mirror of https://github.com/PCSX2/pcsx2.git
GS: Fix variable initializations.
Codacy Warning: Variable 'variable' is assigned in constructor body. Consider performing initialization in initialization list.
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@ -2423,13 +2423,12 @@ bool GSTextureCache::Source::ClutMatch(const PaletteKey& palette_key)
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GSTextureCache::Target::Target(const GIFRegTEX0& TEX0, const bool depth_supported, const int type)
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: m_type(type)
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, m_used(false)
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, m_valid(GSVector4i::zero())
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, m_depth_supported(depth_supported)
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{
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m_TEX0 = TEX0;
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m_32_bits_fmt |= (GSLocalMemory::m_psm[TEX0.PSM].trbpp != 16);
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m_dirty_alpha = GSLocalMemory::m_psm[TEX0.PSM].trbpp != 24;
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m_valid = GSVector4i::zero();
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}
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void GSTextureCache::Target::Update()
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@ -135,15 +135,14 @@ void GSTextureCacheSW::IncAge()
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//
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GSTextureCacheSW::Texture::Texture(u32 tw0, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA)
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: m_buff(NULL)
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: m_TEX0(TEX0)
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, m_TEXA(TEXA)
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, m_buff(NULL)
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, m_tw(tw0)
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, m_age(0)
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, m_complete(false)
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, m_p2t(NULL)
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{
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m_TEX0 = TEX0;
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m_TEXA = TEXA;
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if (m_tw == 0)
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{
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m_tw = std::max<int>(m_TEX0.TW, GSLocalMemory::m_psm[m_TEX0.PSM].pal == 0 ? 3 : 5); // makes one row 32 bytes at least, matches the smallest block size that is allocated for m_buff
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