mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Move/add GT4 CRC
Moved a CRC hack to Aggressive that can cause or fix VRAM and RAM spikes. This way people can switch between each config if they experience problems with either. Varies on userconfig , game version and maybe hardware. Added missing CRC game version for GT4 pal. Note: The issue might be the same on GT3 and GTConcept , the code might need to be removed for those games as well.
This commit is contained in:
parent
99180f5afb
commit
303564fd70
|
@ -137,6 +137,7 @@ CRC::Game CRC::m_games[] =
|
||||||
{0x29C28734, ICO, CH, 0},
|
{0x29C28734, ICO, CH, 0},
|
||||||
{0xAEAD1CA3, GT4, JP, 0},
|
{0xAEAD1CA3, GT4, JP, 0},
|
||||||
{0x30E41D93, GT4, KO, 0},
|
{0x30E41D93, GT4, KO, 0},
|
||||||
|
{0x715CF2EC, GT4, EU, 0},
|
||||||
{0x44A61C8F, GT4, EU, 0},
|
{0x44A61C8F, GT4, EU, 0},
|
||||||
{0x0086E35B, GT4, EU, 0},
|
{0x0086E35B, GT4, EU, 0},
|
||||||
{0x77E61C8A, GT4, US, 0},
|
{0x77E61C8A, GT4, US, 0},
|
||||||
|
|
|
@ -1336,13 +1336,18 @@ bool GSC_GT4(const GSFrameInfo& fi, int& skip)
|
||||||
// Game requires to extract source from RT (block boundary) (texture cache limitation)
|
// Game requires to extract source from RT (block boundary) (texture cache limitation)
|
||||||
if(skip == 0)
|
if(skip == 0)
|
||||||
{
|
{
|
||||||
if(fi.TME && fi.FBP >= 0x02f00 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180 /*|| fi.TBP0 == 0x01a40*/) && fi.TPSM == PSM_PSMT8) //TBP0 0x1a40 progressive
|
if(Aggressive)
|
||||||
{
|
{
|
||||||
skip = 770; //ntsc, progressive 1540
|
// Removes layer obscuring the screen when the in-game brightness or contrast setting is set to any value but 0.
|
||||||
}
|
// The hack can cause VRAM/RAM spikes when both brightness and contrast settings are set to 0.
|
||||||
if(g_crc_region == CRC::EU && fi.TME && fi.FBP >= 0x03400 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01400 ) && fi.TPSM == PSM_PSMT8)
|
if(fi.TME && fi.FBP >= 0x02f00 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180 /*|| fi.TBP0 == 0x01a40*/) && fi.TPSM == PSM_PSMT8) //TBP0 0x1a40 progressive
|
||||||
{
|
{
|
||||||
skip = 880; //pal
|
skip = 770; // ntsc, progressive 1540
|
||||||
|
}
|
||||||
|
if(g_crc_region == CRC::EU && fi.TME && fi.FBP >= 0x03400 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01400 ) && fi.TPSM == PSM_PSMT8)
|
||||||
|
{
|
||||||
|
skip = 880; // pal
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01400) && fi.FPSM == PSM_PSMCT24 && fi.TBP0 >= 0x03420 && fi.TPSM == PSM_PSMT8)
|
else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01400) && fi.FPSM == PSM_PSMCT24 && fi.TBP0 >= 0x03420 && fi.TPSM == PSM_PSMT8)
|
||||||
{
|
{
|
||||||
|
@ -2541,8 +2546,8 @@ void GSState::SetupCrcHack()
|
||||||
lut[CRC::StarWarsBattlefront] = GSC_StarWarsBattlefront;
|
lut[CRC::StarWarsBattlefront] = GSC_StarWarsBattlefront;
|
||||||
// Dedicated shader for channel effect
|
// Dedicated shader for channel effect
|
||||||
lut[CRC::TouristTrophy] = GSC_TouristTrophy;
|
lut[CRC::TouristTrophy] = GSC_TouristTrophy;
|
||||||
lut[CRC::GT3] = GSC_GT3;
|
|
||||||
lut[CRC::GT4] = GSC_GT4;
|
lut[CRC::GT4] = GSC_GT4;
|
||||||
|
lut[CRC::GT3] = GSC_GT3;
|
||||||
lut[CRC::GTConcept] = GSC_GTConcept;
|
lut[CRC::GTConcept] = GSC_GTConcept;
|
||||||
lut[CRC::TalesOfAbyss] = GSC_TalesOfAbyss;
|
lut[CRC::TalesOfAbyss] = GSC_TalesOfAbyss;
|
||||||
lut[CRC::Tekken5] = GSC_Tekken5;
|
lut[CRC::Tekken5] = GSC_Tekken5;
|
||||||
|
|
Loading…
Reference in New Issue