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@ -42,6 +42,8 @@ int PlayMode;
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bool has_to_call_irq=false;
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bool psxmode = false;
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void SetIrqCall(int core)
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{
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// reset by an irq disable/enable cycle, behaviour found by
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@ -67,6 +69,11 @@ __forceinline s16 spu2M_Read( u32 addr )
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return *GetMemPtr( addr & 0xfffff );
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}
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__forceinline s16 spu2M_ReadPSX(u32 addr)
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{
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return *GetMemPtr(addr & 0x7ffff);
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}
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// writes a signed value to the SPU2 ram
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// Invalidates the ADPCM cache in the process.
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__forceinline void spu2M_Write( u32 addr, s16 value )
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@ -116,6 +123,7 @@ void V_Core::Init( int index )
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{
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ConLog( "* SPU2-X: Init SPU2 core %d \n", index );
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memset( this, 0, sizeof(V_Core) );
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psxmode = false;
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const int c = Index = index;
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@ -401,6 +409,7 @@ __forceinline void TimeUpdate(u32 cClocks)
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Cores[0].DMAICounter-=TickInterval;
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if(Cores[0].DMAICounter<=0)
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{
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ConLog("counter set and callback!\n");
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Cores[0].MADR=Cores[0].TADR;
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Cores[0].DMAICounter=0;
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if(dma4callback) dma4callback();
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@ -489,6 +498,27 @@ void V_VolumeSlide::RegSet( u16 src )
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Value = GetVol32( src );
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}
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// Ah the joys of endian-specific code! :D
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static __forceinline void SetHiWord(u32& src, u16 value)
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{
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((u16*)&src)[1] = value;
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}
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static __forceinline void SetLoWord(u32& src, u16 value)
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{
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((u16*)&src)[0] = value;
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}
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static __forceinline u16 GetHiWord(u32& src)
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{
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return ((u16*)&src)[1];
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}
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static __forceinline u16 GetLoWord(u32& src)
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{
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return ((u16*)&src)[0];
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}
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void V_Core::WriteRegPS1( u32 mem, u16 value )
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{
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pxAssume( Index == 0 ); // Valid on Core 0 only!
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@ -501,32 +531,89 @@ void V_Core::WriteRegPS1( u32 mem, u16 value )
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//voice values
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u8 voice = ((reg-0x1c00)>>4);
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u8 vval = reg&0xf;
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switch(vval)
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{
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case 0x0: //VOLL (Volume L)
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Voices[voice].Volume.Left.Mode = 0;
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Voices[voice].Volume.Left.RegSet( value << 1 );
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Voices[voice].Volume.Left.Reg_VOL = value;
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break;
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{
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V_VolumeSlide& thisvol = Voices[voice].Volume.Left;
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thisvol.Reg_VOL = value;
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if (value & 0x8000) // +Lin/-Lin/+Exp/-Exp
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{
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thisvol.Mode = (value & 0xF000) >> 12;
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thisvol.Increment = (value & 0x7F);
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// We're not sure slides work 100%
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if (IsDevBuild) ConLog("* SPU2: Voice uses Slides in Mode = %x, Increment = %x\n", thisvol.Mode, thisvol.Increment);
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}
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else
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{
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// Constant Volume mode (no slides or envelopes)
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// Volumes range from 0x3fff to 0x7fff, with 0x4000 serving as
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// the "sign" bit, so a simple bitwise extension will do the trick:
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thisvol.RegSet(value << 1);
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thisvol.Mode = 0;
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thisvol.Increment = 0;
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}
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//ConLog("voice %x VOLL write: %x\n", voice, value);
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break;
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}
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case 0x2: //VOLR (Volume R)
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Voices[voice].Volume.Right.Mode = 0;
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Voices[voice].Volume.Right.RegSet( value << 1 );
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Voices[voice].Volume.Right.Reg_VOL = value;
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break;
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{
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V_VolumeSlide& thisvol = Voices[voice].Volume.Right;
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thisvol.Reg_VOL = value;
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case 0x4: Voices[voice].Pitch = value; break;
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case 0x6: Voices[voice].StartA = (u32)value << 8; break;
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if (value & 0x8000) // +Lin/-Lin/+Exp/-Exp
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{
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thisvol.Mode = (value & 0xF000) >> 12;
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thisvol.Increment = (value & 0x7F);
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// We're not sure slides work 100%
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if (IsDevBuild) ConLog("* SPU2: Voice uses Slides in Mode = %x, Increment = %x\n", thisvol.Mode, thisvol.Increment);
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}
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else
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{
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// Constant Volume mode (no slides or envelopes)
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// Volumes range from 0x3fff to 0x7fff, with 0x4000 serving as
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// the "sign" bit, so a simple bitwise extension will do the trick:
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thisvol.RegSet(value << 1);
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thisvol.Mode = 0;
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thisvol.Increment = 0;
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}
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//ConLog("voice %x VOLR write: %x\n", voice, value);
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break;
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}
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case 0x4:
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if (value > 0x3fff) ConLog("* SPU2: Pitch setting too big: 0x%x\n", value);
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Voices[voice].Pitch = value & 0x3fff;
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//ConLog("voice %x Pitch write: %x\n", voice, Voices[voice].Pitch);
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break;
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case 0x6:
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Voices[voice].StartA = value * 8;
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Voices[voice].psxStartA = value;
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//ConLog("voice %x StartA write: %x\n", voice, Voices[voice].StartA);
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break;
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case 0x8: // ADSR1 (Envelope)
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Voices[voice].ADSR.regADSR1 = value;
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//ConLog("voice %x regADSR1 write: %x\n", voice, Voices[voice].ADSR.regADSR1);
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break;
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case 0xa: // ADSR2 (Envelope)
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Voices[voice].ADSR.regADSR2 = value;
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//ConLog("voice %x regADSR2 write: %x\n", voice, Voices[voice].ADSR.regADSR2);
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break;
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case 0xc: // Voice 0..23 ADSR Current Volume
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// not commonly set by games
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Voices[voice].ADSR.Value = (value << 16) | value;
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//ConLog("voice %x ADSR.Value write: %x\n", voice, Voices[voice].ADSR.Value);
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break;
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case 0xe:
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Voices[voice].LoopStartA = value * 8;
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Voices[voice].psxLoopStartA = value;
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//ConLog("voice %x LoopStartA write: %x\n", voice, Voices[voice].LoopStartA);
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break;
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case 0xe: Voices[voice].LoopStartA = (u32)value << 8; break;
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jNO_DEFAULT;
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}
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@ -553,85 +640,193 @@ void V_Core::WriteRegPS1( u32 mem, u16 value )
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break;
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case 0x1d88:// Voice ON (0-15)
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SPU2_FastWrite(REG_S_KON,value);
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StartVoices(0, (u32)value);
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break;
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case 0x1d8a:// Voice ON (16-23)
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SPU2_FastWrite(REG_S_KON+2,value);
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StartVoices(0, ((u32)value) << 16);
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break;
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case 0x1d8c:// Voice OFF (0-15)
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SPU2_FastWrite(REG_S_KOFF,value);
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StopVoices(0, (u32)value);
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break;
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case 0x1d8e:// Voice OFF (16-23)
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SPU2_FastWrite(REG_S_KOFF+2,value);
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StopVoices(0, ((u32)value) << 16);
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break;
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case 0x1d90:// Channel FM (pitch lfo) mode (0-15)
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SPU2_FastWrite(REG_S_PMON,value);
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Regs.PMON = value & 0xFFFF;
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for (int vc = 1; vc<16; ++vc)
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Voices[vc].Modulated = (value >> vc) & 1;
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if (value != 0) ConLog("spu2x warning: wants to set Pitch Modulation reg1 to %x \n", value);
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break;
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case 0x1d92:// Channel FM (pitch lfo) mode (16-23)
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SPU2_FastWrite(REG_S_PMON+2,value);
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Regs.PMON = value << 16;
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for (int vc = 0; vc<8; ++vc)
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Voices[vc + 16].Modulated = (value >> vc) & 1;
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break;
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case 0x1d94:// Channel Noise mode (0-15)
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SPU2_FastWrite(REG_S_NON,value);
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SetLoWord(Regs.NON, value);
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for (int vc = 0; vc<16; ++vc)
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Voices[vc].Noise = (value >> vc) & 1;
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if (value != 0) ConLog("spu2x warning: wants to set Channel Noise mode reg1 to %x\n", value);
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break;
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case 0x1d96:// Channel Noise mode (16-23)
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SPU2_FastWrite(REG_S_NON+2,value);
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SetHiWord(Regs.NON, value);
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for (int vc = 0; vc<8; ++vc)
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Voices[vc + 16].Noise = (value >> vc) & 1;
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//ConLog("spu2x warning: wants to set Channel Noise mode reg2 to %x (ignored)\n", value);
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break;
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case 0x1d98:// Channel Reverb mode (0-15)
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SPU2_FastWrite(REG_S_VMIXEL,value);
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SPU2_FastWrite(REG_S_VMIXER,value);
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case 0x1d98:// 1F801D98h - Voice 0..23 Reverb mode aka Echo On (EON) (R/W)
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//Regs.VMIXEL = value & 0xFFFF;
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//ConLog("spu2x warning: setting reverb mode reg1 to %x \n", Regs.VMIXEL);
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break;
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case 0x1d9a:// Channel Reverb mode (16-23)
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SPU2_FastWrite(REG_S_VMIXEL+2,value);
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SPU2_FastWrite(REG_S_VMIXER+2,value);
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case 0x1d9a:// 1F801D98h + 2 - Voice 0..23 Reverb mode aka Echo On (EON) (R/W)
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//Regs.VMIXEL = value << 16;
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//ConLog("spu2x warning: setting reverb mode reg2 to %x \n", Regs.VMIXEL);
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break;
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case 0x1d9c:// Channel Reverb mode (0-15)
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SPU2_FastWrite(REG_S_VMIXL,value);
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SPU2_FastWrite(REG_S_VMIXR,value);
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// this was wrong? // edit: appears so!
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//case 0x1d9c:// Channel Reverb mode (0-15)
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// SPU2_FastWrite(REG_S_VMIXL,value);
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// SPU2_FastWrite(REG_S_VMIXR,value);
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//break;
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//case 0x1d9e:// Channel Reverb mode (16-23)
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// SPU2_FastWrite(REG_S_VMIXL+2,value);
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// SPU2_FastWrite(REG_S_VMIXR+2,value);
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//break;
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case 0x1d9c: // Voice 0..15 ON/OFF (status) (ENDX) (R) // writeable but hw overrides it shortly after
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Regs.ENDX &= 0xff0000;
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ConLog("spu2x warning: wants to set ENDX reg1 to %x \n", value);
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break;
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case 0x1d9e:// Channel Reverb mode (16-23)
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SPU2_FastWrite(REG_S_VMIXL+2,value);
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SPU2_FastWrite(REG_S_VMIXR+2,value);
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case 0x1d9e:// // Voice 15..23 ON/OFF (status) (ENDX) (R) // writeable but hw overrides it shortly after
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Regs.ENDX &= 0xffff;
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ConLog("spu2x warning: wants to set ENDX reg2 to %x \n", value);
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break;
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case 0x1da2:// Reverb work area start
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{
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u32 val = (u32)value << 8;
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SPU2_FastWrite(REG_A_ESA, val&0xFFFF);
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SPU2_FastWrite(REG_A_ESA+2,val>>16);
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EffectsStartA = value * 8;
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EffectsEndA = 0x7FFFF; // fixed EndA in psx mode
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psxReverbStartA = value;
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Cores[0].RevBuffers.NeedsUpdated = true;
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}
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break;
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case 0x1da4:
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IRQA = (u32)value<<8;
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IRQA = value * 8;
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psxIRQA = value;
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ConLog("SPU2-X Setting IRQA to %x value was %x \n", IRQA, value);
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break;
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case 0x1da6:
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TSA = (u32)value<<8;
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break;
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case 0x1daa:
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SPU2_FastWrite(REG_C_ATTR,value);
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break;
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case 0x1dae:
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SPU2_FastWrite(REG_P_STATX,value);
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TSA = value * 8;
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psxTSA = value;
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ConLog("SPU2-X Setting TSA to %x value was %x \n", TSA, value);
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break;
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case 0x1da8: // Spu Write to Memory
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|
|
|
|
DmaWrite(value);
|
|
|
|
|
ConLog("SPU direct DMA Write. Current TSA = %x\n", TSA);
|
|
|
|
|
if (Cores[0].IRQEnable && (Cores[0].IRQA <= Cores[0].TSA))
|
|
|
|
|
{
|
|
|
|
|
SetIrqCall(0);
|
|
|
|
|
_irqcallback();
|
|
|
|
|
}
|
|
|
|
|
DmaWritePSX(value);
|
|
|
|
|
show = false;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x1daa:
|
|
|
|
|
{
|
|
|
|
|
psxSPUCNT = value;
|
|
|
|
|
ConLog("SPU Control register write with %x\n", value);
|
|
|
|
|
bool irqe = Cores[0].IRQEnable;
|
|
|
|
|
int bit0 = Cores[0].AttrBit0;
|
|
|
|
|
bool fxenable = Cores[0].FxEnable;
|
|
|
|
|
u8 oldDmaMode = Cores[0].DmaMode;
|
|
|
|
|
|
|
|
|
|
Cores[0].AttrBit0 = (value >> 0) & 0x01; //1 bit
|
|
|
|
|
Cores[0].DMABits = (value >> 1) & 0x07; //3 bits
|
|
|
|
|
Cores[0].DmaMode = (value >> 4) & 0x03; //2 bit (not necessary, we get the direction from the iop)
|
|
|
|
|
Cores[0].IRQEnable = (value >> 6) & 0x01; //1 bit
|
|
|
|
|
Cores[0].FxEnable = (value >> 7) & 0x01; //1 bit
|
|
|
|
|
Cores[0].NoiseClk = (value >> 8) & 0x3f; //6 bits
|
|
|
|
|
//thiscore.Mute =(value>>14) & 0x01; //1 bit
|
|
|
|
|
Cores[0].Mute = 0;
|
|
|
|
|
//thiscore.CoreEnabled=(value>>15) & 0x01; //1 bit
|
|
|
|
|
// no clue
|
|
|
|
|
if (value >> 15)
|
|
|
|
|
Cores[0].Regs.STATX = 0;
|
|
|
|
|
Cores[0].Regs.ATTR = value & 0x7fff;
|
|
|
|
|
|
|
|
|
|
if (fxenable && !Cores[0].FxEnable)
|
|
|
|
|
{
|
|
|
|
|
Cores[0].ReverbX = 0;
|
|
|
|
|
Cores[0].RevBuffers.NeedsUpdated = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (oldDmaMode != Cores[0].DmaMode)
|
|
|
|
|
{
|
|
|
|
|
// FIXME... maybe: if this mode was cleared in the middle of a DMA, should we interrupt it?
|
|
|
|
|
ConLog("* SPU2-X: DMA mode changed. oldDmaMode = %x , newDmaMode = %x \n", oldDmaMode,Cores[0].DmaMode);
|
|
|
|
|
Cores[0].Regs.STATX &= ~0x400; // ready to transfer
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (value & 0x000E)
|
|
|
|
|
{
|
|
|
|
|
if (MsgToConsole()) ConLog("* SPU2-X: Core 0 ATTR unknown bits SET! value=%x\n", value);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (Cores[0].AttrBit0 != bit0)
|
|
|
|
|
{
|
|
|
|
|
if (MsgToConsole()) ConLog("* SPU2-X: ATTR bit 0 set to %d\n", Cores[0].AttrBit0);
|
|
|
|
|
}
|
|
|
|
|
if (Cores[0].IRQEnable != irqe)
|
|
|
|
|
{
|
|
|
|
|
ConLog("* SPU2-X: write reg psx Core%d IRQ %s at cycle %d. Current IRQA = %x Current TSA = %x\n",
|
|
|
|
|
0, ((Cores[0].IRQEnable==0)?"disabled":"enabled"), Cycles, Cores[0].IRQA, Cores[0].TSA);
|
|
|
|
|
|
|
|
|
|
if (!Cores[0].IRQEnable)
|
|
|
|
|
Spdif.Info &= ~(4 << Cores[0].Index);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x1dac: // 1F801DACh - Sound RAM Data Transfer Control (should be 0004h)
|
|
|
|
|
ConLog("SPU Sound RAM Data Transfer Control (should be 0004h) : value = %x \n", value);
|
|
|
|
|
psxSoundDataTransferControl = value;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x1dae: // 1F801DAEh - SPU Status Register (SPUSTAT) (R)
|
|
|
|
|
// The SPUSTAT register should be treated read-only (writing is possible in so far that the written
|
|
|
|
|
// value can be read-back for a short moment, however, thereafter the hardware is overwriting that value).
|
|
|
|
|
//Regs.STATX = value;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x1DB0: // 1F801DB0h 4 CD Volume Left/Right
|
|
|
|
|
break; // cd left?
|
|
|
|
|
case 0x1DB2:
|
|
|
|
|
break;// cd right?
|
|
|
|
|
case 0x1DB4: // 1F801DB4h 4 Extern Volume Left / Right
|
|
|
|
|
break; // Extern left?
|
|
|
|
|
case 0x1DB6:
|
|
|
|
|
break; // Extern right?
|
|
|
|
|
case 0x1DB8: // 1F801DB8h 4 Current Main Volume Left/Right
|
|
|
|
|
break; // Current left?
|
|
|
|
|
case 0x1DBA:
|
|
|
|
|
break; // Current right?
|
|
|
|
|
case 0x1DBC: // 1F801DBCh 4 Unknown? (R/W)
|
|
|
|
|
break;
|
|
|
|
|
case 0x1DBE:
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(show) FileLog("[%10d] (!) SPU write mem %08x value %04x\n",Cycles,mem,value);
|
|
|
|
@ -641,6 +836,7 @@ void V_Core::WriteRegPS1( u32 mem, u16 value )
|
|
|
|
|
|
|
|
|
|
u16 V_Core::ReadRegPS1(u32 mem)
|
|
|
|
|
{
|
|
|
|
|
//ConLog("ReadRegPS1 from %x on core %d\n", mem, Index);
|
|
|
|
|
pxAssume( Index == 0 ); // Valid on Core 0 only!
|
|
|
|
|
|
|
|
|
|
bool show=true;
|
|
|
|
@ -655,24 +851,40 @@ u16 V_Core::ReadRegPS1(u32 mem)
|
|
|
|
|
u8 vval = reg&0xf;
|
|
|
|
|
switch(vval)
|
|
|
|
|
{
|
|
|
|
|
case 0: //VOLL (Volume L)
|
|
|
|
|
case 0x0: //VOLL (Volume L)
|
|
|
|
|
//value=Voices[voice].VolumeL.Mode;
|
|
|
|
|
//value=Voices[voice].VolumeL.Value;
|
|
|
|
|
value = Voices[voice].Volume.Left.Reg_VOL;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 1: //VOLR (Volume R)
|
|
|
|
|
case 0x2: //VOLR (Volume R)
|
|
|
|
|
//value=Voices[voice].VolumeR.Mode;
|
|
|
|
|
//value=Voices[voice].VolumeR.Value;
|
|
|
|
|
value = Voices[voice].Volume.Right.Reg_VOL;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 2: value = Voices[voice].Pitch; break;
|
|
|
|
|
case 3: value = Voices[voice].StartA; break;
|
|
|
|
|
case 4: value = Voices[voice].ADSR.regADSR1; break;
|
|
|
|
|
case 5: value = Voices[voice].ADSR.regADSR2; break;
|
|
|
|
|
case 6: value = Voices[voice].ADSR.Value >> 16; break;
|
|
|
|
|
case 7: value = Voices[voice].LoopStartA; break;
|
|
|
|
|
case 0x4:
|
|
|
|
|
value = Voices[voice].Pitch;
|
|
|
|
|
//ConLog("voice %d read pitch result = %x\n", voice, value);
|
|
|
|
|
break;
|
|
|
|
|
case 0x6:
|
|
|
|
|
value = Voices[voice].psxStartA;
|
|
|
|
|
//ConLog("voice %d read StartA result = %x\n", voice, value);
|
|
|
|
|
break;
|
|
|
|
|
case 0x8:
|
|
|
|
|
value = Voices[voice].ADSR.regADSR1;
|
|
|
|
|
break;
|
|
|
|
|
case 0xa:
|
|
|
|
|
value = Voices[voice].ADSR.regADSR2;
|
|
|
|
|
break;
|
|
|
|
|
case 0xc: // Voice 0..23 ADSR Current Volume
|
|
|
|
|
value = Voices[voice].ADSR.Value >> 16; // no clue
|
|
|
|
|
//if (value != 0) ConLog("voice %d read ADSR.Value result = %x\n", voice, value);
|
|
|
|
|
break;
|
|
|
|
|
case 0xe:
|
|
|
|
|
value = Voices[voice].psxLoopStartA;
|
|
|
|
|
//ConLog("voice %d read LoopStartA result = %x\n", voice, value);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
jNO_DEFAULT;
|
|
|
|
|
}
|
|
|
|
@ -684,75 +896,58 @@ u16 V_Core::ReadRegPS1(u32 mem)
|
|
|
|
|
case 0x1d84: value = FxVol.Left >> 16; break;
|
|
|
|
|
case 0x1d86: value = FxVol.Right >> 16; break;
|
|
|
|
|
|
|
|
|
|
case 0x1d88: value = 0; break;
|
|
|
|
|
case 0x1d88: value = 0; break; // Voice 0..23 Key ON(Start Attack / Decay / Sustain) (W)
|
|
|
|
|
case 0x1d8a: value = 0; break;
|
|
|
|
|
case 0x1d8c: value = 0; break;
|
|
|
|
|
case 0x1d8c: value = 0; break; // Voice 0..23 Key OFF (Start Release) (W)
|
|
|
|
|
case 0x1d8e: value = 0; break;
|
|
|
|
|
|
|
|
|
|
case 0x1d90: value = Regs.PMON&0xFFFF; break;
|
|
|
|
|
case 0x1d90: value = Regs.PMON&0xFFFF; break; // Voice 0..23 Channel FM(pitch lfo) mode(R / W)
|
|
|
|
|
case 0x1d92: value = Regs.PMON>>16; break;
|
|
|
|
|
|
|
|
|
|
case 0x1d94: value = Regs.NON&0xFFFF; break;
|
|
|
|
|
case 0x1d94: value = Regs.NON&0xFFFF; break; // Voice 0..23 Channel Noise mode (R/W)
|
|
|
|
|
case 0x1d96: value = Regs.NON>>16; break;
|
|
|
|
|
|
|
|
|
|
case 0x1d98: value = Regs.VMIXEL&0xFFFF; break;
|
|
|
|
|
case 0x1d98: value = Regs.VMIXEL&0xFFFF; break; // Voice 0..23 Channel Reverb mode (R/W)
|
|
|
|
|
case 0x1d9a: value = Regs.VMIXEL>>16; break;
|
|
|
|
|
case 0x1d9c: value = Regs.VMIXL&0xFFFF; break;
|
|
|
|
|
case 0x1d9e: value = Regs.VMIXL>>16; break;
|
|
|
|
|
/*case 0x1d9c: value = Regs.VMIXL&0xFFFF; break;*/ // this is wrong?
|
|
|
|
|
/*case 0x1d9e: value = Regs.VMIXL >> 16; break;*/
|
|
|
|
|
case 0x1d9c: value = Regs.ENDX & 0xFFFF; break;// Voice 0..23 Channel ON / OFF(status) (R) (ENDX)
|
|
|
|
|
case 0x1d9e: value = Regs.ENDX >> 16;
|
|
|
|
|
|
|
|
|
|
case 0x1da2:
|
|
|
|
|
#if 0
|
|
|
|
|
// This smells of old hack
|
|
|
|
|
if( value != EffectsStartA>>3 )
|
|
|
|
|
{
|
|
|
|
|
value = EffectsStartA>>3;
|
|
|
|
|
UpdateEffectsBufferSize();
|
|
|
|
|
ReverbX = 0;
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
value = EffectsStartA >> 3;
|
|
|
|
|
#endif
|
|
|
|
|
value = psxReverbStartA;
|
|
|
|
|
break;
|
|
|
|
|
case 0x1da4: value = IRQA>>3; break;
|
|
|
|
|
case 0x1da6: value = TSA>>3; break;
|
|
|
|
|
|
|
|
|
|
case 0x1daa:
|
|
|
|
|
value = SPU2read(REG_C_ATTR);
|
|
|
|
|
case 0x1da4:
|
|
|
|
|
value = psxIRQA;
|
|
|
|
|
ConLog("SPU2-X IRQA read: 0x1da4 = %x , (IRQA = %x)\n", value, IRQA);
|
|
|
|
|
break;
|
|
|
|
|
case 0x1dae:
|
|
|
|
|
value = 0; //SPU2read(REG_P_STATX)<<3;
|
|
|
|
|
case 0x1da6:
|
|
|
|
|
value = psxTSA;
|
|
|
|
|
ConLog("SPU2-X TSA read: 0x1da6 = %x , (TSA = %x)\n", value, TSA);
|
|
|
|
|
break;
|
|
|
|
|
case 0x1da8:
|
|
|
|
|
value = DmaRead();
|
|
|
|
|
show=false;
|
|
|
|
|
break;
|
|
|
|
|
case 0x1daa:
|
|
|
|
|
//value = psxSPUCNT;
|
|
|
|
|
value = Cores[0].Regs.ATTR;
|
|
|
|
|
ConLog("SPU2-X ps1 reg psxSPUCNT read return value: %x\n", value);
|
|
|
|
|
break;
|
|
|
|
|
case 0x1dac: // 1F801DACh - Sound RAM Data Transfer Control (should be 0004h)
|
|
|
|
|
value = psxSoundDataTransferControl;
|
|
|
|
|
break;
|
|
|
|
|
case 0x1dae:
|
|
|
|
|
value = Regs.STATX;
|
|
|
|
|
//value = Cores[0].Regs.STATX;
|
|
|
|
|
ConLog("SPU2-X ps1 reg REG_P_STATX read return value: %x\n", value);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(show) FileLog("[%10d] (!) SPU read mem %08x value %04x\n",Cycles,mem,value);
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Ah the joys of endian-specific code! :D
|
|
|
|
|
static __forceinline void SetHiWord( u32& src, u16 value )
|
|
|
|
|
{
|
|
|
|
|
((u16*)&src)[1] = value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static __forceinline void SetLoWord( u32& src, u16 value )
|
|
|
|
|
{
|
|
|
|
|
((u16*)&src)[0] = value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static __forceinline u16 GetHiWord( u32& src )
|
|
|
|
|
{
|
|
|
|
|
return ((u16*)&src)[1];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static __forceinline u16 GetLoWord( u32& src )
|
|
|
|
|
{
|
|
|
|
|
return ((u16*)&src)[0];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template< int CoreIdx, int VoiceIdx, int param >
|
|
|
|
|
static void __fastcall RegWrite_VoiceParams( u16 value )
|
|
|
|
|
{
|
|
|
|
@ -871,7 +1066,7 @@ static void __fastcall RegWrite_Core( u16 value )
|
|
|
|
|
const int omem = cAddr;
|
|
|
|
|
const int core = CoreIdx;
|
|
|
|
|
V_Core& thiscore = Cores[core];
|
|
|
|
|
|
|
|
|
|
//ConLog("RegWrite_Core #%d addr: %x value %x \n", core, omem, value);
|
|
|
|
|
switch(omem)
|
|
|
|
|
{
|
|
|
|
|
case REG__1AC:
|
|
|
|
@ -918,6 +1113,7 @@ static void __fastcall RegWrite_Core( u16 value )
|
|
|
|
|
thiscore.Regs.STATX = 0;
|
|
|
|
|
thiscore.Regs.ATTR = value & 0x7fff;
|
|
|
|
|
|
|
|
|
|
if (!psxmode) {
|
|
|
|
|
if (fxenable && !thiscore.FxEnable
|
|
|
|
|
&& (thiscore.EffectsStartA != thiscore.ExtEffectsStartA
|
|
|
|
|
|| thiscore.EffectsEndA != thiscore.ExtEffectsEndA))
|
|
|
|
@ -927,7 +1123,7 @@ static void __fastcall RegWrite_Core( u16 value )
|
|
|
|
|
thiscore.ReverbX = 0;
|
|
|
|
|
thiscore.RevBuffers.NeedsUpdated = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
if(oldDmaMode != thiscore.DmaMode)
|
|
|
|
|
{
|
|
|
|
|
// FIXME... maybe: if this mode was cleared in the middle of a DMA, should we interrupt it?
|
|
|
|
@ -990,8 +1186,8 @@ static void __fastcall RegWrite_Core( u16 value )
|
|
|
|
|
SetLoWord( thiscore.Regs.reg_out, value ); \
|
|
|
|
|
if( result == thiscore.Regs.reg_out ) break; \
|
|
|
|
|
\
|
|
|
|
|
const uint start_bit = (hiword) ? 16 : 0; \
|
|
|
|
|
const uint end_bit = (hiword) ? 24 : 16; \
|
|
|
|
|
const uint start_bit = hiword ? 16 : 0; \
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const uint end_bit = hiword ? 24 : 16; \
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for (uint vc=start_bit, vx=1; vc<end_bit; ++vc, vx<<=1) \
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thiscore.VoiceGates[vc].mask_out = (value & vx) ? -1 : 0; \
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}
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@ -1072,6 +1268,7 @@ static void __fastcall RegWrite_Core( u16 value )
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case REG_S_ENDX:
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thiscore.Regs.ENDX &= 0xff0000;
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break;
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case (REG_S_ENDX + 2):
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@ -1122,6 +1319,52 @@ static void __fastcall RegWrite_Core( u16 value )
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case REG_S_ADMAS:
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if ( MsgToConsole() ) ConLog("* SPU2-X: Core %d AutoDMAControl set to %d (at cycle %d)\n",core,value, Cycles);
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// hack for ps1driver which writes -1 (and never turns the adma off after psxlogo).
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// adma isn't available in psx mode either
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if (value == 32767) {
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psxmode = true;
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//memset(spu2regs, 0, 0x010000);
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memset(_spu2mem, 0, 0x200000);
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Cores[0].EffectsStartA = 0x7FFF8;
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Cores[0].EffectsEndA = 0x7FFFF;
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Cores[0].ReverbX = 0;
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Cores[0].RevBuffers.NeedsUpdated = true;
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Cores[1].EffectsStartA = 0xFFFF8; // park core1 effect area in high mem
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Cores[1].EffectsEndA = 0xFFFFF;
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Cores[1].FxEnable = 0;
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Cores[1].ExtEffectsStartA = 0xFFFF8; // park core1 ext effect area in high mem
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Cores[1].ExtEffectsStartA = 0xFFFFF;
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Cores[1].ReverbX = 0;
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Cores[1].RevBuffers.NeedsUpdated = true;
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Cores[1].Mute = 1; // silence core1 in psxmode
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//for (uint v = 0; v < 24; ++v)
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//{
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// Cores[0].Voices[v].Volume = V_VolumeSlideLR(0, 0); // V_VolumeSlideLR::Max;
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// Cores[0].Voices[v].SCurrent = 28;
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// Cores[0].Voices[v].ADSR.Value = 0;
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// Cores[0].Voices[v].ADSR.Phase = 0;
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// Cores[0].Voices[v].Pitch = 0x1000;
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// Cores[0].Voices[v].NextA = 0x1001;
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// Cores[0].Voices[v].StartA = 0x1000;
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// Cores[0].Voices[v].LoopStartA = 0x1000;
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// Cores[0].Voices[v].Modulated = 0;
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//}
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for (uint v = 0; v < 24; ++v)
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{
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Cores[1].Voices[v].Volume = V_VolumeSlideLR(0, 0); // V_VolumeSlideLR::Max;
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Cores[1].Voices[v].SCurrent = 28;
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Cores[1].Voices[v].ADSR.Value = 0;
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Cores[1].Voices[v].ADSR.Phase = 0;
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Cores[1].Voices[v].Pitch = 0x0;
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Cores[1].Voices[v].NextA = 0xBFFFF;
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Cores[1].Voices[v].StartA = 0xBFFFF;
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Cores[1].Voices[v].LoopStartA = 0xBFFFF;
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Cores[1].Voices[v].Modulated = 0;
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}
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return;
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}
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thiscore.AutoDMACtrl=value;
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if(value==0)
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@ -1264,10 +1507,10 @@ static void __fastcall RegWrite_Null( u16 value )
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#define CoreParamsPair( core, omem ) \
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RegWrite_Core<core, omem>, RegWrite_Core<core, ((omem)+2)>
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RegWrite_Core<core, omem>, RegWrite_Core<core, (omem+2)>
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#define ReverbPair( core, mem ) \
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RegWrite_Reverb<core, mem>, RegWrite_Core<core, ((mem)+2)>
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RegWrite_Reverb<core, mem>, RegWrite_Core<core, (mem+2)>
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#define REGRAW(addr) RegWrite_Raw<addr>
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