From 323ac81a7d327a24f1930faedddcf73656f2ba71 Mon Sep 17 00:00:00 2001 From: "sudonim1@gmail.com" Date: Sun, 17 Jun 2012 18:26:42 +0000 Subject: [PATCH] GSDX: use a GPU side palette for high byte indexed format copies from framebuffers again (including all the buggy cases because of the revert). I think this is how it used to be but I've lost track a little. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5303 96395faa-99c1-11dd-bbfe-3dabce05a288 --- plugins/GSdx/GSTextureCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/plugins/GSdx/GSTextureCache.cpp b/plugins/GSdx/GSTextureCache.cpp index c33506b46b..f2d8c3de36 100644 --- a/plugins/GSdx/GSTextureCache.cpp +++ b/plugins/GSdx/GSTextureCache.cpp @@ -706,7 +706,7 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con GSTexture* st = src->m_texture ? src->m_texture : dst->m_texture; GSTexture *dt = m_renderer->m_dev->CreateRenderTarget(w, h, false); - if (m_paltex && psm.pal > 0) + if (psm.pal > 0) src->m_palette = m_renderer->m_dev->CreateTexture(256, 1); if(!src->m_texture)