Move the configuration section of Misc.h to a new file, Pcsx2Config.h.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@699 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
arcum42 2009-03-06 15:09:42 +00:00
parent 9a89523532
commit 3880bf5a14
10 changed files with 223 additions and 178 deletions

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@ -0,0 +1,150 @@
/* Pcsx2 - Pc Ps2 Emulator
* Copyright (C) 2002-2009 Pcsx2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __PCSX2CONFIG_H__
#define __PCSX2CONFIG_H__
// Hack so that you can still use this file from C (not C++), or from a plugin without access to Paths.h.
#ifdef PLUGIN_ONLY
#define g_MaxPath 255
#else
#include "Paths.h"
#endif
/////////////////////////////////////////////////////////////////////////
// Session Configuration Override Flags
//
// a handful of flags that can override user configurations for the current application session
// only. This allows us to do things like force-disable recompilers if the memory allocations
// for them fail.
struct SessionOverrideFlags
{
bool ForceDisableEErec:1;
bool ForceDisableVU0rec:1;
bool ForceDisableVU1rec:1;
};
extern SessionOverrideFlags g_Session;
//////////////////////////////////////////////////////////////////////////
// Pcsx2 User Configuration Options!
//#define PCSX2_MICROVU // Use Micro VU recs instead of Zero VU Recs
#define PCSX2_GSMULTITHREAD 1 // uses multi-threaded gs
#define PCSX2_EEREC 0x10
#define PCSX2_VU0REC 0x20
#define PCSX2_VU1REC 0x40
#define PCSX2_FRAMELIMIT_MASK 0xc00
#define PCSX2_FRAMELIMIT_NORMAL 0x000
#define PCSX2_FRAMELIMIT_LIMIT 0x400
#define PCSX2_FRAMELIMIT_SKIP 0x800
#define PCSX2_FRAMELIMIT_VUSKIP 0xc00
#define CHECK_MULTIGS (Config.Options&PCSX2_GSMULTITHREAD)
#define CHECK_EEREC (!g_Session.ForceDisableEErec && Config.Options&PCSX2_EEREC)
//------------ SPEED/MISC HACKS!!! ---------------
#define CHECK_EE_CYCLERATE (Config.Hacks & 0x03)
#define CHECK_IOP_CYCLERATE (Config.Hacks & 0x08)
#define CHECK_WAITCYCLE_HACK (Config.Hacks & 0x10)
#define CHECK_INTC_STAT_HACK (Config.Hacks & 0x20)
#define CHECK_ESCAPE_HACK (Config.Hacks & 0x400)
//------------ SPECIAL GAME FIXES!!! ---------------
#define CHECK_VUADDSUBHACK (Config.GameFixes & 0x1) // Special Fix for Tri-ace games, they use an encryption algorithm that requires VU addi opcode to be bit-accurate.
#define CHECK_FPUCOMPAREHACK (Config.GameFixes & 0x4) // Special Fix for Digimon Rumble Arena 2, fixes spinning/hanging on intro-menu.
#define CHECK_VUCLIPFLAGHACK (Config.GameFixes & 0x2) // Special Fix for God of War, fixes SPS.
//------------ Advanced Options!!! ---------------
#define CHECK_VU_OVERFLOW (Config.vuOptions & 0x1)
#define CHECK_VU_EXTRA_OVERFLOW (Config.vuOptions & 0x2) // If enabled, Operands are clamped before being used in the VU recs
#define CHECK_VU_SIGN_OVERFLOW (Config.vuOptions & 0x4)
#define CHECK_VU_UNDERFLOW (Config.vuOptions & 0x8)
#define CHECK_VU_EXTRA_FLAGS 0 // Always disabled now // Sets correct flags in the VU recs
#define CHECK_FPU_OVERFLOW (Config.eeOptions & 0x1)
#define CHECK_FPU_EXTRA_OVERFLOW (Config.eeOptions & 0x2) // If enabled, Operands are checked for infinities before being used in the FPU recs
#define CHECK_FPU_EXTRA_FLAGS 1 // Always enabled now // Sets D/I flags on FPU instructions
#define CHECK_FPU_FULL (Config.eeOptions & 0x4)
#define DEFAULT_eeOptions 0x01
#define DEFAULT_vuOptions 0x01
//------------ DEFAULT sseMXCSR VALUES!!! ---------------
#define DEFAULT_sseMXCSR 0x7fc0 //FPU rounding, DaZ, "chop" - Note: Dont enable FtZ by default, it breaks games! E.g. Enthusia (Refraction)
#define DEFAULT_sseVUMXCSR 0x7fc0 //VU rounding, DaZ, "chop"
#define CHECK_FRAMELIMIT (Config.Options&PCSX2_FRAMELIMIT_MASK)
#define CHECK_VU0REC (!g_Session.ForceDisableVU0rec && Config.Options&PCSX2_VU0REC)
#define CHECK_VU1REC (!g_Session.ForceDisableVU1rec && (Config.Options&PCSX2_VU1REC))
// Memory Card configuration, per slot.
struct McdConfig
{
// filename of the memory card for this slot.
// If the string is empty characters long then the default is used.
char Filename[g_MaxPath];
// Enables the memory card at the emulation level. When false, games will treat this
// slot as if the memory card has been physically removed from the PS2.
bool Enabled;
};
struct PcsxConfig
{
public:
char Bios[g_MaxPath];
char GS[g_MaxPath];
char PAD1[g_MaxPath];
char PAD2[g_MaxPath];
char SPU2[g_MaxPath];
char CDVD[g_MaxPath];
char DEV9[g_MaxPath];
char USB[g_MaxPath];
char FW[g_MaxPath];
char PluginsDir[g_MaxPath];
char BiosDir[g_MaxPath];
char InisDir[g_MaxPath]; // This is intended for the program to populate, and the plugins to read. Obviously can't be saved in the config file. :)
char Lang[g_MaxPath];
McdConfig Mcd[2];
bool McdEnableNTFS; // enables NTFS compression on cards and the mcd folder.
bool McdEnableEject; // enables auto-ejection of cards after loading savestates.
u32 Options; // PCSX2_X options
bool PsxOut;
bool Profiler; // Displays profiling info to console
bool cdvdPrint; // Prints cdvd reads to console
bool closeGSonEsc; // closes the GS (and saves its state) on escape automatically.
int PsxType;
int Cdda;
int Mdec;
int Patch;
int CustomFps;
int Hacks;
int GameFixes;
int CustomFrameSkip;
int CustomConsecutiveFrames;
int CustomConsecutiveSkip;
u32 sseMXCSR;
u32 sseVUMXCSR;
u32 eeOptions;
u32 vuOptions;
};
extern PcsxConfig Config;
#endif // __PCSX2CONFIG_H__

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@ -43,11 +43,20 @@ int main(int argc, char *argv[])
bindtextdomain(PACKAGE, "Langs"); bindtextdomain(PACKAGE, "Langs");
textdomain(PACKAGE); textdomain(PACKAGE);
#endif #endif
printf("\n"); // Note: Config.InisDir won't do anything till we set up windows and the plugins to use it.
mkdir(CONFIG_DIR, 0755); #ifndef LOCAL_PLUGIN_INIS
mkdir(DEFAULT_INIS_DIR, 0755);
strcpy(cfgfile, CONFIG_DIR "/pcsx2.cfg"); sprintf(Config.InisDir, "%s/%s/", MAIN_DIR, DEFAULT_INIS_DIR);
sprintf(cfgfile, "%s/pcsx2.cfg", Config.InisDir);
#else
mkdir("~/.pcsx2");
chdir("~/.pcsx2");
mkdir(DEFAULT_INIS_DIR, 0755);
sprintf(Config.InisDir, "~/.pcsx2/%s/", DEFAULT_INIS_DIR);
sprintf(cfgfile, "%s/pcsx2.cfg", Config.InisDir);
chdir(MAIN_DIR);
#endif
#ifdef PCSX2_DEVBUILD #ifdef PCSX2_DEVBUILD
memset(&g_TestRun, 0, sizeof(g_TestRun)); memset(&g_TestRun, 0, sizeof(g_TestRun));

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@ -12,7 +12,7 @@ SPR.cpp SaveState.cpp Sif.cpp Sio.cpp SourceLog.cpp Stats.cpp System.cpp ThreadT
VU0.cpp VU0micro.cpp VU0microInterp.cpp VU1micro.cpp VU1microInterp.cpp VUflags.cpp VUmicroMem.cpp VUops.cpp \ VU0.cpp VU0micro.cpp VU0microInterp.cpp VU1micro.cpp VU1microInterp.cpp VUflags.cpp VUmicroMem.cpp VUops.cpp \
Vif.cpp VifDma.cpp vssprintf.cpp vtlb.cpp xmlpatchloader.cpp AlignedMalloc.cpp \ Vif.cpp VifDma.cpp vssprintf.cpp vtlb.cpp xmlpatchloader.cpp AlignedMalloc.cpp \
RecoverySystem.cpp Saveslots.cpp RecoverySystem.cpp Saveslots.cpp
#HashTools.cpp
libpcsx2_a_SOURCES += \ libpcsx2_a_SOURCES += \
@ -20,7 +20,6 @@ CDVD.h CDVDiso.h CDVDisodrv.h CDVDlib.h COP0.h Cache.h CdRom.h Common.h Counters
Elfheader.h Exceptions.h GS.h Hw.h IopBios.h IopBios2.h IopCounters.h IopDma.h IopHw.h IopMem.h IopSio2.h Memcpyfast.h \ Elfheader.h Exceptions.h GS.h Hw.h IopBios.h IopBios2.h IopCounters.h IopDma.h IopHw.h IopMem.h IopSio2.h Memcpyfast.h \
Memory.h MemoryCard.h Misc.h Patch.h Paths.h Plugins.h PrecompiledHeader.h PsxCommon.h R3000A.h R5900.h R5900OpcodeTables.h \ Memory.h MemoryCard.h Misc.h Patch.h Paths.h Plugins.h PrecompiledHeader.h PsxCommon.h R3000A.h R5900.h R5900OpcodeTables.h \
SPR.h SamplProf.h SaveState.h Sif.h Sifcmd.h Sio.h SafeArray.h Stats.h StringUtils.h System.h Threading.h \ SPR.h SamplProf.h SaveState.h Sif.h Sifcmd.h Sio.h SafeArray.h Stats.h StringUtils.h System.h Threading.h \
VU.h VUflags.h VUmicro.h VUops.h Vif.h VifDma.h cheatscpp.h vtlb.h NakedAsm.h R5900Exceptions.h HostGui.h VU.h VUflags.h VUmicro.h VUops.h Vif.h VifDma.h cheatscpp.h vtlb.h NakedAsm.h R5900Exceptions.h HostGui.h Pcsx2Config.h
#HashMap.h
SUBDIRS = x86 . DebugTools IPU RDebug tinyxml Linux SUBDIRS = x86 . DebugTools IPU RDebug tinyxml Linux

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@ -20,9 +20,11 @@
#define __MISC_H__ #define __MISC_H__
#include "System.h" #include "System.h"
#include "Pcsx2Config.h"
///////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////
// GNU GetText / NLS // GNU GetText / NLS
// Move to System.h, perhaps?
#ifdef ENABLE_NLS #ifdef ENABLE_NLS
@ -48,144 +50,57 @@
#endif // ENABLE_NLS #endif // ENABLE_NLS
// [TODO] : Move the config options mess from Misc.h into "config.h" or someting more sensible. // what the hell is this unused piece of crap passed to every plugin for? (air)
// Agreed. It ought to get removed in the next version of the plugin api. (arcum42)
extern uptr pDsp; //Used in GS, MTGS, Plugins, Misc
///////////////////////////////////////////////////////////////////////// u32 GetBiosVersion(); // Used in Misc, Memory
// Session Configuration Override Flags extern u32 BiosVersion; // Used in Memory, Misc, CDVD
// int GetPS2ElfName(char*); // Used in Misc, System, Linux, CDVD
// a handful of flags that can override user configurations for the current application session
// only. This allows us to do things like force-disable recompilers if the memory allocations
// for them fail.
struct SessionOverrideFlags
{
bool ForceDisableEErec:1;
bool ForceDisableVU0rec:1;
bool ForceDisableVU1rec:1;
};
extern SessionOverrideFlags g_Session; // Not sure what header these should go in. Probably not this one.
void SetCPUState(u32 sseMXCSR, u32 sseVUMXCSR);
extern u32 g_sseVUMXCSR, g_sseMXCSR;
extern u8 g_globalMMXSaved, g_globalXMMSaved;
extern bool g_EEFreezeRegs;
////////////////////////////////////////////////////////////////////////// // when using mmx/xmm regs, use; 0 is load
// Pcsx2 User Configuration Options! // freezes no matter the state
#ifndef __INTEL_COMPILER
extern "C" void FreezeXMMRegs_(int save);
extern "C" void FreezeMMXRegs_(int save);
#else
extern void FreezeXMMRegs_(int save);
extern void FreezeMMXRegs_(int save);
#endif
//#define PCSX2_MICROVU // Use Micro VU recs instead of Zero VU Recs // these macros check to see if needs freezing
#define PCSX2_GSMULTITHREAD 1 // uses multi-threaded gs #define FreezeXMMRegs(save) if( g_EEFreezeRegs ) { FreezeXMMRegs_(save); }
#define PCSX2_EEREC 0x10 #define FreezeMMXRegs(save) if( g_EEFreezeRegs ) { FreezeMMXRegs_(save); }
#define PCSX2_VU0REC 0x20
#define PCSX2_VU1REC 0x40
#define PCSX2_FRAMELIMIT_MASK 0xc00
#define PCSX2_FRAMELIMIT_NORMAL 0x000
#define PCSX2_FRAMELIMIT_LIMIT 0x400
#define PCSX2_FRAMELIMIT_SKIP 0x800
#define PCSX2_FRAMELIMIT_VUSKIP 0xc00
#define CHECK_MULTIGS (Config.Options&PCSX2_GSMULTITHREAD) // Not used.
#define CHECK_EEREC (!g_Session.ForceDisableEErec && Config.Options&PCSX2_EEREC) //void injectIRX(const char *filename);
//------------ SPEED/MISC HACKS!!! ---------------
#define CHECK_EE_CYCLERATE (Config.Hacks & 0x03)
#define CHECK_IOP_CYCLERATE (Config.Hacks & 0x08)
#define CHECK_WAITCYCLE_HACK (Config.Hacks & 0x10)
#define CHECK_INTC_STAT_HACK (Config.Hacks & 0x20)
#define CHECK_ESCAPE_HACK (Config.Hacks & 0x400)
//------------ SPECIAL GAME FIXES!!! ---------------
#define CHECK_VUADDSUBHACK (Config.GameFixes & 0x1) // Special Fix for Tri-ace games, they use an encryption algorithm that requires VU addi opcode to be bit-accurate.
#define CHECK_FPUCOMPAREHACK (Config.GameFixes & 0x4) // Special Fix for Digimon Rumble Arena 2, fixes spinning/hanging on intro-menu.
#define CHECK_VUCLIPFLAGHACK (Config.GameFixes & 0x2) // Special Fix for God of War, fixes SPS.
//------------ Advanced Options!!! ---------------
#define CHECK_VU_OVERFLOW (Config.vuOptions & 0x1)
#define CHECK_VU_EXTRA_OVERFLOW (Config.vuOptions & 0x2) // If enabled, Operands are clamped before being used in the VU recs
#define CHECK_VU_SIGN_OVERFLOW (Config.vuOptions & 0x4)
#define CHECK_VU_UNDERFLOW (Config.vuOptions & 0x8)
#define CHECK_VU_EXTRA_FLAGS 0 // Always disabled now // Sets correct flags in the VU recs
#define CHECK_FPU_OVERFLOW (Config.eeOptions & 0x1)
#define CHECK_FPU_EXTRA_OVERFLOW (Config.eeOptions & 0x2) // If enabled, Operands are checked for infinities before being used in the FPU recs
#define CHECK_FPU_EXTRA_FLAGS 1 // Always enabled now // Sets D/I flags on FPU instructions
#define CHECK_FPU_FULL (Config.eeOptions & 0x4)
#define DEFAULT_eeOptions 0x01
#define DEFAULT_vuOptions 0x01
//------------ DEFAULT sseMXCSR VALUES!!! ---------------
#define DEFAULT_sseMXCSR 0x7fc0 //FPU rounding, DaZ, "chop" - Note: Dont enable FtZ by default, it breaks games! E.g. Enthusia (Refraction)
#define DEFAULT_sseVUMXCSR 0x7fc0 //VU rounding, DaZ, "chop"
#define CHECK_FRAMELIMIT (Config.Options&PCSX2_FRAMELIMIT_MASK) // If we move the rest of this stuff, we can probably move these, too.
extern void InitCPUTicks();
#define CHECK_VU0REC (!g_Session.ForceDisableVU0rec && Config.Options&PCSX2_VU0REC) extern u64 GetCPUTicks();
#define CHECK_VU1REC (!g_Session.ForceDisableVU1rec && (Config.Options&PCSX2_VU1REC)) extern u64 GetTickFrequency();
// Memory Card configuration, per slot.
struct McdConfig
{
// filename of the memory card for this slot.
// If the string is empty characters long then the default is used.
char Filename[g_MaxPath];
// Enables the memory card at the emulation level. When false, games will treat this
// slot as if the memory card has been physically removed from the PS2.
bool Enabled;
};
struct PcsxConfig
{
public:
char Bios[g_MaxPath];
char GS[g_MaxPath];
char PAD1[g_MaxPath];
char PAD2[g_MaxPath];
char SPU2[g_MaxPath];
char CDVD[g_MaxPath];
char DEV9[g_MaxPath];
char USB[g_MaxPath];
char FW[g_MaxPath];
char PluginsDir[g_MaxPath];
char BiosDir[g_MaxPath];
char Lang[g_MaxPath];
McdConfig Mcd[2];
bool McdEnableNTFS; // enables NTFS compression on cards and the mcd folder.
bool McdEnableEject; // enables auto-ejection of cards after loading savestates.
u32 Options; // PCSX2_X options
bool PsxOut;
bool Profiler; // Displays profiling info to console
bool cdvdPrint; // Prints cdvd reads to console
bool closeGSonEsc; // closes the GS (and saves its state) on escape automatically.
int PsxType;
int Cdda;
int Mdec;
int Patch;
int CustomFps;
int Hacks;
int GameFixes;
int CustomFrameSkip;
int CustomConsecutiveFrames;
int CustomConsecutiveSkip;
u32 sseMXCSR;
u32 sseVUMXCSR;
u32 eeOptions;
u32 vuOptions;
};
extern PcsxConfig Config;
extern u32 BiosVersion;
extern char CdromId[12];
extern uptr pDsp; // what the hell is this unused piece of crap passed to every plugin for? (air)
int LoadCdrom();
int CheckCdrom();
int GetPS2ElfName(char*);
// Used in Misc,and Windows/Linux files.
void ProcessFKeys(int fkey, int shift); // processes fkey related commands value 1-12
int IsBIOS(char *filename, char *description);
char *ParseLang(char *id);
extern const char *LabelAuthors; extern const char *LabelAuthors;
extern const char *LabelGreets; extern const char *LabelGreets;
void CycleFrameLimit(int dir);
// Only used in Misc.cpp
void SaveGSState(const string& file); void SaveGSState(const string& file);
void LoadGSState(const string& file); void LoadGSState(const string& file);
char *ParseLang(char *id); extern char CdromId[12];
void CycleFrameLimit(int dir); int LoadCdrom();
void ProcessFKeys(int fkey, int shift); // processes fkey related commands value 1-12 int CheckCdrom();
#define DIRENTRY_SIZE 16 #define DIRENTRY_SIZE 16
@ -198,46 +113,11 @@ struct romdir{
u16 extInfoSize; u16 extInfoSize;
u32 fileSize; u32 fileSize;
#if defined(_MSC_VER) #if defined(_MSC_VER)
}; //+22 };
#pragma pack() //+22
#else #else
} __attribute__((packed)); } __attribute__((packed));
#endif #endif
u32 GetBiosVersion();
int IsBIOS(char *filename, char *description);
extern u32 g_sseVUMXCSR, g_sseMXCSR;
void SetCPUState(u32 sseMXCSR, u32 sseVUMXCSR);
// when using mmx/xmm regs, use; 0 is load
// freezes no matter the state
#ifndef __INTEL_COMPILER
extern "C" void FreezeXMMRegs_(int save);
extern "C" void FreezeMMXRegs_(int save);
#else
extern void FreezeXMMRegs_(int save);
extern void FreezeMMXRegs_(int save);
#endif
extern bool g_EEFreezeRegs;
extern u8 g_globalMMXSaved;
extern u8 g_globalXMMSaved;
// these macros check to see if needs freezing
#define FreezeXMMRegs(save) if( g_EEFreezeRegs ) { FreezeXMMRegs_(save); }
#define FreezeMMXRegs(save) if( g_EEFreezeRegs ) { FreezeMMXRegs_(save); }
#ifdef _MSC_VER
#pragma pack()
#endif
void injectIRX(const char *filename);
extern void InitCPUTicks();
extern u64 GetTickFrequency();
extern u64 GetCPUTicks();
#endif /* __MISC_H__ */ #endif /* __MISC_H__ */

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@ -7,8 +7,8 @@
#ifdef __LINUX__ #ifdef __LINUX__
extern char MAIN_DIR[g_MaxPath]; extern char MAIN_DIR[g_MaxPath];
#endif #endif
#define CONFIG_DIR "inis"
#define DEFAULT_INIS_DIR "inis"
#define DEFAULT_BIOS_DIR "bios" #define DEFAULT_BIOS_DIR "bios"
#define DEFAULT_PLUGINS_DIR "plugins" #define DEFAULT_PLUGINS_DIR "plugins"

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@ -97,7 +97,7 @@ AC_ARG_ENABLE(sse3, AC_HELP_STRING([--enable-sse3], [Forces sse3 detection on CP
sse3=$enableval,sse3=no) sse3=$enableval,sse3=no)
if test "x$sse3" == xyes if test "x$sse3" == xyes
then then
AC_DEFINE(PCSX2_FORCESSE3,1,[PCSX2_DEVBUILD]) AC_DEFINE(PCSX2_FORCESSE3,1,[PCSX2_FORCESSE3])
fi fi
AC_MSG_RESULT(sse3) AC_MSG_RESULT(sse3)
@ -106,7 +106,7 @@ AC_ARG_ENABLE(sse4, AC_HELP_STRING([--enable-sse4], [Forces sse4 detection on CP
sse4=$enableval,sse4=no) sse4=$enableval,sse4=no)
if test "x$sse4" == xyes if test "x$sse4" == xyes
then then
AC_DEFINE(PCSX2_FORCESSE4,1,[PCSX2_DEVBUILD]) AC_DEFINE(PCSX2_FORCESSE4,1,[PCSX2_FORCESSE4])
fi fi
AC_MSG_RESULT(sse4) AC_MSG_RESULT(sse4)

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@ -935,6 +935,10 @@
RelativePath="..\..\Patch.h" RelativePath="..\..\Patch.h"
> >
</File> </File>
<File
RelativePath="..\..\..\common\include\Pcsx2Config.h"
>
</File>
<File <File
RelativePath="..\..\PrecompiledHeader.cpp" RelativePath="..\..\PrecompiledHeader.cpp"
> >

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@ -38,7 +38,7 @@ static string GetConfigFilename()
// Load a user-specified configuration, or use the ini relative to the application's working directory. // Load a user-specified configuration, or use the ini relative to the application's working directory.
// (Our current working directory can change, so we use the one we detected at startup) // (Our current working directory can change, so we use the one we detected at startup)
return Path::Combine( g_WorkingFolder, hasCustomConfig() ? g_CustomConfigFile : (CONFIG_DIR "\\pcsx2.ini") ); return Path::Combine( g_WorkingFolder, hasCustomConfig() ? g_CustomConfigFile : (DEFAULT_INIS_DIR "\\pcsx2.ini") );
} }
////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////

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@ -1197,8 +1197,11 @@ void iopRecRecompile(u32 startpc)
// if recPtr reached the mem limit reset whole mem // if recPtr reached the mem limit reset whole mem
if (((uptr)recPtr - (uptr)recMem) >= (RECMEM_SIZE - 0x10000)) if (((uptr)recPtr - (uptr)recMem) >= (RECMEM_SIZE - 0x10000))
{
// This is getting called pretty often in Linux. (21 times in the course of getting to the starting screen of KH1) --arcum42
recResetIOP(); recResetIOP();
}
s_pCurBlock = PSX_GETBLOCK(startpc); s_pCurBlock = PSX_GETBLOCK(startpc);
if( s_pCurBlock->GetFnptr() != (uptr)iopJITCompile ) { if( s_pCurBlock->GetFnptr() != (uptr)iopJITCompile ) {

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@ -81,7 +81,7 @@ void SysMessage(char *fmt, ...)
void USBconfigure() void USBconfigure()
{ {
char *file; char *file;
getcwd(file, ARRAYSIZE(file)); getcwd(file, ArraySize(file));
chdir("plugins"); chdir("plugins");
ExecCfg("configure"); ExecCfg("configure");
chdir(file); chdir(file);
@ -90,7 +90,7 @@ void USBconfigure()
void USBabout() void USBabout()
{ {
char *file; char *file;
getcwd(file, ARRAYSIZE(file)); getcwd(file, ArraySize(file));
chdir("plugins"); chdir("plugins");
ExecCfg("about"); ExecCfg("about");
chdir(file); chdir(file);