mirror of https://github.com/PCSX2/pcsx2.git
IPC: add GetGameID
This commit is contained in:
parent
593e44ca54
commit
30024767ea
|
@ -425,6 +425,19 @@ SocketIPC::IPCBuffer SocketIPC::ParseCommand(char* buf, char* ret_buffer, u32 bu
|
||||||
ret_cnt += 256;
|
ret_cnt += 256;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case MsgID:
|
||||||
|
{
|
||||||
|
if (!m_vm->HasActiveMachine())
|
||||||
|
goto error;
|
||||||
|
if (!SafetyChecks(buf_cnt, 0, ret_cnt, 256, buf_size))
|
||||||
|
goto error;
|
||||||
|
char id[256] = {};
|
||||||
|
sprintf(id, "%s", GameInfo::gameSerial);
|
||||||
|
id[255] = 0x00;
|
||||||
|
memcpy(&ret_buffer[ret_cnt], id, 256);
|
||||||
|
ret_cnt += 256;
|
||||||
|
break;
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
{
|
{
|
||||||
error:
|
error:
|
||||||
|
|
|
@ -95,6 +95,7 @@ protected:
|
||||||
MsgSaveState = 9, /**< Saves a savestate. */
|
MsgSaveState = 9, /**< Saves a savestate. */
|
||||||
MsgLoadState = 0xA, /**< Loads a savestate. */
|
MsgLoadState = 0xA, /**< Loads a savestate. */
|
||||||
MsgTitle = 0xB, /**< Returns the game title. */
|
MsgTitle = 0xB, /**< Returns the game title. */
|
||||||
|
MsgID = 0xC, /**< Returns the game ID. */
|
||||||
MsgUnimplemented = 0xFF /**< Unimplemented IPC message. */
|
MsgUnimplemented = 0xFF /**< Unimplemented IPC message. */
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -54,7 +54,8 @@ typedef void (AppCoreThread::*FnPtr_CoreThreadMethod)();
|
||||||
namespace GameInfo
|
namespace GameInfo
|
||||||
{
|
{
|
||||||
wxString gameName;
|
wxString gameName;
|
||||||
};
|
wxString gameSerial;
|
||||||
|
}; // namespace GameInfo
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------------
|
||||||
// SysExecEvent_InvokeCoreThreadMethod
|
// SysExecEvent_InvokeCoreThreadMethod
|
||||||
|
@ -412,7 +413,6 @@ static void _ApplySettings(const Pcsx2Config& src, Pcsx2Config& fixup)
|
||||||
}
|
}
|
||||||
|
|
||||||
wxString gameCRC;
|
wxString gameCRC;
|
||||||
wxString gameSerial;
|
|
||||||
wxString gamePatch;
|
wxString gamePatch;
|
||||||
wxString gameFixes;
|
wxString gameFixes;
|
||||||
wxString gameCheats;
|
wxString gameCheats;
|
||||||
|
@ -429,7 +429,7 @@ static void _ApplySettings(const Pcsx2Config& src, Pcsx2Config& fixup)
|
||||||
if (ingame)
|
if (ingame)
|
||||||
gameCRC.Printf(L"%8.8x", ElfCRC);
|
gameCRC.Printf(L"%8.8x", ElfCRC);
|
||||||
if (ingame && !DiscSerial.IsEmpty())
|
if (ingame && !DiscSerial.IsEmpty())
|
||||||
gameSerial = L" [" + DiscSerial + L"]";
|
GameInfo::gameSerial = L" [" + DiscSerial + L"]";
|
||||||
|
|
||||||
const wxString newGameKey(ingame ? SysGetDiscID() : SysGetBiosDiscID());
|
const wxString newGameKey(ingame ? SysGetDiscID() : SysGetBiosDiscID());
|
||||||
const bool verbose(newGameKey != curGameKey && ingame);
|
const bool verbose(newGameKey != curGameKey && ingame);
|
||||||
|
@ -471,7 +471,7 @@ static void _ApplySettings(const Pcsx2Config& src, Pcsx2Config& fixup)
|
||||||
else
|
else
|
||||||
sioSetGameSerial(curGameKey);
|
sioSetGameSerial(curGameKey);
|
||||||
|
|
||||||
if (GameInfo::gameName.IsEmpty() && gameSerial.IsEmpty() && gameCRC.IsEmpty())
|
if (GameInfo::gameName.IsEmpty() && GameInfo::gameSerial.IsEmpty() && gameCRC.IsEmpty())
|
||||||
{
|
{
|
||||||
// if all these conditions are met, it should mean that we're currently running BIOS code.
|
// if all these conditions are met, it should mean that we're currently running BIOS code.
|
||||||
// Chances are the BiosChecksum value is still zero or out of date, however -- because
|
// Chances are the BiosChecksum value is still zero or out of date, however -- because
|
||||||
|
@ -512,7 +512,7 @@ static void _ApplySettings(const Pcsx2Config& src, Pcsx2Config& fixup)
|
||||||
// When we're booting, the bios loader will set a a title which would be more interesting than this
|
// When we're booting, the bios loader will set a a title which would be more interesting than this
|
||||||
// to most users - with region, version, etc, so don't overwrite it with patch info. That's OK. Those
|
// to most users - with region, version, etc, so don't overwrite it with patch info. That's OK. Those
|
||||||
// users which want to know the status of the patches at the bios can check the console content.
|
// users which want to know the status of the patches at the bios can check the console content.
|
||||||
wxString consoleTitle = GameInfo::gameName + gameSerial;
|
wxString consoleTitle = GameInfo::gameName + GameInfo::gameSerial;
|
||||||
consoleTitle += L" [" + gameCRC.MakeUpper() + L"]" + gameCompat + gameFixes + gamePatch + gameCheats + gameWsHacks;
|
consoleTitle += L" [" + gameCRC.MakeUpper() + L"]" + gameCompat + gameFixes + gamePatch + gameCheats + gameWsHacks;
|
||||||
if (ingame)
|
if (ingame)
|
||||||
Console.SetTitle(consoleTitle);
|
Console.SetTitle(consoleTitle);
|
||||||
|
|
|
@ -41,7 +41,8 @@ enum ScopedCoreResumeType
|
||||||
namespace GameInfo
|
namespace GameInfo
|
||||||
{
|
{
|
||||||
extern wxString gameName;
|
extern wxString gameName;
|
||||||
};
|
extern wxString gameSerial;
|
||||||
|
}; // namespace GameInfo
|
||||||
|
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------------
|
||||||
|
|
Loading…
Reference in New Issue