diff --git a/pcsx2/x86/iVUmicro.c b/pcsx2/x86/iVUmicro.c index 52ffc9b6e7..0b9a8eb993 100644 --- a/pcsx2/x86/iVUmicro.c +++ b/pcsx2/x86/iVUmicro.c @@ -1153,14 +1153,15 @@ void vuFloat2(int regd, int regTemp, int XYZW) { // Clamps infinities to max/min non-infinity number (doesn't use any temp regs) void vuFloat( int info, int regd, int XYZW) { if( CHECK_OVERFLOW ) { - if ( !(CHECK_EXTRA_OVERFLOW) && (XYZW != 0) && (XYZW != 8) && (XYZW != 0xF) ) { + //Faster, doesnt break games, but seems unsafe to enable + /*if ( !(CHECK_EXTRA_OVERFLOW) && (XYZW != 0) && (XYZW != 8) && (XYZW != 0xF) ) { int t1reg = _vuGetTempXMMreg2(info, regd); if (t1reg >= 0) { vuFloat2( regd, t1reg, XYZW ); _freeXMMreg( t1reg ); return; } - } + }*/ switch (XYZW) { case 0: // Don't do anything if no vectors are being modified. break;