diff --git a/bin/GameIndex.dbf b/bin/GameIndex.dbf index c79d6e978d..a6fee45f3e 100644 --- a/bin/GameIndex.dbf +++ b/bin/GameIndex.dbf @@ -14585,11 +14585,51 @@ Serial = SLES-53539 Name = Fahrenheit Region = PAL-M4 Compat = 5 +[patches] + author=atomic83github + // Found with the help of the dev-9 plugin and the PS4 emu. + // This is a game bug trigger by a timing issue. + // The game have an internal crash reporting system + // which rely on a debug server connected to the console. + // When the game do an error, it expects the debug server to be connected + // to send the crash dump. + // But that never happen on PCSX2 as the debug server is not present. + // Thus, the game will enter in an infinite loop at the asylum level. + // This only happen when certain conditions are meet in the game. + // This patch makes the game to exit the loop by cancelling the debug reporting. + patch=0,EE,001c5958,word,00000000 // QDT::KCOM::COM_SERVICE::RetrieveComHandle + patch=0,EE,001c5b6c,word,00000000 // QDT::KCOM::COM_SERVICE::RetrieveComHandle + patch=0,EE,001c5d24,word,00000000 // QDT::KCOM::COM_SERVICE::RetrieveComHandle + // The game have no frame pacing system in place. + // This causes a massive slowdown in loading screens. + // Thankfully, this can be patched out. + patch=0,EE,002097b8,word,00000000 // QDT::KCORE::RENDER_CONTEXT::DoSwapStuff(void)+0x1a4 +[/patches] --------------------------------------------- Serial = SLES-53540 Name = Fahrenheit Region = PAL-M4 Compat = 5 +[patches] + author=atomic83github + // Found with the help of the dev-9 plugin and the PS4 emu. + // This is a game bug trigger by a timing issue. + // The game have an internal crash reporting system + // which rely on a debug server connected to the console. + // When the game do an error, it expects the debug server to be connected + // to send the crash dump. + // But that never happen on PCSX2 as the debug server is not present. + // Thus, the game will enter in an infinite loop at the asylum level. + // This only happen when certain conditions are meet in the game. + // This patch makes the game to exit the loop by cancelling the debug reporting. + patch=0,EE,001c5958,word,00000000 // QDT::KCOM::COM_SERVICE::RetrieveComHandle + patch=0,EE,001c5b6c,word,00000000 // QDT::KCOM::COM_SERVICE::RetrieveComHandle + patch=0,EE,001c5d24,word,00000000 // QDT::KCOM::COM_SERVICE::RetrieveComHandle + // The game have no frame pacing system in place. + // This causes a massive slowdown in loading screens. + // Thankfully, this can be patched out. + patch=0,EE,002097b8,word,00000000 // QDT::KCORE::RENDER_CONTEXT::DoSwapStuff(void)+0x1a4 +[/patches] --------------------------------------------- Serial = SLES-53541 Name = Tiger Woods PGA Tour 06