mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: brain hang in the middle of the line
Only impact if bilinear is forced
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@ -829,7 +829,7 @@ void GSRendererOGL::EmulateTextureSampler(const GSTextureCache::Source* tex)
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bilinear &= m_vt.IsLinear();
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bilinear &= m_vt.IsLinear();
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} else if (psm.depth) {
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} else if (psm.depth) {
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// Use Integral scaling
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// Use Integral scaling
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m_ps_sel.depth_fmt = (tex->m_texture->GetType() != GSTexture::DepthStencil) ? 3 :
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m_ps_sel.depth_fmt = 3;
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// Don't force interpolation on depth format
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// Don't force interpolation on depth format
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bilinear &= m_vt.IsLinear();
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bilinear &= m_vt.IsLinear();
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