/GSTextureSW.cpp +++ b/pcsx2/GS/Renderers/SW/GSTextureSW.cpp @@ -81,7 +81,7 @@ void GSTextureSW::Unmap() bool GSTextureSW::Save(const std::string& fn) { -#ifdef ENABLE_OGL_DEBUG +#ifdef PCSX2_DEVBUILD GSPng::Format fmt = GSPng::RGB_A_PNG; #else GSPng::Format fmt = GSPng::RGB_PNG;