GSdx: CRC Hacks: Yakuza 1/2 - remove blur.

Reminder: See r4894 if you wish to disable specific CRC hacks.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4912 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
avihal 2011-09-06 01:22:40 +00:00
parent 4e762692da
commit 337153c9a6
3 changed files with 60 additions and 1 deletions

View File

@ -317,6 +317,12 @@ CRC::Game CRC::m_games[] =
{0x519E816B, Kunoichi, US, 0}, //Nightshade
{0x3FB419FD, Kunoichi, JP, 0},
{0x3B470BBD, Kunoichi, EU, 0},
{0XD3F182A3, Yakuza, EU, 0},
{0x6F9F99F8, Yakuza, EU, 0},
{0x388F687B, Yakuza, US, 0},
{0xA60C2E65, Yakuza2, EU, 0},
{0x800E3E5A, Yakuza2, EU, 0},
{0x97E9C87E, Yakuza2, US, 0},
};
hash_map<uint32, CRC::Game*> CRC::m_map;

View File

@ -123,6 +123,9 @@ public:
TalesOfLegendia,
NanoBreaker,
Kunoichi,
Yakuza,
Yakuza2,
TitleCount,
};

View File

@ -3133,6 +3133,54 @@ bool GSC_Kunoichi(const GSFrameInfo& fi, int& skip)
return true;
}
bool GSC_Yakuza(const GSFrameInfo& fi, int& skip)
{
if(1
&& !skip
&& !fi.TME
&& (0
|| fi.FBP == 0x1c20 && fi.TBP0 == 0xe00 //ntsc (EU and US DVDs)
|| fi.FBP == 0x1e20 && fi.TBP0 == 0x1000 //pal1
|| fi.FBP == 0x1620 && fi.TBP0 == 0x800 //pal2
)
&& fi.TPSM == PSM_PSMZ24
&& fi.FPSM == PSM_PSMCT32
/*
&& fi.FBMSK ==0xffffff
&& fi.TZTST
&& !GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)
*/
)
{
skip=17;
}
return true;
}
bool GSC_Yakuza2(const GSFrameInfo& fi, int& skip)
{
if(1
&& !skip
&& !fi.TME
&& (0
|| fi.FBP == 0x1c20 && fi.TBP0 == 0xe00 //ntsc (EU DVD)
|| fi.FBP == 0x1e20 && fi.TBP0 == 0x1000 //pal1
|| fi.FBP == 0x1620 && fi.TBP0 == 0x800 //pal2
)
&& fi.TPSM == PSM_PSMZ24
&& fi.FPSM == PSM_PSMCT32
/*
&& fi.FBMSK ==0xffffff
&& fi.TZTST
&& !GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)
*/
)
{
skip=17;
}
return true;
}
bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw)
{
@ -3223,6 +3271,8 @@ bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw)
map[CRC::TalesOfLegendia] = GSC_TalesOfLegendia;
map[CRC::NanoBreaker] = GSC_NanoBreaker;
map[CRC::Kunoichi] = GSC_Kunoichi;
map[CRC::Yakuza] = GSC_Yakuza;
map[CRC::Yakuza2] = GSC_Yakuza2;
}
// TODO: just set gsc in SetGameCRC once