GameDB: Force minimum blend for Gun

Forces high blending for Gun as it's required for the game to render correctly anyway.
This commit is contained in:
JordanTheToaster 2023-10-15 01:09:58 +01:00 committed by refractionpcsx2
parent 1bc77620d9
commit 3270a38d69
1 changed files with 3 additions and 3 deletions

View File

@ -20093,7 +20093,7 @@ SLES-53523:
roundModes:
vu1RoundMode: 0 # Fixes textures and crashes.
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes broken light and shadow rendering.
minimumBlendingLevel: 3 # Fixes broken light and shadow rendering.
mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections.
trilinearFiltering: 1
textureInsideRT: 1 # Fixes rainbow artifacting around edges of screen.
@ -20601,7 +20601,7 @@ SLES-53647:
roundModes:
vu1RoundMode: 0 # Fixes textures and crashes.
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes broken light and shadow rendering.
minimumBlendingLevel: 3 # Fixes broken light and shadow rendering.
mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections.
trilinearFiltering: 1
textureInsideRT: 1 # Fixes rainbow artifacting around edges of screen.
@ -52628,7 +52628,7 @@ SLUS-21139:
roundModes:
vu1RoundMode: 0 # Fixes textures and crashes.
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes broken light and shadow rendering.
minimumBlendingLevel: 3 # Fixes broken light and shadow rendering.
mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections.
trilinearFiltering: 1
textureInsideRT: 1 # Fixes rainbow artifacting around edges of screen.