Merge pull request #1579 from PCSX2/gsdx-generic-double-half-clear

Gsdx generic double half clear
This commit is contained in:
Gregory Hainaut 2016-09-25 10:09:24 +02:00 committed by GitHub
commit 307c4a22ed
5 changed files with 32 additions and 165 deletions

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@ -307,8 +307,6 @@ CRC::Game CRC::m_games[] =
{0x37CD4279, LordOfTheRingsThirdAge, KO, 0}, {0x37CD4279, LordOfTheRingsThirdAge, KO, 0},
{0xE169BAF8, RedDeadRevolver, US, 0}, {0xE169BAF8, RedDeadRevolver, US, 0},
{0xE2E67E23, RedDeadRevolver, EU, 0}, {0xE2E67E23, RedDeadRevolver, EU, 0},
{0xEDDD6573, SpidermanWoS, US, 0}, //Web of Shadows
{0xF14C1D82, SpidermanWoS, EU, 0},
{0xF56C7948, HeavyMetalThunder, JP, 0}, {0xF56C7948, HeavyMetalThunder, JP, 0},
{0x2498951B, SilentHill3, US, 0}, {0x2498951B, SilentHill3, US, 0},
{0x5088CCDB, SilentHill3, EU, 0}, {0x5088CCDB, SilentHill3, EU, 0},
@ -369,17 +367,9 @@ CRC::Game CRC::m_games[] =
{0xB3A9F9ED, Black, JP, 0}, {0xB3A9F9ED, Black, JP, 0},
{0x7838882F, VF4, JP, 0}, {0x7838882F, VF4, JP, 0},
{0xEA131B57, VF4, US, 0}, {0xEA131B57, VF4, US, 0},
{0x4F755D39, TyTasmanianTiger, US, 0},
{0xD59D3252, TyTasmanianTiger, EU, 0},
{0x5A1BB2A1, TyTasmanianTiger2, US, 0},
{0x44A5FA15, FFVIIDoC, US, 0}, {0x44A5FA15, FFVIIDoC, US, 0},
{0x33F7D21A, FFVIIDoC, EU, 0}, {0x33F7D21A, FFVIIDoC, EU, 0},
{0xAFAC88EF, FFVIIDoC, JP, 0}, {0xAFAC88EF, FFVIIDoC, JP, 0},
{0x568A5C78, DigimonRumbleArena2, US, 0},
{0x785E22BB, DigimonRumbleArena2, EU, 0},
{0x4C5CE4C3, DigimonRumbleArena2, EU, 0},
{0x7F995E8D, DigimonRumbleArena2, JP, 0},
{0x115A184D, DigimonRumbleArena2, KO, 0},
{0x879CDA5E, StarWarsForceUnleashed, US, 0}, {0x879CDA5E, StarWarsForceUnleashed, US, 0},
{0x137C792E, StarWarsForceUnleashed, US, 0}, {0x137C792E, StarWarsForceUnleashed, US, 0},
{0x503BF9E1, StarWarsBattlefront, NoRegion, 0}, // EU and US versions have the same CRC {0x503BF9E1, StarWarsBattlefront, NoRegion, 0}, // EU and US versions have the same CRC
@ -406,9 +396,6 @@ CRC::Game CRC::m_games[] =
{0x4A0E5B3A, MidnightClub3, US, 0}, //dub {0x4A0E5B3A, MidnightClub3, US, 0}, //dub
{0xEBE1972D, MidnightClub3, EU, 0}, //dub {0xEBE1972D, MidnightClub3, EU, 0}, //dub
{0x60A42FF5, MidnightClub3, US, 0}, //remix {0x60A42FF5, MidnightClub3, US, 0}, //remix
{0x4B1A0FFA, XmenOriginsWolverine, US, 0},
{0xBFF3DBCB, CallofDutyFinalFronts, US, 0},
{0xB78A5F5A, CallofDutyFinalFronts, EU, 0},
{0xD03D4C77, SpyroNewBeginning, US, 0}, {0xD03D4C77, SpyroNewBeginning, US, 0},
{0x0EE5646B, SpyroNewBeginning, EU, 0}, {0x0EE5646B, SpyroNewBeginning, EU, 0},
// {0x7ACF7E03, SpyroNewBeginning, NoRegion, 0}, // same CRC as {ICO, NoRegion} // {0x7ACF7E03, SpyroNewBeginning, NoRegion, 0}, // same CRC as {ICO, NoRegion}

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@ -103,7 +103,6 @@ public:
LordOfTheRingsTwoTowers, LordOfTheRingsTwoTowers,
LordOfTheRingsThirdAge, LordOfTheRingsThirdAge,
RedDeadRevolver, RedDeadRevolver,
SpidermanWoS,
HeavyMetalThunder, HeavyMetalThunder,
SilentHill3, SilentHill3,
SilentHill2, SilentHill2,
@ -118,10 +117,7 @@ public:
SSX3, SSX3,
Black, Black,
VF4, VF4,
TyTasmanianTiger,
TyTasmanianTiger2,
FFVIIDoC, FFVIIDoC,
DigimonRumbleArena2,
StarWarsForceUnleashed, StarWarsForceUnleashed,
StarWarsBattlefront, StarWarsBattlefront,
StarWarsBattlefront2, StarWarsBattlefront2,
@ -131,8 +127,6 @@ public:
BurnoutRevenge, BurnoutRevenge,
BurnoutDominator, BurnoutDominator,
MidnightClub3, MidnightClub3,
XmenOriginsWolverine,
CallofDutyFinalFronts,
SpyroNewBeginning, SpyroNewBeginning,
SpyroEternalNight, SpyroEternalNight,
TalesOfLegendia, TalesOfLegendia,

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@ -692,7 +692,18 @@ void GSRendererHW::Draw()
} }
if (!m_userhacks_disable_gs_mem_clear) { if (!m_userhacks_disable_gs_mem_clear) {
// Constant Direct Write without texture/test/blending (aka a GS mem clear)
if ((m_vt.m_primclass == GS_SPRITE_CLASS) && !PRIM->TME && !PRIM->ABE // Direct write
&& (m_context->FRAME.FBMSK == 0) // no color mask
&& !m_context->TEST.ATE // no alpha test
&& (!m_context->TEST.ZTE || m_context->TEST.ZTST == ZTST_ALWAYS) // no depth test
&& (m_vt.m_eq.rgba == 0xFFFF) // constant color write
&& r.x == 0 && r.y == 0) { // Likely full buffer write
OI_GsMemClear(); OI_GsMemClear();
OI_DoubleHalfClear(rt_tex, ds_tex);
}
} }
// skip alpha test if possible // skip alpha test if possible
@ -861,28 +872,19 @@ GSRendererHW::Hacks::Hacks()
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::FFXII, CRC::EU, &GSRendererHW::OI_FFXII)); m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::FFXII, CRC::EU, &GSRendererHW::OI_FFXII));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::FFX, CRC::RegionCount, &GSRendererHW::OI_FFX)); m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::FFX, CRC::RegionCount, &GSRendererHW::OI_FFX));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::MetalSlug6, CRC::RegionCount, &GSRendererHW::OI_MetalSlug6)); m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::MetalSlug6, CRC::RegionCount, &GSRendererHW::OI_MetalSlug6));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::GodOfWar2, CRC::RegionCount, &GSRendererHW::OI_GodOfWar2));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::RozenMaidenGebetGarden, CRC::RegionCount, &GSRendererHW::OI_RozenMaidenGebetGarden)); m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::RozenMaidenGebetGarden, CRC::RegionCount, &GSRendererHW::OI_RozenMaidenGebetGarden));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::SpidermanWoS, CRC::RegionCount, &GSRendererHW::OI_SpidermanWoS));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::DigimonRumbleArena2, CRC::RegionCount, &GSRendererHW::OI_DigimonRumbleArena2));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::StarWarsForceUnleashed, CRC::RegionCount, &GSRendererHW::OI_StarWarsForceUnleashed)); m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::StarWarsForceUnleashed, CRC::RegionCount, &GSRendererHW::OI_StarWarsForceUnleashed));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::BlackHawkDown, CRC::RegionCount, &GSRendererHW::OI_BlackHawkDown));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::XmenOriginsWolverine, CRC::RegionCount, &GSRendererHW::OI_XmenOriginsWolverine));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::CallofDutyFinalFronts, CRC::RegionCount, &GSRendererHW::OI_CallofDutyFinalFronts));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::SpyroNewBeginning, CRC::RegionCount, &GSRendererHW::OI_SpyroNewBeginning)); m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::SpyroNewBeginning, CRC::RegionCount, &GSRendererHW::OI_SpyroNewBeginning));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::SpyroEternalNight, CRC::RegionCount, &GSRendererHW::OI_SpyroEternalNight)); m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::SpyroEternalNight, CRC::RegionCount, &GSRendererHW::OI_SpyroEternalNight));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::TalesOfLegendia, CRC::RegionCount, &GSRendererHW::OI_TalesOfLegendia)); m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::TalesOfLegendia, CRC::RegionCount, &GSRendererHW::OI_TalesOfLegendia));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::SuperManReturns, CRC::RegionCount, &GSRendererHW::OI_SuperManReturns)); m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::SuperManReturns, CRC::RegionCount, &GSRendererHW::OI_SuperManReturns));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::ArTonelico2, CRC::RegionCount, &GSRendererHW::OI_ArTonelico2)); m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::ArTonelico2, CRC::RegionCount, &GSRendererHW::OI_ArTonelico2));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::ItadakiStreet, CRC::RegionCount, &GSRendererHW::OI_ItadakiStreet)); m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::ItadakiStreet, CRC::RegionCount, &GSRendererHW::OI_ItadakiStreet));
// Enable it by default in the future (hack ought to be safe enough)
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::SimpsonsGame, CRC::RegionCount, &GSRendererHW::OI_DoubleHalfClear));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::TyTasmanianTiger, CRC::RegionCount, &GSRendererHW::OI_DoubleHalfClear));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::TyTasmanianTiger2, CRC::RegionCount, &GSRendererHW::OI_DoubleHalfClear));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::FFVIIDoC, CRC::RegionCount, &GSRendererHW::OI_DoubleHalfClear));
if (!can_handle_depth) if (!can_handle_depth) {
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::SMTNocturne, CRC::RegionCount, &GSRendererHW::OI_SMTNocturne)); m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::SMTNocturne, CRC::RegionCount, &GSRendererHW::OI_SMTNocturne));
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::GodOfWar2, CRC::RegionCount, &GSRendererHW::OI_GodOfWar2));
}
m_oo_list.push_back(HackEntry<OO_Ptr>(CRC::DBZBT2, CRC::RegionCount, &GSRendererHW::OO_DBZBT2)); m_oo_list.push_back(HackEntry<OO_Ptr>(CRC::DBZBT2, CRC::RegionCount, &GSRendererHW::OO_DBZBT2));
m_oo_list.push_back(HackEntry<OO_Ptr>(CRC::MajokkoALaMode2, CRC::RegionCount, &GSRendererHW::OO_MajokkoALaMode2)); m_oo_list.push_back(HackEntry<OO_Ptr>(CRC::MajokkoALaMode2, CRC::RegionCount, &GSRendererHW::OO_MajokkoALaMode2));
@ -905,34 +907,28 @@ void GSRendererHW::Hacks::SetGameCRC(const CRC::Game& game)
m_oi = &GSRendererHW::OI_PointListPalette; m_oi = &GSRendererHW::OI_PointListPalette;
} }
bool hack = theApp.GetConfigB("UserHacks_ColorDepthClearOverlap") && theApp.GetConfigB("UserHacks");
if (hack && !m_oi) {
// FIXME: Enable this code in the future. I think it could replace
// most of the "old" OI hack. So far code was tested on GoW2 & SimpsonsGame with
// success
m_oi = &GSRendererHW::OI_DoubleHalfClear;
}
} }
// Handle case where the frame buffer and the Z buffer overlap // Trick to do a fast clear on the GS
bool GSRendererHW::OI_DoubleHalfClear(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t) // Set frame buffer pointer on the start of the buffer. Set depth buffer pointer on the half buffer
// FB + depth write will fill the full buffer.
void GSRendererHW::OI_DoubleHalfClear(GSTexture* rt, GSTexture* ds)
{ {
// Trick to do a fast clear on the GS // Note gs mem clear must be tested before calling this function
// Set frame buffer pointer on the start of the buffer. Set depth buffer pointer on the half buffer
// FB + depth write will fill the full buffer. // Limit further to unmask Z write
if ((m_vt.m_primclass == GS_SPRITE_CLASS) && !PRIM->TME && !m_context->ZBUF.ZMSK && rt && ds) { if (!m_context->ZBUF.ZMSK && rt && ds) {
const GSVertex* v = &m_vertex.buff[0]; const GSVertex* v = &m_vertex.buff[0];
const GSLocalMemory::psm_t& frame_psm = GSLocalMemory::m_psm[m_context->FRAME.PSM]; const GSLocalMemory::psm_t& frame_psm = GSLocalMemory::m_psm[m_context->FRAME.PSM];
const GSLocalMemory::psm_t& depth_psm = GSLocalMemory::m_psm[m_context->ZBUF.PSM]; const GSLocalMemory::psm_t& depth_psm = GSLocalMemory::m_psm[m_context->ZBUF.PSM];
// Z and color must be constant and the same // Z and color must be constant and the same
if (m_vt.m_eq.rgba != 0xFFFF || !m_vt.m_eq.z || v[1].XYZ.Z != v[1].RGBAQ.u32[0]) if (m_vt.m_eq.rgba != 0xFFFF || !m_vt.m_eq.z || v[1].XYZ.Z != v[1].RGBAQ.u32[0])
return true; return;
// Format doesn't have the same size. It smells fishy // Format doesn't have the same size. It smells fishy
if (frame_psm.trbpp != depth_psm.trbpp) if (frame_psm.trbpp != depth_psm.trbpp)
return true; return;
// Size of the current draw // Size of the current draw
uint32 w_pages = roundf(m_vt.m_max.p.x / frame_psm.pgs.x); uint32 w_pages = roundf(m_vt.m_max.p.x / frame_psm.pgs.x);
@ -963,24 +959,17 @@ bool GSRendererHW::OI_DoubleHalfClear(GSTexture* rt, GSTexture* ds, GSTextureCac
} else { } else {
m_dev->ClearRenderTarget(rt, color); m_dev->ClearRenderTarget(rt, color);
} }
// warning: draw call mustn't be skipped to keep correct invalidation. Don't return false
} }
} }
return true;
} }
// Note: hack is safe, but it could impact the perf a little (normally games do only a couple of clear by frame) // Note: hack is safe, but it could impact the perf a little (normally games do only a couple of clear by frame)
void GSRendererHW::OI_GsMemClear() void GSRendererHW::OI_GsMemClear()
{ {
// Rectangle draw without texture // Note gs mem clear must be tested before calling this function
if ((m_vt.m_primclass == GS_SPRITE_CLASS) && (m_vertex.next == 2) && !PRIM->TME && !PRIM->ABE // Direct write
&& (m_context->FRAME.FBMSK == 0) // Limit it further to a full screen 0 write
&& !m_context->TEST.ATE // no alpha test if ((m_vertex.next == 2) && m_vt.m_min.c.eq(GSVector4i(0))) {
&& (!m_context->TEST.ZTE || m_context->TEST.ZTST == ZTST_ALWAYS) // no depth test
&& (m_vt.m_eq.rgba == 0xFFFF && m_vt.m_min.c.eq(GSVector4i(0))) // Constant 0 write
) {
GSOffset* off = m_context->offset.fb; GSOffset* off = m_context->offset.fb;
GSVector4i r = GSVector4i(m_vt.m_min.p.xyxy(m_vt.m_max.p)).rintersect(GSVector4i(m_context->scissor.in)); GSVector4i r = GSVector4i(m_vt.m_min.p.xyxy(m_vt.m_max.p)).rintersect(GSVector4i(m_context->scissor.in));
// Limit the hack to a single fullscreen clear. Some games might use severals column to clear a screen // Limit the hack to a single fullscreen clear. Some games might use severals column to clear a screen
@ -1298,53 +1287,6 @@ bool GSRendererHW::OI_RozenMaidenGebetGarden(GSTexture* rt, GSTexture* ds, GSTex
return true; return true;
} }
bool GSRendererHW::OI_SpidermanWoS(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t)
{
uint32 FBP = m_context->FRAME.Block();
uint32 FPSM = m_context->FRAME.PSM;
if((FBP == 0x025a0 || FBP == 0x02800) && FPSM == PSM_PSMCT32) //0x2800 pal, 0x25a0 ntsc
{
//only top half of the screen clears
m_dev->ClearDepth(ds);
}
return true;
}
bool GSRendererHW::OI_DigimonRumbleArena2(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t)
{
uint32 FBP = m_context->FRAME.Block();
uint32 FPSM = m_context->FRAME.PSM;
if(!PRIM->TME)
{
if((FBP == 0x02300 || FBP == 0x03fc0) && FPSM == PSM_PSMCT32)
{
//half height buffer clear
m_dev->ClearDepth(ds);
}
}
return true;
}
bool GSRendererHW::OI_BlackHawkDown(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t)
{
uint32 FBP = m_context->FRAME.Block();
uint32 FPSM = m_context->FRAME.PSM;
if(FBP == 0x02000 && FPSM == PSM_PSMZ24)
{
//half height buffer clear
m_dev->ClearDepth(ds);
return false;
}
return true;
}
bool GSRendererHW::OI_StarWarsForceUnleashed(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t) bool GSRendererHW::OI_StarWarsForceUnleashed(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t)
{ {
uint32 FBP = m_context->FRAME.Block(); uint32 FBP = m_context->FRAME.Block();
@ -1370,52 +1312,12 @@ bool GSRendererHW::OI_StarWarsForceUnleashed(GSTexture* rt, GSTexture* ds, GSTex
return true; return true;
} }
bool GSRendererHW::OI_XmenOriginsWolverine(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t)
{
uint32 FBP = m_context->FRAME.Block();
uint32 FPSM = m_context->FRAME.PSM;
if(FBP == 0x0 && FPSM == PSM_PSMCT16)
{
//half height buffer clear
m_dev->ClearDepth(ds);
}
return true;
}
bool GSRendererHW::OI_CallofDutyFinalFronts(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t)
{
uint32 FBP = m_context->FRAME.Block();
uint32 FPSM = m_context->FRAME.PSM;
if(FBP == 0x02300 && FPSM == PSM_PSMZ24)
{
//half height buffer clear
m_dev->ClearDepth(ds);
return false;
}
return true;
}
bool GSRendererHW::OI_SpyroNewBeginning(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t) bool GSRendererHW::OI_SpyroNewBeginning(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t)
{ {
uint32 FBP = m_context->FRAME.Block(); uint32 FBP = m_context->FRAME.Block();
uint32 FPSM = m_context->FRAME.PSM; uint32 FPSM = m_context->FRAME.PSM;
if(!PRIM->TME) if(PRIM->TME)
{
if(FPSM == PSM_PSMCT24 && (FBP == 0x02800 || FBP == 0x02bc0)) //0x2800 pal, 0x2bc0 ntsc
{
//half height buffer clear
m_dev->ClearDepth(ds);
return false;
}
}
else if(PRIM->TME)
{ {
if((FBP == 0x0 || FBP == 0x01180) && FPSM == PSM_PSMCT32 && (m_vt.m_eq.z && m_vt.m_min.p.z == 0)) if((FBP == 0x0 || FBP == 0x01180) && FPSM == PSM_PSMCT32 && (m_vt.m_eq.z && m_vt.m_min.p.z == 0))
{ {
@ -1431,17 +1333,7 @@ bool GSRendererHW::OI_SpyroEternalNight(GSTexture* rt, GSTexture* ds, GSTextureC
uint32 FBP = m_context->FRAME.Block(); uint32 FBP = m_context->FRAME.Block();
uint32 FPSM = m_context->FRAME.PSM; uint32 FPSM = m_context->FRAME.PSM;
if(!PRIM->TME) if(PRIM->TME)
{
if(FPSM == PSM_PSMCT24 && FBP == 0x2bc0)
{
//half height buffer clear
m_dev->ClearDepth(ds);
return false;
}
}
else if(PRIM->TME)
{ {
if((FBP == 0x0 || FBP == 0x01180) && FPSM == PSM_PSMCT32 && (m_vt.m_eq.z && m_vt.m_min.p.z == 0)) if((FBP == 0x0 || FBP == 0x01180) && FPSM == PSM_PSMCT32 && (m_vt.m_eq.z && m_vt.m_min.p.z == 0))
{ {

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@ -50,20 +50,15 @@ private:
// Require special argument // Require special argument
bool OI_BlitFMV(GSTextureCache::Target* _rt, GSTextureCache::Source* t, const GSVector4i& r_draw); bool OI_BlitFMV(GSTextureCache::Target* _rt, GSTextureCache::Source* t, const GSVector4i& r_draw);
void OI_GsMemClear(); // always on void OI_GsMemClear(); // always on
void OI_DoubleHalfClear(GSTexture* rt, GSTexture* ds); // always on
bool OI_DoubleHalfClear(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
bool OI_DoubleHalfClear_Vertical(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t); bool OI_DoubleHalfClear_Vertical(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
bool OI_FFXII(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t); bool OI_FFXII(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
bool OI_FFX(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t); bool OI_FFX(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
bool OI_MetalSlug6(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t); bool OI_MetalSlug6(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
bool OI_GodOfWar2(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t); bool OI_GodOfWar2(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
bool OI_RozenMaidenGebetGarden(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t); bool OI_RozenMaidenGebetGarden(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
bool OI_SpidermanWoS(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
bool OI_DigimonRumbleArena2(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
bool OI_BlackHawkDown(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
bool OI_StarWarsForceUnleashed(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t); bool OI_StarWarsForceUnleashed(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
bool OI_XmenOriginsWolverine(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
bool OI_CallofDutyFinalFronts(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
bool OI_SpyroNewBeginning(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t); bool OI_SpyroNewBeginning(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
bool OI_SpyroEternalNight(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t); bool OI_SpyroEternalNight(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
bool OI_TalesOfLegendia(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t); bool OI_TalesOfLegendia(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);

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@ -337,7 +337,6 @@ void GSdxApp::Init()
m_default_configuration["UserHacks_AlphaHack"] = "0"; m_default_configuration["UserHacks_AlphaHack"] = "0";
m_default_configuration["UserHacks_AlphaStencil"] = "0"; m_default_configuration["UserHacks_AlphaStencil"] = "0";
m_default_configuration["UserHacks_AutoFlush"] = "0"; m_default_configuration["UserHacks_AutoFlush"] = "0";
m_default_configuration["UserHacks_ColorDepthClearOverlap"] = "0";
m_default_configuration["UserHacks_DisableDepthSupport"] = "0"; m_default_configuration["UserHacks_DisableDepthSupport"] = "0";
m_default_configuration["UserHacks_DisableGsMemClear"] = "0"; m_default_configuration["UserHacks_DisableGsMemClear"] = "0";
m_default_configuration["UserHacks_DisablePartialInvalidation"] = "0"; m_default_configuration["UserHacks_DisablePartialInvalidation"] = "0";