GSdx: Quick sanity check before creating a SDL window.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4558 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
arcum42 2011-04-09 06:28:28 +00:00
parent 5d200881a4
commit 378a92b4c6
1 changed files with 6 additions and 1 deletions

View File

@ -327,7 +327,7 @@ GSWnd::~GSWnd()
// Actually the destructor is not called when there is a GSclose or GSshutdown
// The window still need to be closed
void GSWnd::Detach()
void GSWnd::Detach()
{
if(m_window != NULL)
{
@ -345,6 +345,11 @@ bool GSWnd::Create(const string& title, int w, int h)
h = theApp.GetConfig("ModeHeight", 480);
}
#ifdef _LINUX
// Sanity check; if there aren't any video displays available, we can't create a window.
if (SDL_GetNumVideoDisplays() <= 0) return false;
#endif
m_window = SDL_CreateWindow(title.c_str(), 100, 100, w, h, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
return true;