mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Force minimum blend for Gun
Forces high blending for Gun as it's required for the game to render correctly anyway.
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@ -20093,7 +20093,7 @@ SLES-53523:
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roundModes:
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vu1RoundMode: 0 # Fixes textures and crashes.
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gsHWFixes:
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recommendedBlendingLevel: 3 # Fixes broken light and shadow rendering.
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minimumBlendingLevel: 3 # Fixes broken light and shadow rendering.
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mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections.
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trilinearFiltering: 1
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textureInsideRT: 1 # Fixes rainbow artifacting around edges of screen.
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@ -20601,7 +20601,7 @@ SLES-53647:
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roundModes:
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vu1RoundMode: 0 # Fixes textures and crashes.
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gsHWFixes:
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recommendedBlendingLevel: 3 # Fixes broken light and shadow rendering.
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minimumBlendingLevel: 3 # Fixes broken light and shadow rendering.
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mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections.
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trilinearFiltering: 1
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textureInsideRT: 1 # Fixes rainbow artifacting around edges of screen.
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@ -52628,7 +52628,7 @@ SLUS-21139:
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roundModes:
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vu1RoundMode: 0 # Fixes textures and crashes.
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gsHWFixes:
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recommendedBlendingLevel: 3 # Fixes broken light and shadow rendering.
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minimumBlendingLevel: 3 # Fixes broken light and shadow rendering.
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mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections.
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trilinearFiltering: 1
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textureInsideRT: 1 # Fixes rainbow artifacting around edges of screen.
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