recording: Updated all current logging instances to use new logger

This commit is contained in:
Tyler Wilding 2020-09-24 22:52:25 -04:00 committed by refractionpcsx2
parent 0fede4cb66
commit 39ac5bff71
6 changed files with 55 additions and 57 deletions

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@ -555,7 +555,7 @@ set(pcsx2RecordingHeaders
${rec_src}/InputRecordingFile.h ${rec_src}/InputRecordingFile.h
${rec_src}/NewRecordingFrame.h ${rec_src}/NewRecordingFrame.h
${rec_src}/PadData.h ${rec_src}/PadData.h
${rec_src}/Utilities/InputRecordingLogger.h ${rec_src}/Utilities/InputRecordingLogger.h
${rec_vp_src}/VirtualPad.h ${rec_vp_src}/VirtualPad.h
${rec_vp_src}/VirtualPadData.h ${rec_vp_src}/VirtualPadData.h
${rec_vp_src}/VirtualPadResources.h ${rec_vp_src}/VirtualPadResources.h

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@ -27,6 +27,7 @@
#include "InputRecording.h" #include "InputRecording.h"
#include "InputRecordingControls.h" #include "InputRecordingControls.h"
#include "Utilities/InputRecordingLogger.h"
#endif #endif
@ -221,7 +222,7 @@ void InputRecording::SetToRecordMode()
state = InputRecordingMode::Recording; state = InputRecordingMode::Recording;
virtualPads[CONTROLLER_PORT_ONE]->SetReadOnlyMode(false); virtualPads[CONTROLLER_PORT_ONE]->SetReadOnlyMode(false);
virtualPads[CONTROLLER_PORT_TWO]->SetReadOnlyMode(false); virtualPads[CONTROLLER_PORT_TWO]->SetReadOnlyMode(false);
recordingConLog("[REC]: Record mode ON.\n"); inputRec::log("Record mode ON");
} }
void InputRecording::SetToReplayMode() void InputRecording::SetToReplayMode()
@ -229,15 +230,15 @@ void InputRecording::SetToReplayMode()
state = InputRecordingMode::Replaying; state = InputRecordingMode::Replaying;
virtualPads[CONTROLLER_PORT_ONE]->SetReadOnlyMode(true); virtualPads[CONTROLLER_PORT_ONE]->SetReadOnlyMode(true);
virtualPads[CONTROLLER_PORT_TWO]->SetReadOnlyMode(true); virtualPads[CONTROLLER_PORT_TWO]->SetReadOnlyMode(true);
recordingConLog("[REC]: Replay mode ON.\n"); inputRec::log("Replay mode ON");
} }
void InputRecording::SetFrameCounter(u32 newGFrameCount) void InputRecording::SetFrameCounter(u32 newGFrameCount)
{ {
if (newGFrameCount > startingFrame + (u32)g_InputRecording.GetInputRecordingData().GetTotalFrames()) if (newGFrameCount > startingFrame + (u32)g_InputRecording.GetInputRecordingData().GetTotalFrames())
{ {
recordingConLog(L"[REC]: Warning, you've loaded PCSX2 emulation to a point after the end of the original recording. This should be avoided.\n"); inputRec::consoleLog("Warning, you've loaded PCSX2 emulation to a point after the end of the original recording. This should be avoided.");
recordingConLog(L"[REC]: Savestate's framecount has been ignored.\n"); inputRec::consoleLog("Savestate's framecount has been ignored.");
frameCounter = g_InputRecording.GetInputRecordingData().GetTotalFrames(); frameCounter = g_InputRecording.GetInputRecordingData().GetTotalFrames();
if (state == InputRecordingMode::Replaying) if (state == InputRecordingMode::Replaying)
SetToRecordMode(); SetToRecordMode();
@ -247,7 +248,7 @@ void InputRecording::SetFrameCounter(u32 newGFrameCount)
{ {
if (newGFrameCount < startingFrame) if (newGFrameCount < startingFrame)
{ {
recordingConLog(L"[REC]: Warning, you've loaded PCSX2 emulation to a point before the start of the original recording. This should be avoided.\n"); inputRec::consoleLog("Warning, you've loaded PCSX2 emulation to a point before the start of the original recording. This should be avoided.");
if (state == InputRecordingMode::Recording) if (state == InputRecordingMode::Recording)
SetToReplayMode(); SetToReplayMode();
} }
@ -261,9 +262,8 @@ void InputRecording::SetFrameCounter(u32 newGFrameCount)
void InputRecording::SetStartingFrame(u32 newStartingFrame) void InputRecording::SetStartingFrame(u32 newStartingFrame)
{ {
startingFrame = newStartingFrame; startingFrame = newStartingFrame;
// TODO - make a function of my own to simplify working with the logging macros
if (inputRecordingData.FromSaveState()) if (inputRecordingData.FromSaveState())
recordingConLog(wxString::Format(L"[REC]: Internal Starting Frame: %d\n", startingFrame)); inputRec::consoleLog(fmt::format("Internal Starting Frame: {}", startingFrame));
frameCounter = 0; frameCounter = 0;
initialLoad = false; initialLoad = false;
g_InputRecordingControls.Lock(startingFrame); g_InputRecordingControls.Lock(startingFrame);
@ -276,7 +276,7 @@ void InputRecording::Stop()
virtualPads[CONTROLLER_PORT_TWO]->SetReadOnlyMode(false); virtualPads[CONTROLLER_PORT_TWO]->SetReadOnlyMode(false);
incrementUndo = false; incrementUndo = false;
if (inputRecordingData.Close()) if (inputRecordingData.Close())
recordingConLog(L"[REC]: InputRecording Recording Stopped.\n"); inputRec::log("Input recording stopped");
} }
bool InputRecording::Create(wxString FileName, bool fromSaveState, wxString authorName) bool InputRecording::Create(wxString FileName, bool fromSaveState, wxString authorName)
@ -307,7 +307,8 @@ bool InputRecording::Create(wxString FileName, bool fromSaveState, wxString auth
inputRecordingData.WriteHeader(); inputRecordingData.WriteHeader();
SetToRecordMode(); SetToRecordMode();
g_InputRecordingControls.DisableFrameAdvance(); g_InputRecordingControls.DisableFrameAdvance();
recordingConLog(wxString::Format(L"[REC]: Started new recording - [%s]\n", FileName)); inputRec::log("Started new input recording");
inputRec::consoleLog(fmt::format("Filename {}", std::string(FileName)));
return true; return true;
} }
@ -324,13 +325,13 @@ bool InputRecording::Play(wxString fileName)
{ {
if (!CoreThread.IsOpen()) if (!CoreThread.IsOpen())
{ {
recordingConLog(L"[REC]: Game is not open, aborting playing input recording which starts on a save-state.\n"); inputRec::consoleLog("Game is not open, aborting playing input recording which starts on a save-state.");
inputRecordingData.Close(); inputRecordingData.Close();
return false; return false;
} }
if (!wxFileExists(inputRecordingData.GetFilename() + "_SaveState.p2s")) if (!wxFileExists(inputRecordingData.GetFilename() + "_SaveState.p2s"))
{ {
recordingConLog(wxString::Format("[REC]: Could not locate savestate file at location - %s_SaveState.p2s\n", inputRec::consoleLog(fmt::format("Could not locate savestate file at location - {}_SaveState.p2s",
inputRecordingData.GetFilename())); inputRecordingData.GetFilename()));
inputRecordingData.Close(); inputRecordingData.Close();
return false; return false;
@ -347,18 +348,19 @@ bool InputRecording::Play(wxString fileName)
// Check if the current game matches with the one used to make the original recording // Check if the current game matches with the one used to make the original recording
if (!g_Conf->CurrentIso.IsEmpty()) if (!g_Conf->CurrentIso.IsEmpty())
if (resolveGameName() != inputRecordingData.GetHeader().gameName) if (resolveGameName() != inputRecordingData.GetHeader().gameName)
recordingConLog(L"[REC]: Recording was possibly constructed for a different game.\n"); inputRec::consoleLog("Input recording was possibly constructed for a different game.");
incrementUndo = true; incrementUndo = true;
SetToReplayMode(); SetToReplayMode();
inputRec::log("Playing input recording");
g_InputRecordingControls.DisableFrameAdvance(); g_InputRecordingControls.DisableFrameAdvance();
recordingConLog(wxString::Format(L"[REC]: Replaying input recording - [%s]\n", inputRecordingData.GetFilename())); inputRec::consoleMultiLog({fmt::format("Replaying input recording - [{}]", std::string(inputRecordingData.GetFilename())),
recordingConLog(wxString::Format(L"[REC]: PCSX2 Version Used: %s\n", inputRecordingData.GetHeader().emu)); fmt::format("PCSX2 Version Used: {}", std::string(inputRecordingData.GetHeader().emu)),
recordingConLog(wxString::Format(L"[REC]: Recording File Version: %d\n", inputRecordingData.GetHeader().version)); fmt::format("Recording File Version: {}", inputRecordingData.GetHeader().version),
recordingConLog(wxString::Format(L"[REC]: Associated Game Name or ISO Filename: %s\n", inputRecordingData.GetHeader().gameName)); fmt::format("Associated Game Name or ISO Filename: {}", std::string(inputRecordingData.GetHeader().gameName)),
recordingConLog(wxString::Format(L"[REC]: Author: %s\n", inputRecordingData.GetHeader().author)); fmt::format("Author: {}", inputRecordingData.GetHeader().author),
recordingConLog(wxString::Format(L"[REC]: Total Frames: %d\n", inputRecordingData.GetTotalFrames())); fmt::format("Total Frames: {}", inputRecordingData.GetTotalFrames()),
recordingConLog(wxString::Format(L"[REC]: Undo Count: %d\n", inputRecordingData.GetUndoCount())); fmt::format("Undo Count: {}", inputRecordingData.GetUndoCount())});
return true; return true;
} }

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@ -25,7 +25,7 @@
#include "InputRecording.h" #include "InputRecording.h"
#include "InputRecordingControls.h" #include "InputRecordingControls.h"
#include "Utilities/InputRecordingLogger.h"
InputRecordingControls g_InputRecordingControls; InputRecordingControls g_InputRecordingControls;
@ -43,7 +43,7 @@ void InputRecordingControls::HandleFrameAdvanceAndPausing()
if (g_FrameCount == frameCountTracker) if (g_FrameCount == frameCountTracker)
{ {
frameLock = false; frameLock = false;
g_InputRecordingControls.Resume(); Resume();
} }
else if (!emulationCurrentlyPaused && CoreThread.IsOpen() && CoreThread.IsRunning()) else if (!emulationCurrentlyPaused && CoreThread.IsOpen() && CoreThread.IsRunning())
{ {
@ -79,8 +79,9 @@ void InputRecordingControls::HandleFrameAdvanceAndPausing()
switchToReplay = false; switchToReplay = false;
} }
if ((g_InputRecording.IsReplaying() && g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames()) if ((g_InputRecording.IsReplaying() &&
|| g_InputRecording.GetFrameCounter() == INT_MAX) g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames()) ||
g_InputRecording.GetFrameCounter() == INT_MAX)
pauseEmulation = true; pauseEmulation = true;
// If we haven't yet advanced atleast a single frame from when we paused, setup things to be paused // If we haven't yet advanced atleast a single frame from when we paused, setup things to be paused
@ -110,8 +111,8 @@ void InputRecordingControls::ResumeCoreThreadIfStarted()
void InputRecordingControls::FrameAdvance() void InputRecordingControls::FrameAdvance()
{ {
if (g_InputRecording.IsReplaying() if (g_InputRecording.IsReplaying() &&
&& g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames()) g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames())
{ {
g_InputRecording.SetToRecordMode(); g_InputRecording.SetToRecordMode();
return; return;
@ -151,8 +152,8 @@ void InputRecordingControls::PauseImmediately()
void InputRecordingControls::Resume() void InputRecordingControls::Resume()
{ {
if (g_InputRecording.IsReplaying() if (g_InputRecording.IsReplaying() &&
&& g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames()) g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames())
{ {
g_InputRecording.SetToRecordMode(); g_InputRecording.SetToRecordMode();
return; return;
@ -173,20 +174,23 @@ void InputRecordingControls::DisableFrameAdvance()
void InputRecordingControls::TogglePause() void InputRecordingControls::TogglePause()
{ {
if (pauseEmulation && g_InputRecording.IsReplaying() if (pauseEmulation &&
&& g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames()) g_InputRecording.IsReplaying() &&
g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames())
{ {
g_InputRecording.SetToRecordMode(); g_InputRecording.SetToRecordMode();
return; return;
} }
pauseEmulation = !pauseEmulation; pauseEmulation = !pauseEmulation;
resumeEmulation = !pauseEmulation; resumeEmulation = !pauseEmulation;
inputRec::log(pauseEmulation ? "Paused Emulation" : "Resumed Emulation");
} }
void InputRecordingControls::RecordModeToggle() void InputRecordingControls::RecordModeToggle()
{ {
if (IsPaused() || g_InputRecording.IsReplaying() if (IsPaused() ||
|| g_InputRecording.GetFrameCounter() < g_InputRecording.GetInputRecordingData().GetTotalFrames()) g_InputRecording.IsReplaying() ||
g_InputRecording.GetFrameCounter() < g_InputRecording.GetInputRecordingData().GetTotalFrames())
{ {
if (g_InputRecording.IsReplaying()) if (g_InputRecording.IsReplaying())
g_InputRecording.SetToRecordMode(); g_InputRecording.SetToRecordMode();

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@ -21,7 +21,8 @@
#include "MainFrame.h" #include "MainFrame.h"
#include "MemoryTypes.h" #include "MemoryTypes.h"
#include "Recording/InputRecordingFile.h" #include "InputRecordingFile.h"
#include "Utilities/InputRecordingLogger.h"
void InputRecordingFileHeader::Init() void InputRecordingFileHeader::Init()
{ {
@ -120,10 +121,10 @@ bool InputRecordingFile::open(const wxString path, bool newRecording)
return true; return true;
} }
Close(); Close();
recordingConLog(wxString::Format("[REC]: Input recording file header is invalid\n")); inputRec::consoleLog("Input recording file header is invalid");
return false; return false;
} }
recordingConLog(wxString::Format("[REC]: Input recording file opening failed. Error - %s\n", strerror(errno))); inputRec::consoleLog(fmt::format("Input recording file opening failed. Error - {}", strerror(errno)));
return false; return false;
} }
@ -140,7 +141,7 @@ bool InputRecordingFile::OpenNew(const wxString path, bool fromSavestate)
} }
} }
else else
recordingConLog(L"[REC]: Game is not open, aborting playing input recording which starts on a save-state.\n"); inputRec::consoleLog("Game is not open, aborting playing input recording which starts on a save-state.");
return false; return false;
} }
else if (open(path, true)) else if (open(path, true))
@ -242,7 +243,7 @@ bool InputRecordingFile::verifyRecordingFileHeader()
// Check for current verison // Check for current verison
if (header.version != 1) if (header.version != 1)
{ {
recordingConLog(wxString::Format("[REC]: Input recording file is not a supported version - %d\n", header.version)); inputRec::consoleLog(fmt::format("Input recording file is not a supported version - {}", header.version));
return false; return false;
} }
return true; return true;

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@ -28,42 +28,32 @@
namespace inputRec namespace inputRec
{ {
static void log(const std::string& log) static void log(const std::string log)
{ {
if (log.empty()) if (log.empty())
return; return;
recordingConLog(fmt::format("[REC]: %s\n", log)); recordingConLog(fmt::format("[REC]: {}\n", log));
// NOTE - Color is not currently used for OSD logs // NOTE - Color is not currently used for OSD logs
if (GSosdLog) if (GSosdLog)
GSosdLog(log.c_str(), wxGetApp().GetProgramLog()->GetRGBA(ConsoleColors::Color_StrongMagenta)); GSosdLog(log.c_str(), wxGetApp().GetProgramLog()->GetRGBA(ConsoleColors::Color_StrongMagenta));
} }
static void consoleLog(const std::string& log) static void consoleLog(const std::string log)
{ {
if (log.empty()) if (log.empty())
return; return;
recordingConLog(fmt::format("[REC]: %s\n", log)); recordingConLog(fmt::format("[REC]: {}\n", log));
} }
static void consoleMultiLog(std::vector<std::string> logs) static void consoleMultiLog(std::vector<std::string> logs)
{ {
std::string log; std::string log;
for (std::string l : logs) for (std::string l : logs)
log.append(fmt::format("[REC]: %s\n", l)); log.append(fmt::format("[REC]: {}\n", l));
recordingConLog(log); recordingConLog(log);
} }
static void consoleMultiLog(std::vector<wxString> logs)
{
std::vector<std::string> stdLogs;
for (wxString l : logs)
stdLogs.push_back(std::string(l));
consoleMultiLog(stdLogs);
}
} // namespace inputRec } // namespace inputRec

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@ -27,6 +27,7 @@
#ifndef DISABLE_RECORDING #ifndef DISABLE_RECORDING
# include "Recording/InputRecording.h" # include "Recording/InputRecording.h"
# include "Recording/Utilities/InputRecordingLogger.h"
#endif #endif
#include <wx/utils.h> #include <wx/utils.h>
@ -142,7 +143,7 @@ void GSPanel::InitRecordingAccelerators()
m_Accels->findKeycodeWithCommandId("InputRecordingModeToggle").toTitleizedString(), m_Accels->findKeycodeWithCommandId("InputRecordingModeToggle").toTitleizedString(),
g_InputRecording.IsActive()); g_InputRecording.IsActive());
recordingConLog(L"Initialized Input Recording Key Bindings\n"); inputRec::consoleLog("Initialized Input Recording Key Bindings");
} }
void GSPanel::RemoveRecordingAccelerators() void GSPanel::RemoveRecordingAccelerators()