mirror of https://github.com/PCSX2/pcsx2.git
gsdx: add a small comment to ease code reading
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@ -380,7 +380,7 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, int
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{
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dst->m_texture->SetScale(GSVector2((float)multiplier, (float)multiplier));
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}
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else
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else // Custom resolution hack
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{
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GSVector4i fr = m_renderer->GetFrameRect();
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