mirror of https://github.com/PCSX2/pcsx2.git
GregMiscellaneous: zzogl-pg:
* Remove support of 16bits pixel. Very slow and same quality that 8 bits. * Fix a compilation error on debug... git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3778 96395faa-99c1-11dd-bbfe-3dabce05a288
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337e573c35
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@ -243,8 +243,6 @@ void TransferLocalHost16SZ(void* pbyMem, u32 nQWordSize) {FUNCLOG}
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void fill_block(BLOCK b, vector<char>& vBlockData, vector<char>& vBilinearData, int floatfmt)
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{
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assert( sizeof(b.pageTable) == b.width * b.height * sizeof(b.pageTable[0][0]) );
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float* psrcf = (float*)&vBlockData[0] + b.ox + b.oy * BLOCK_TEXWIDTH;
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u16* psrcw = NULL;
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if (!floatfmt)
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@ -170,41 +170,49 @@ struct BLOCK
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{
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switch (psm) {
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case PSMCT32:
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assert( sizeof(g_pageTable32) == width * height * sizeof(g_pageTable32[0][0]) );
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pageTable = &g_pageTable32[0][0];
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blockTable = &g_blockTable32[0][0];
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columnTable = &g_columnTable32[0][0];
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break;
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case PSMT32Z:
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assert( sizeof(g_pageTable32Z) == width * height * sizeof(g_pageTable32Z[0][0]) );
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pageTable = &g_pageTable32Z[0][0];
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blockTable = &g_blockTable32Z[0][0];
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columnTable = &g_columnTable32[0][0];
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break;
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case PSMCT16:
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assert( sizeof(g_pageTable16) == width * height * sizeof(g_pageTable16[0][0]) );
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pageTable = &g_pageTable16[0][0];
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blockTable = &g_blockTable16[0][0];
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columnTable = &g_columnTable16[0][0];
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break;
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case PSMCT16S:
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assert( sizeof(g_pageTable16S) == width * height * sizeof(g_pageTable16S[0][0]) );
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pageTable = &g_pageTable16S[0][0];
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blockTable = &g_blockTable16S[0][0];
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columnTable = &g_columnTable16[0][0];
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break;
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case PSMT16Z:
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assert( sizeof(g_pageTable16Z) == width * height * sizeof(g_pageTable16Z[0][0]) );
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pageTable = &g_pageTable16Z[0][0];
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blockTable = &g_blockTable16Z[0][0];
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columnTable = &g_columnTable16[0][0];
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break;
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case PSMT16SZ:
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assert( sizeof(g_pageTable16SZ) == width * height * sizeof(g_pageTable16SZ[0][0]) );
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pageTable = &g_pageTable16SZ[0][0];
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blockTable = &g_blockTable16SZ[0][0];
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columnTable = &g_columnTable16[0][0];
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break;
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case PSMT8:
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assert( sizeof(g_pageTable8) == width * height * sizeof(g_pageTable8[0][0]) );
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pageTable = &g_pageTable8[0][0];
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blockTable = &g_blockTable8[0][0];
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columnTable = &g_columnTable8[0][0];
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break;
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case PSMT4:
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assert( sizeof(g_pageTable4) == width * height * sizeof(g_pageTable4[0][0]) );
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pageTable = &g_pageTable4[0][0];
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blockTable = &g_blockTable4[0][0];
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columnTable = &g_columnTable4[0][0];
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@ -75,8 +75,6 @@ map<string, GLbyte> mapGLExtensions;
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namespace ZeroGS
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{
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RenderFormatType g_RenderFormatType = RFT_float16;
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extern void KickPoint();
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extern void KickLine();
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extern void KickTriangle();
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@ -271,19 +269,6 @@ inline void ZeroGS::CreateOtherCheck()
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if (Max_Texture_Size_NV < 1024)
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ZZLog::Error_Log("Could not properly make bitmasks, so some textures will be missed.");
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/* Zeydlitz: we don't support 128-bit targets yet. they are slow and weirdo
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if( conf.settings() & GAME_32BITTARGS ) {
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g_RenderFormatType = RFT_byte8;
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ZZLog::Error_Log("Setting 32 bit render target.");
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}
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else {
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if( !IsGLExt("GL_NV_float_buffer") && !IsGLExt("GL_ARB_color_buffer_float") && !IsGLExt("ATI_pixel_format_float") ) {
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ZZLog::Error_Log("******\nZZogl: GS WARNING: Floating point render targets not supported, switching to 32bit\nZZogl: *********");
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g_RenderFormatType = RFT_byte8;
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}
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}*/
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g_RenderFormatType = RFT_byte8;
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#ifdef _WIN32
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if (IsGLExt("WGL_EXT_swap_control") || IsGLExt("EXT_swap_control"))
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wglSwapIntervalEXT(0);
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@ -470,8 +455,6 @@ bool ZeroGS::Create(int _width, int _height)
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Destroy(1);
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GSStateReset();
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g_RenderFormatType = RFT_float16;
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if (!Create_Window(_width, _height)) return false;
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if (!CreateFillExtensionsMap()) return false;
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if (!CreateImportantCheck()) return false;
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@ -207,8 +207,6 @@ int icurctx = -1;
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extern CRangeManager s_RangeMngr; // manages overwritten memory // zz
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void FlushTransferRanges(const tex0Info* ptex); //zz
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RenderFormatType GetRenderFormat() { return g_RenderFormatType; } //zz
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// use to update the state
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void SetTexVariables(int context, FRAGMENTSHADER* pfragment); // zz
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void SetTexInt(int context, FRAGMENTSHADER* pfragment, int settexint); // zz
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@ -1468,66 +1466,6 @@ inline void AlphaSaveTarget(VB& curvb)
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#endif
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}
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inline void AlphaColorClamping(VB& curvb, const pixTest curtest)
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{
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// clamp the final colors, when enabled ffx2 credits mess up
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//if (gs.colclamp) ZZLog::Error_Log("ColClamp!");
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if ((curvb.curprim.abe && bAlphaClamping) && (GetRenderFormat() != RFT_byte8) && !(conf.settings().no_color_clamp)) // if !colclamp, skip
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{
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//ZZLog::Error_Log("Clamped.");
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ResetAlphaVariables();
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// if processing the clamping case, make sure can write to the front buffer
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glDisable(GL_STENCIL_TEST);
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glEnable(GL_BLEND);
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_DEPTH_TEST);
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glDepthMask(0);
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glColorMask(1, 1, 1, 0);
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if (s_bWriteDepth) ResetRenderTarget(1);
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SetShaderCaller("AlphaColorClamping");
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ZZshSetPixelShader(ppsOne.prog);
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GL_BLEND_RGB(GL_ONE, GL_ONE);
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float f;
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if (bAlphaClamping & 1) // min
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{
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f = 0;
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ZZshSetParameter4fv(ppsOne.sOneColor, &f, "g_fOneColor");
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GL_BLENDEQ_RGB(GL_MAX_EXT);
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Draw(curvb);
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}
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// bios shows white screen
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if (bAlphaClamping & 2) // max
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{
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f = 1;
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ZZshSetParameter4fv(ppsOne.sOneColor, &f, "g_fOneColor");
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GL_BLENDEQ_RGB(GL_MIN_EXT);
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Draw(curvb);
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}
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if (!curvb.zbuf.zmsk)
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{
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glDepthMask(1);
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if (s_bWriteDepth)
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{
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assert(curvb.pdepth != NULL);
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curvb.pdepth->SetRenderTarget(1);
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}
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}
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if (curvb.test.ate && USEALPHATESTING) glEnable(GL_ALPHA_TEST);
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GL_ZTEST(curtest.zte);
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}
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}
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inline void FlushUndoFiter(u32 dwFilterOpts)
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{
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if (dwFilterOpts)
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@ -1585,7 +1523,6 @@ void ZeroGS::Flush(int context)
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GL_REPORT_ERRORD();
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AlphaColorClamping(curvb, curtest);
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FlushUndoFiter(dwFilterOpts);
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ppf += curvb.nCount + 0x100000;
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@ -61,7 +61,7 @@ u32 TEXDESTROY_THRESH = 16;
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// memory size for one row of texture. It depends on width of texture and number of bytes
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// per pixel
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inline u32 Pitch(int fbw) { return (RW(fbw) * (GetRenderFormat() == RFT_float16 ? 8 : 4)) ; }
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inline u32 Pitch(int fbw) { return (RW(fbw) * 4) ; }
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// memory size of whole texture. It is number of rows multiplied by memory size of row
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inline u32 Tex_Memory_Size(int fbw, int fbh) { return (RH(fbh) * Pitch(fbw)); }
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@ -94,8 +94,7 @@ inline bool ZeroGS::CRenderTarget::InitialiseDefaultTexture(u32 *ptr_p, int fbw,
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glBindTexture(GL_TEXTURE_RECTANGLE_NV, *ptr_p);
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// initialize to default
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GLenum texType = (GetRenderFormat() == RFT_float16) ? GL_FLOAT : GL_UNSIGNED_BYTE;
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TextureRect(GetRenderTargetFormat(), fbw, fbh, GL_RGBA, texType, NULL);
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TextureRect(4, fbw, fbh, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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setRectWrap(GL_CLAMP);
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setRectFilters(GL_LINEAR);
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@ -3006,8 +3005,6 @@ void _Resolve(const void* psrc, int fbp, int fbw, int fbh, int psm, u32 fbm, boo
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// note that fbp is always aligned on page boundaries
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GetRectMemAddress(start, end, psm, 0, 0, fbw, fbh, fbp, fbw);
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if (GetRenderFormat() == RFT_byte8)
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{
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// start the conversion process A8R8G8B8 -> psm
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switch (psm)
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{
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@ -3040,39 +3037,6 @@ void _Resolve(const void* psrc, int fbp, int fbw, int fbh, int psm, u32 fbm, boo
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Resolve_32_Bit<u16, u32, dummy_return >(psrc, fbp, fbw, fbh, PSMT16SZ, fbm);
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break;
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}
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}
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else // float16
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{
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switch (psm)
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{
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case PSMCT32:
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case PSMCT24:
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RESOLVE_32_BIT(32, u32, Vector_16F, Float16ToARGB);
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break;
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case PSMCT16:
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RESOLVE_32_BIT(16, u16, Vector_16F, Float16ToARGB16);
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break;
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case PSMCT16S:
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RESOLVE_32_BIT(16S, u16, Vector_16F, Float16ToARGB16);
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break;
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case PSMT32Z:
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case PSMT24Z:
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RESOLVE_32_BIT(32Z, u32, Vector_16F, Float16ToARGB_Z);
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break;
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case PSMT16Z:
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RESOLVE_32_BIT(16Z, u16, Vector_16F, Float16ToARGB16_Z);
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break;
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case PSMT16SZ:
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RESOLVE_32_BIT(16SZ, u16, Vector_16F, Float16ToARGB16_Z);
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break;
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}
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}
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g_MemTargs.ClearRange(start, end);
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@ -100,7 +100,6 @@ Vector g_vdepth, vlogz;
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// Vector g_vdepth = Vector( 65536.0f*65536.0f, 256.0f*65536.0f, 65536.0f, 256.0f);
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extern CRangeManager s_RangeMngr; // manages overwritten memory
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GLenum GetRenderTargetFormat() { return GetRenderFormat() == RFT_byte8 ? 4 : g_internalRGBAFloat16Fmt; }
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// returns the first and last addresses aligned to a page that cover
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void GetRectMemAddress(int& start, int& end, int psm, int x, int y, int w, int h, int bp, int bw);
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@ -412,7 +412,6 @@ extern float fiTexWidth[2], fiTexHeight[2]; // current tex width and height
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extern vector<GLuint> g_vboBuffers; // VBOs for all drawing commands
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extern GLuint vboRect;
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extern int g_nCurVBOIndex;
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extern RenderFormatType g_RenderFormatType;
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void AddMessage(const char* pstr, u32 ms = 5000);
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void DrawText(const char* pstr, int left, int top, u32 color);
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@ -476,8 +475,6 @@ bool CheckChangeInClut(u32 highdword, u32 psm); // returns true if clut will cha
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// call to load CLUT data (depending on CLD)
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void texClutWrite(int ctx);
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RenderFormatType GetRenderFormat();
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GLenum GetRenderTargetFormat();
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int Save(s8* pbydata);
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bool Load(s8* pbydata);
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