diff --git a/common/Vulkan/Context.cpp b/common/Vulkan/Context.cpp index 95f061838e..15b82eca45 100644 --- a/common/Vulkan/Context.cpp +++ b/common/Vulkan/Context.cpp @@ -486,6 +486,7 @@ namespace Vulkan m_device_features.largePoints = available_features.largePoints; m_device_features.wideLines = available_features.wideLines; m_device_features.fragmentStoresAndAtomics = available_features.fragmentStoresAndAtomics; + m_device_features.textureCompressionBC = available_features.textureCompressionBC; return true; } diff --git a/pcsx2/GS/Renderers/Common/GSDevice.h b/pcsx2/GS/Renderers/Common/GSDevice.h index 2296ea68a7..7b3c48cc32 100644 --- a/pcsx2/GS/Renderers/Common/GSDevice.h +++ b/pcsx2/GS/Renderers/Common/GSDevice.h @@ -542,6 +542,8 @@ public: bool point_expand : 1; ///< Supports point expansion in hardware without using geometry shaders. bool line_expand : 1; ///< Supports line expansion in hardware without using geometry shaders. bool prefer_new_textures : 1; ///< Allocate textures up to the pool size before reusing them, to avoid render pass restarts. + bool dxt_textures : 1; ///< Supports DXTn texture compression, i.e. S3TC and BC1-3. + bool bptc_textures : 1; ///< Supports BC6/7 texture compression. FeatureSupport() { memset(this, 0, sizeof(*this)); diff --git a/pcsx2/GS/Renderers/Common/GSTexture.cpp b/pcsx2/GS/Renderers/Common/GSTexture.cpp index ecb099a3ac..26841864e9 100644 --- a/pcsx2/GS/Renderers/Common/GSTexture.cpp +++ b/pcsx2/GS/Renderers/Common/GSTexture.cpp @@ -59,7 +59,7 @@ bool GSTexture::Save(const std::string& fn) GSMap map; if (!g_gs_device->DownloadTexture(this, GSVector4i(0, 0, m_size.x, m_size.y), map)) { - Console.Error("(GSTextureVK) DownloadTexture() failed."); + Console.Error("(GSTexture) DownloadTexture() failed."); return false; } @@ -88,6 +88,47 @@ void GSTexture::Swap(GSTexture* tex) std::swap(OffsetHack_mody, tex->OffsetHack_mody); } +u32 GSTexture::GetCompressedBytesPerBlock() const +{ + static constexpr u32 bytes_per_block[] = { + 1, // Invalid + 4, // Color/RGBA8 + 16, // FloatColor/RGBA32F + 32, // DepthStencil + 1, // UNorm8/R8 + 2, // UInt16/R16UI + 4, // UInt32/R32UI + 4, // Int32/R32I + 8, // BC1 - 16 pixels in 64 bits + 16, // BC2 - 16 pixels in 128 bits + 16, // BC3 - 16 pixels in 128 bits + 16, // BC4 - 16 pixels in 128 bits + }; + + return bytes_per_block[static_cast(m_format)]; +} + +u32 GSTexture::GetCompressedBlockSize() const +{ + if (m_format >= Format::BC1 && m_format <= Format::BC7) + return 4; + else + return 1; +} + +u32 GSTexture::CalcUploadRowLengthFromPitch(u32 pitch) const +{ + const u32 block_size = GetCompressedBlockSize(); + const u32 bytes_per_block = GetCompressedBytesPerBlock(); + return ((pitch + (bytes_per_block - 1)) / bytes_per_block) * block_size; +} + +u32 GSTexture::CalcUploadSize(u32 height, u32 pitch) const +{ + const u32 block_size = GetCompressedBlockSize(); + return pitch * ((static_cast(height) + (block_size - 1)) / block_size); +} + void GSTexture::GenerateMipmapsIfNeeded() { if (!m_needs_mipmaps_generated || m_mipmap_levels <= 1) diff --git a/pcsx2/GS/Renderers/Common/GSTexture.h b/pcsx2/GS/Renderers/Common/GSTexture.h index 5137c8af67..80eb03cb81 100644 --- a/pcsx2/GS/Renderers/Common/GSTexture.h +++ b/pcsx2/GS/Renderers/Common/GSTexture.h @@ -47,6 +47,10 @@ public: UInt16, ///< UInt16 texture for reading back 16-bit depth UInt32, ///< UInt32 texture for reading back 24 and 32-bit depth Int32, ///< Int32 texture for date emulation + BC1, ///< BC1, aka DXT1 compressed texture for replacements + BC2, ///< BC2, aka DXT2/3 compressed texture for replacements + BC3, ///< BC3, aka DXT4/5 compressed texture for replacements + BC7, ///< BC7, aka BPTC compressed texture for replacements }; enum class State : u8 @@ -100,6 +104,12 @@ public: Type GetType() const { return m_type; } Format GetFormat() const { return m_format; } + bool IsCompressedFormat() const { return (m_format >= Format::BC1 && m_format <= Format::BC7); } + + u32 GetCompressedBytesPerBlock() const; + u32 GetCompressedBlockSize() const; + u32 CalcUploadRowLengthFromPitch(u32 pitch) const; + u32 CalcUploadSize(u32 height, u32 pitch) const; bool IsRenderTargetOrDepthStencil() const { diff --git a/pcsx2/GS/Renderers/DX11/GSDevice11.cpp b/pcsx2/GS/Renderers/DX11/GSDevice11.cpp index 28e8ce11a7..60cf069d93 100644 --- a/pcsx2/GS/Renderers/DX11/GSDevice11.cpp +++ b/pcsx2/GS/Renderers/DX11/GSDevice11.cpp @@ -28,6 +28,15 @@ #include #include +static bool SupportsTextureFormat(ID3D11Device* dev, DXGI_FORMAT format) +{ + UINT support; + if (FAILED(dev->CheckFormatSupport(DXGI_FORMAT_BC1_UNORM, &support))) + return false; + + return (support & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0; +} + GSDevice11::GSDevice11() { memset(&m_state, 0, sizeof(m_state)); @@ -42,6 +51,8 @@ GSDevice11::GSDevice11() m_features.point_expand = false; m_features.line_expand = false; m_features.prefer_new_textures = false; + m_features.dxt_textures = false; + m_features.bptc_textures = false; } bool GSDevice11::Create(HostDisplay* display) @@ -113,6 +124,8 @@ bool GSDevice11::Create(HostDisplay* display) m_features.broken_point_sampler = amd_vendor; } + SetFeatures(); + std::optional shader = Host::ReadResourceFileToString("shaders/dx11/tfx.fx"); if (!shader.has_value()) return false; @@ -324,6 +337,16 @@ bool GSDevice11::Create(HostDisplay* display) return true; } +void GSDevice11::SetFeatures() +{ + // Check all three formats, since the feature means any can be used. + m_features.dxt_textures = SupportsTextureFormat(m_dev.get(), DXGI_FORMAT_BC1_UNORM) && + SupportsTextureFormat(m_dev.get(), DXGI_FORMAT_BC2_UNORM) && + SupportsTextureFormat(m_dev.get(), DXGI_FORMAT_BC3_UNORM); + + m_features.bptc_textures = SupportsTextureFormat(m_dev.get(), DXGI_FORMAT_BC7_UNORM); +} + void GSDevice11::ResetAPIState() { // Clear out the GS, since the imgui draw doesn't get rid of it. @@ -433,6 +456,10 @@ GSTexture* GSDevice11::CreateSurface(GSTexture::Type type, int width, int height case GSTexture::Format::UInt16: dxformat = DXGI_FORMAT_R16_UINT; break; case GSTexture::Format::UInt32: dxformat = DXGI_FORMAT_R32_UINT; break; case GSTexture::Format::Int32: dxformat = DXGI_FORMAT_R32_SINT; break; + case GSTexture::Format::BC1: dxformat = DXGI_FORMAT_BC1_UNORM; break; + case GSTexture::Format::BC2: dxformat = DXGI_FORMAT_BC2_UNORM; break; + case GSTexture::Format::BC3: dxformat = DXGI_FORMAT_BC3_UNORM; break; + case GSTexture::Format::BC7: dxformat = DXGI_FORMAT_BC7_UNORM; break; case GSTexture::Format::Invalid: ASSERT(0); dxformat = DXGI_FORMAT_UNKNOWN; diff --git a/pcsx2/GS/Renderers/DX11/GSDevice11.h b/pcsx2/GS/Renderers/DX11/GSDevice11.h index 39dbba134d..c9b75e79f2 100644 --- a/pcsx2/GS/Renderers/DX11/GSDevice11.h +++ b/pcsx2/GS/Renderers/DX11/GSDevice11.h @@ -117,6 +117,8 @@ private: float m_hack_topleft_offset; int m_d3d_texsize; + void SetFeatures(); + GSTexture* CreateSurface(GSTexture::Type type, int width, int height, int levels, GSTexture::Format format) final; void DoMerge(GSTexture* sTex[3], GSVector4* sRect, GSTexture* dTex, GSVector4* dRect, const GSRegPMODE& PMODE, const GSRegEXTBUF& EXTBUF, const GSVector4& c) final; diff --git a/pcsx2/GS/Renderers/OpenGL/GLLoader.cpp b/pcsx2/GS/Renderers/OpenGL/GLLoader.cpp index 00db206f32..65b8c00c5d 100644 --- a/pcsx2/GS/Renderers/OpenGL/GLLoader.cpp +++ b/pcsx2/GS/Renderers/OpenGL/GLLoader.cpp @@ -83,6 +83,12 @@ namespace Emulate_DSA glTexSubImage2D(GL_TEXTURE_2D, level, xoffset, yoffset, width, height, format, type, pixels); } + void APIENTRY CompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) + { + BindTextureUnit(7, texture); + glCompressedTexSubImage2D(GL_TEXTURE_2D, level, xoffset, yoffset, width, height, format, imageSize, data); + } + void APIENTRY GetTexureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) { BindTextureUnit(7, texture); @@ -121,6 +127,7 @@ namespace Emulate_DSA glCreateTextures = CreateTexture; glTextureStorage2D = TextureStorage; glTextureSubImage2D = TextureSubImage; + glCompressedTextureSubImage2D = CompressedTextureSubImage; glGetTextureImage = GetTexureImage; glTextureParameteri = TextureParameteri; diff --git a/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp b/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp index 923ee196c7..e4ff33b4f8 100644 --- a/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp +++ b/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp @@ -232,6 +232,8 @@ bool GSDeviceOGL::Create(HostDisplay* display) m_features.texture_barrier = true; m_features.provoking_vertex_last = true; m_features.prefer_new_textures = false; + m_features.dxt_textures = GL_EXT_texture_compression_s3tc; + m_features.bptc_textures = GL_VERSION_4_2 || GL_ARB_texture_compression_bptc || GL_EXT_texture_compression_bptc; GLint point_range[2] = {}; GLint line_range[2] = {}; diff --git a/pcsx2/GS/Renderers/OpenGL/GSTextureOGL.cpp b/pcsx2/GS/Renderers/OpenGL/GSTextureOGL.cpp index 0d15c42b84..af97489d5a 100644 --- a/pcsx2/GS/Renderers/OpenGL/GSTextureOGL.cpp +++ b/pcsx2/GS/Renderers/OpenGL/GSTextureOGL.cpp @@ -240,6 +240,34 @@ GSTextureOGL::GSTextureOGL(Type type, int width, int height, int levels, Format m_int_shift = 3; // 4 bytes for depth + 4 bytes for stencil by texels break; + case Format::BC1: + gl_fmt = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; + m_int_format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; + m_int_type = GL_UNSIGNED_BYTE; + m_int_shift = 1; + break; + + case Format::BC2: + gl_fmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; + m_int_format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; + m_int_type = GL_UNSIGNED_BYTE; + m_int_shift = 1; + break; + + case Format::BC3: + gl_fmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; + m_int_format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; + m_int_type = GL_UNSIGNED_BYTE; + m_int_shift = 1; + break; + + case Format::BC7: + gl_fmt = GL_COMPRESSED_RGBA_BPTC_UNORM_ARB; + m_int_format = GL_COMPRESSED_RGBA_BPTC_UNORM_ARB; + m_int_type = GL_UNSIGNED_BYTE; + m_int_shift = 1; + break; + case Format::Invalid: m_int_format = 0; m_int_type = 0; @@ -286,6 +314,14 @@ GSTextureOGL::GSTextureOGL(Type type, int width, int height, int levels, Format SetGpuPageSize(GSVector2i(127, 127)); break; + case GSTexture::Format::BC1: + case GSTexture::Format::BC2: + case GSTexture::Format::BC3: + case GSTexture::Format::BC7: + m_sparse = false; + SetGpuPageSize(GSVector2i(127, 127)); + break; + case Format::Invalid: ASSERT(0); } @@ -399,7 +435,15 @@ bool GSTextureOGL::Update(const GSVector4i& r, const void* data, int pitch, int // Don't use PBOs for huge texture uploads, let the driver sort it out. // Otherwise we'll just be syncing, or worse, crashing because the PBO routine above isn't great. - if (map_size >= PboPool::m_seg_size) + if (IsCompressedFormat()) + { + const u32 row_length = CalcUploadRowLengthFromPitch(pitch); + const u32 upload_size = CalcUploadSize(r.height(), pitch); + glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length); + glCompressedTextureSubImage2D(m_texture_id, layer, r.x, r.y, r.width(), r.height(), m_int_format, upload_size, data); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + } + else if (map_size >= PboPool::m_seg_size) { glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch >> m_int_shift); glTextureSubImage2D(m_texture_id, layer, r.x, r.y, r.width(), r.height(), m_int_format, m_int_type, data); @@ -437,7 +481,7 @@ bool GSTextureOGL::Update(const GSVector4i& r, const void* data, int pitch, int bool GSTextureOGL::Map(GSMap& m, const GSVector4i* _r, int layer) { - if (layer >= m_mipmap_levels) + if (layer >= m_mipmap_levels || IsCompressedFormat()) return false; GSVector4i r = _r ? *_r : GSVector4i(0, 0, m_size.x, m_size.y); diff --git a/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp b/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp index 2083f4f09a..5d06ca3f26 100644 --- a/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp +++ b/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp @@ -280,6 +280,8 @@ bool GSDeviceVK::CheckFeatures() } } + m_features.dxt_textures = g_vulkan_context->GetDeviceFeatures().textureCompressionBC; + m_features.bptc_textures = g_vulkan_context->GetDeviceFeatures().textureCompressionBC; return true; } diff --git a/pcsx2/GS/Renderers/Vulkan/GSTextureVK.cpp b/pcsx2/GS/Renderers/Vulkan/GSTextureVK.cpp index 6403b65916..6a1aeda64f 100644 --- a/pcsx2/GS/Renderers/Vulkan/GSTextureVK.cpp +++ b/pcsx2/GS/Renderers/Vulkan/GSTextureVK.cpp @@ -132,7 +132,7 @@ std::unique_ptr GSTextureVK::Create(Type type, u32 width, u32 heigh VkFormat GSTextureVK::LookupNativeFormat(Format format) { - static constexpr std::array(GSTexture::Format::Int32) + 1> s_format_mapping = {{ + static constexpr std::array(GSTexture::Format::BC7) + 1> s_format_mapping = {{ VK_FORMAT_UNDEFINED, // Invalid VK_FORMAT_R8G8B8A8_UNORM, // Color VK_FORMAT_R32G32B32A32_SFLOAT, // FloatColor @@ -141,6 +141,10 @@ VkFormat GSTextureVK::LookupNativeFormat(Format format) VK_FORMAT_R16_UINT, // UInt16 VK_FORMAT_R32_UINT, // UInt32 VK_FORMAT_R32_SFLOAT, // Int32 + VK_FORMAT_BC1_RGBA_UNORM_BLOCK, // BC1 + VK_FORMAT_BC2_UNORM_BLOCK, // BC2 + VK_FORMAT_BC3_UNORM_BLOCK, // BC3 + VK_FORMAT_BC7_UNORM_BLOCK, // BC7 }}; @@ -201,8 +205,8 @@ bool GSTextureVK::Update(const GSVector4i& r, const void* data, int pitch, int l const u32 width = r.width(); const u32 height = r.height(); - const u32 row_length = static_cast(pitch) / Vulkan::Util::GetTexelSize(m_texture.GetFormat()); - const u32 required_size = static_cast(pitch) * height; + const u32 row_length = CalcUploadRowLengthFromPitch(pitch); + const u32 required_size = CalcUploadSize(height, pitch); // If the texture is larger than half our streaming buffer size, use a separate buffer. // Otherwise allocation will either fail, or require lots of cmdbuffer submissions. @@ -262,7 +266,7 @@ bool GSTextureVK::Update(const GSVector4i& r, const void* data, int pitch, int l bool GSTextureVK::Map(GSMap& m, const GSVector4i* r, int layer) { - if (layer >= m_mipmap_levels) + if (layer >= m_mipmap_levels || IsCompressedFormat()) return false; // map for writing