mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: remove dead code (due to legacy removal)
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3f404c8edb
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395e2f31d0
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@ -27,7 +27,6 @@ GSShaderOGL::GSShaderOGL(bool debug) :
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m_pipeline(0),
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m_debug_shader(debug)
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{
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m_single_prog.clear();
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glCreateProgramPipelines(1, &m_pipeline);
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glBindProgramPipeline(m_pipeline);
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}
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@ -35,9 +34,6 @@ GSShaderOGL::GSShaderOGL(bool debug) :
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GSShaderOGL::~GSShaderOGL()
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{
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glDeleteProgramPipelines(1, &m_pipeline);
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for (auto it = m_single_prog.begin(); it != m_single_prog.end() ; it++) glDeleteProgram(it->second);
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m_single_prog.clear();
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}
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void GSShaderOGL::Pipeline(GLuint vs, GLuint gs, GLuint ps)
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@ -23,7 +23,6 @@
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class GSShaderOGL {
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GLuint m_pipeline;
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hash_map<uint64, GLuint > m_single_prog;
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const bool m_debug_shader;
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bool ValidateProgram(GLuint p);
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