mirror of https://github.com/PCSX2/pcsx2.git
GSDX-TextureCache: Don't allow RT size below default value
Fixes upscaling issues on Burnout dominator where setting custom resolution of 640x448 looks way worse than the native resolution.
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@ -114,7 +114,8 @@ void GSRendererHW::SetScaling()
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ratio = round(ratio + buffer_scale_offset);
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m_tc->RemovePartial();
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m_height = crtc_size.y * ratio;
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m_width = max(m_width, 1280);
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m_height = max(static_cast<int>(crtc_size.y * ratio) , 1024);
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}
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}
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