mirror of https://github.com/PCSX2/pcsx2.git
onepad: add a first time wizard to notify that plugin auto-map the Gamepad/Joystick
It should avoid some bug reports of not-working-as-expected GUI v2: English improvement v3: ditto v4: :)
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c3ff1074bb
commit
390568ade9
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@ -477,6 +477,18 @@ void Dialog::repopulate()
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// Main
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// Main
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void DisplayDialog()
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void DisplayDialog()
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{
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{
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if (g_conf.ftw) {
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wxString info("The OnePad GUI is provided to map the keyboard/mouse to the virtual PS2 pad.\n\n"
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"Gamepads/Joysticks are plug and play. The active gamepad can be selected in the 'Gamepad Configuration' panel.\n\n"
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"If you prefer to manually map your gamepad, you should use the 'onepad-legacy' plugin instead.");
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wxMessageDialog ftw(nullptr, info);
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ftw.ShowModal();
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g_conf.ftw = 0;
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SaveConfig();
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}
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Dialog dialog;
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Dialog dialog;
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dialog.InitDialog();
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dialog.InitDialog();
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@ -56,6 +56,7 @@ void SaveConfig()
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return;
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return;
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}
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}
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fprintf(f, "first_time_wizard = %d\n", g_conf.ftw);
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fprintf(f, "log = %d\n", g_conf.log);
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fprintf(f, "log = %d\n", g_conf.log);
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fprintf(f, "options = %d\n", g_conf.packed_options);
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fprintf(f, "options = %d\n", g_conf.packed_options);
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fprintf(f, "mouse_sensibility = %d\n", g_conf.get_sensibility());
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fprintf(f, "mouse_sensibility = %d\n", g_conf.get_sensibility());
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@ -89,6 +90,10 @@ void LoadConfig()
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}
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}
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u32 value;
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u32 value;
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if (fscanf(f, "first_time_wizard = %u\n", &value) == 1)
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g_conf.ftw = value;
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if (fscanf(f, "log = %u\n", &value) == 1)
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if (fscanf(f, "log = %u\n", &value) == 1)
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g_conf.log = value;
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g_conf.log = value;
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@ -50,6 +50,7 @@ public:
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};
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};
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u32 log;
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u32 log;
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u32 ftw;
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std::map<u32, u32> keysym_map[GAMEPAD_NUMBER];
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std::map<u32, u32> keysym_map[GAMEPAD_NUMBER];
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std::array<size_t, GAMEPAD_NUMBER> unique_id;
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std::array<size_t, GAMEPAD_NUMBER> unique_id;
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std::vector<std::string> sdl2_mapping;
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std::vector<std::string> sdl2_mapping;
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@ -58,7 +59,9 @@ public:
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void init()
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void init()
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{
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{
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log = packed_options = 0;
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log = 0;
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ftw = 1;
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packed_options = 0;
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ff_intensity = 0x7FFF; // set it at max value by default
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ff_intensity = 0x7FFF; // set it at max value by default
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sensibility = 500;
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sensibility = 500;
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for (int pad = 0; pad < GAMEPAD_NUMBER; pad++) {
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for (int pad = 0; pad < GAMEPAD_NUMBER; pad++) {
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