mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Quick sanity check before creating a SDL window.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4558 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -327,7 +327,7 @@ GSWnd::~GSWnd()
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// Actually the destructor is not called when there is a GSclose or GSshutdown
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// Actually the destructor is not called when there is a GSclose or GSshutdown
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// The window still need to be closed
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// The window still need to be closed
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void GSWnd::Detach()
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void GSWnd::Detach()
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{
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{
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if(m_window != NULL)
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if(m_window != NULL)
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{
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{
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@ -345,6 +345,11 @@ bool GSWnd::Create(const string& title, int w, int h)
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h = theApp.GetConfig("ModeHeight", 480);
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h = theApp.GetConfig("ModeHeight", 480);
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}
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}
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#ifdef _LINUX
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// Sanity check; if there aren't any video displays available, we can't create a window.
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if (SDL_GetNumVideoDisplays() <= 0) return false;
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#endif
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m_window = SDL_CreateWindow(title.c_str(), 100, 100, w, h, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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m_window = SDL_CreateWindow(title.c_str(), 100, 100, w, h, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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return true;
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return true;
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