mirror of https://github.com/PCSX2/pcsx2.git
GS: Remove GSDeviceNull
It hasn't been used in a while, we just use a normal device and null renderer instead.
This commit is contained in:
parent
280a41806f
commit
3346349bba
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@ -518,9 +518,7 @@ set(pcsx2GSSources
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GS/Renderers/Common/GSRenderer.cpp
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GS/Renderers/Common/GSRenderer.cpp
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GS/Renderers/Common/GSTexture.cpp
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GS/Renderers/Common/GSTexture.cpp
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GS/Renderers/Common/GSVertexTrace.cpp
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GS/Renderers/Common/GSVertexTrace.cpp
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GS/Renderers/Null/GSDeviceNull.cpp
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GS/Renderers/Null/GSRendererNull.cpp
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GS/Renderers/Null/GSRendererNull.cpp
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GS/Renderers/Null/GSTextureNull.cpp
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GS/Renderers/HW/GSHwHack.cpp
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GS/Renderers/HW/GSHwHack.cpp
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GS/Renderers/HW/GSRendererHW.cpp
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GS/Renderers/HW/GSRendererHW.cpp
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GS/Renderers/HW/GSTextureCache.cpp
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GS/Renderers/HW/GSTextureCache.cpp
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@ -572,9 +570,7 @@ set(pcsx2GSHeaders
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GS/Renderers/Common/GSVertex.h
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GS/Renderers/Common/GSVertex.h
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GS/Renderers/Common/GSVertexList.h
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GS/Renderers/Common/GSVertexList.h
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GS/Renderers/Common/GSVertexTrace.h
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GS/Renderers/Common/GSVertexTrace.h
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GS/Renderers/Null/GSDeviceNull.h
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GS/Renderers/Null/GSRendererNull.h
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GS/Renderers/Null/GSRendererNull.h
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GS/Renderers/Null/GSTextureNull.h
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GS/Renderers/HW/GSHwHack.h
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GS/Renderers/HW/GSHwHack.h
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GS/Renderers/HW/GSRendererHW.h
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GS/Renderers/HW/GSRendererHW.h
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GS/Renderers/HW/GSTextureCache.h
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GS/Renderers/HW/GSTextureCache.h
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@ -21,7 +21,6 @@
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#include "GSUtil.h"
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#include "GSUtil.h"
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#include "GSExtra.h"
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#include "GSExtra.h"
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#include "Renderers/Null/GSRendererNull.h"
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#include "Renderers/Null/GSRendererNull.h"
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#include "Renderers/Null/GSDeviceNull.h"
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#include "Renderers/HW/GSRendererHW.h"
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#include "Renderers/HW/GSRendererHW.h"
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#include "Renderers/HW/GSTextureReplacements.h"
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#include "Renderers/HW/GSTextureReplacements.h"
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#include "GSLzma.h"
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#include "GSLzma.h"
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@ -1,22 +0,0 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "GSDeviceNull.h"
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GSTexture* GSDeviceNull::CreateSurface(GSTexture::Type type, int width, int height, int levels, GSTexture::Format format)
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{
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return new GSTextureNull(type, width, height, levels, format);
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}
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@ -1,32 +0,0 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "GS/Renderers/Common/GSDevice.h"
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#include "GSTextureNull.h"
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class GSDeviceNull : public GSDevice
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{
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private:
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GSTexture* CreateSurface(GSTexture::Type type, int width, int height, int levels, GSTexture::Format format);
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void DoMerge(GSTexture* sTex[3], GSVector4* sRect, GSTexture* dTex, GSVector4* dRect, const GSRegPMODE& PMODE, const GSRegEXTBUF& EXTBUF, const GSVector4& c, const bool linear) {}
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void DoInterlace(GSTexture* sTex, GSTexture* dTex, int shader, bool linear, float yoffset = 0, int bufIdx = 0) {}
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u16 ConvertBlendEnum(u16 generic) { return 0xFFFF; }
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public:
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GSDeviceNull() {}
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};
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@ -1,42 +0,0 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "GSTextureNull.h"
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GSTextureNull::GSTextureNull()
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{
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memset(&m_desc, 0, sizeof(m_desc));
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}
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GSTextureNull::GSTextureNull(Type type, int w, int h, int levels, GSTexture::Format format)
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{
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m_desc.type = type;
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m_desc.w = w;
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m_desc.h = h;
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m_desc.levels = levels;
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m_desc.format = format;
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}
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void GSTextureNull::Swap(GSTexture* tex)
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{
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GSTexture::Swap(tex);
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std::swap(m_desc, static_cast<GSTextureNull*>(tex)->m_desc);
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}
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void* GSTextureNull::GetNativeHandle() const
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{
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return nullptr;
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}
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@ -1,42 +0,0 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "GS/Renderers/Common/GSTexture.h"
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class GSTextureNull final : public GSTexture
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{
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struct
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{
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Type type;
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Format format;
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int w, h, levels;
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} m_desc;
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public:
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GSTextureNull();
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GSTextureNull(Type type, int w, int h, int levels, Format format);
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Type GetType() const { return m_desc.type; }
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Format GetFormat() const { return m_desc.format; }
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bool Update(const GSVector4i& r, const void* data, int pitch, int layer = 0) override { return true; }
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bool Map(GSMap& m, const GSVector4i* r = NULL, int layer = 0) override { return false; }
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void Unmap() override {}
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bool Save(const std::string& fn) override { return false; }
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void Swap(GSTexture* tex) override;
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void* GetNativeHandle() const override;
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};
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@ -285,7 +285,6 @@
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<ClCompile Include="GS\GSCrc.cpp" />
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<ClCompile Include="GS\GSCrc.cpp" />
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<ClCompile Include="GS\Renderers\Common\GSDevice.cpp" />
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<ClCompile Include="GS\Renderers\Common\GSDevice.cpp" />
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<ClCompile Include="GS\Renderers\DX11\GSDevice11.cpp" />
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<ClCompile Include="GS\Renderers\DX11\GSDevice11.cpp" />
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<ClCompile Include="GS\Renderers\Null\GSDeviceNull.cpp" />
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<ClCompile Include="GS\Renderers\OpenGL\GSDeviceOGL.cpp" />
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<ClCompile Include="GS\Renderers\OpenGL\GSDeviceOGL.cpp" />
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<ClCompile Include="GS\Renderers\Common\GSDirtyRect.cpp" />
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<ClCompile Include="GS\Renderers\Common\GSDirtyRect.cpp" />
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<ClCompile Include="GS\GSDrawingContext.cpp" />
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<ClCompile Include="GS\GSDrawingContext.cpp" />
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@ -318,7 +317,6 @@
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<ClCompile Include="GS\Renderers\HW\GSTextureCache.cpp" />
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<ClCompile Include="GS\Renderers\HW\GSTextureCache.cpp" />
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<ClCompile Include="GS\Renderers\SW\GSTextureCacheSW.cpp" />
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<ClCompile Include="GS\Renderers\SW\GSTextureCacheSW.cpp" />
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<ClCompile Include="GS\Renderers\DX11\GSTextureFX11.cpp" />
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<ClCompile Include="GS\Renderers\DX11\GSTextureFX11.cpp" />
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<ClCompile Include="GS\Renderers\Null\GSTextureNull.cpp" />
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<ClCompile Include="GS\Renderers\SW\GSTextureSW.cpp" />
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<ClCompile Include="GS\Renderers\SW\GSTextureSW.cpp" />
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<ClCompile Include="GS\GSUtil.cpp" />
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<ClCompile Include="GS\GSUtil.cpp" />
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<ClCompile Include="GS\GSVector.cpp" />
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<ClCompile Include="GS\GSVector.cpp" />
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@ -624,7 +622,6 @@
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<ClInclude Include="GS\GSCrc.h" />
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<ClInclude Include="GS\GSCrc.h" />
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<ClInclude Include="GS\Renderers\Common\GSDevice.h" />
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<ClInclude Include="GS\Renderers\Common\GSDevice.h" />
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<ClInclude Include="GS\Renderers\DX11\GSDevice11.h" />
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<ClInclude Include="GS\Renderers\DX11\GSDevice11.h" />
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<ClInclude Include="GS\Renderers\Null\GSDeviceNull.h" />
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<ClInclude Include="GS\Renderers\OpenGL\GSDeviceOGL.h" />
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<ClInclude Include="GS\Renderers\OpenGL\GSDeviceOGL.h" />
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<ClInclude Include="GS\Renderers\Common\GSDirtyRect.h" />
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<ClInclude Include="GS\Renderers\Common\GSDirtyRect.h" />
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<ClInclude Include="GS\GSDrawingContext.h" />
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<ClInclude Include="GS\GSDrawingContext.h" />
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@ -656,7 +653,6 @@
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<ClInclude Include="GS\Renderers\OpenGL\GSTextureOGL.h" />
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<ClInclude Include="GS\Renderers\OpenGL\GSTextureOGL.h" />
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<ClInclude Include="GS\Renderers\HW\GSTextureCache.h" />
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<ClInclude Include="GS\Renderers\HW\GSTextureCache.h" />
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<ClInclude Include="GS\Renderers\SW\GSTextureCacheSW.h" />
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<ClInclude Include="GS\Renderers\SW\GSTextureCacheSW.h" />
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<ClInclude Include="GS\Renderers\Null\GSTextureNull.h" />
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<ClInclude Include="GS\Renderers\SW\GSTextureSW.h" />
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<ClInclude Include="GS\Renderers\SW\GSTextureSW.h" />
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<ClInclude Include="GS\GSThread.h" />
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<ClInclude Include="GS\GSThread.h" />
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<ClInclude Include="GS\GSThread_CXX11.h" />
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<ClInclude Include="GS\GSThread_CXX11.h" />
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@ -1100,15 +1100,9 @@
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<ClCompile Include="GS\Renderers\SW\GSRasterizer.cpp">
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<ClCompile Include="GS\Renderers\SW\GSRasterizer.cpp">
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<Filter>System\Ps2\GS\Renderers\Software</Filter>
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<Filter>System\Ps2\GS\Renderers\Software</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="GS\Renderers\Null\GSDeviceNull.cpp">
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<Filter>System\Ps2\GS\Renderers\Null</Filter>
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</ClCompile>
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<ClCompile Include="GS\Renderers\Null\GSRendererNull.cpp">
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<ClCompile Include="GS\Renderers\Null\GSRendererNull.cpp">
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<Filter>System\Ps2\GS\Renderers\Null</Filter>
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<Filter>System\Ps2\GS\Renderers\Null</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="GS\Renderers\Null\GSTextureNull.cpp">
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<Filter>System\Ps2\GS\Renderers\Null</Filter>
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</ClCompile>
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<ClCompile Include="GS\Renderers\HW\GSRendererHW.cpp">
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<ClCompile Include="GS\Renderers\HW\GSRendererHW.cpp">
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<Filter>System\Ps2\GS\Renderers\Hardware</Filter>
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<Filter>System\Ps2\GS\Renderers\Hardware</Filter>
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</ClCompile>
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</ClCompile>
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@ -2026,15 +2020,9 @@
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<ClInclude Include="GS\Renderers\SW\GSRasterizer.h">
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<ClInclude Include="GS\Renderers\SW\GSRasterizer.h">
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<Filter>System\Ps2\GS\Renderers\Software</Filter>
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<Filter>System\Ps2\GS\Renderers\Software</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="GS\Renderers\Null\GSDeviceNull.h">
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<Filter>System\Ps2\GS\Renderers\Null</Filter>
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</ClInclude>
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<ClInclude Include="GS\Renderers\Null\GSRendererNull.h">
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<ClInclude Include="GS\Renderers\Null\GSRendererNull.h">
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<Filter>System\Ps2\GS\Renderers\Null</Filter>
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<Filter>System\Ps2\GS\Renderers\Null</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="GS\Renderers\Null\GSTextureNull.h">
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<Filter>System\Ps2\GS\Renderers\Null</Filter>
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</ClInclude>
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<ClInclude Include="GS\Renderers\HW\GSRendererHW.h">
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<ClInclude Include="GS\Renderers\HW\GSRendererHW.h">
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<Filter>System\Ps2\GS\Renderers\Hardware</Filter>
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<Filter>System\Ps2\GS\Renderers\Hardware</Filter>
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</ClInclude>
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</ClInclude>
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