gsdx-ogl: inline function only call once

This commit is contained in:
Gregory Hainaut 2016-05-14 11:53:02 +02:00
parent 24a673c482
commit 2fc244a3eb
1 changed files with 4 additions and 4 deletions

View File

@ -62,10 +62,10 @@ class GSRendererOGL final : public GSRendererHW
GSVector4i ComputeBoundingBox(const GSVector2& rtscale, const GSVector2i& rtsize); GSVector4i ComputeBoundingBox(const GSVector2& rtscale, const GSVector2i& rtsize);
private: private:
void EmulateGS(); inline void EmulateGS();
void SetupIA(); inline void SetupIA();
bool EmulateTextureShuffleAndFbmask(GSDeviceOGL::PSSelector& ps_sel, GSDeviceOGL::OMColorMaskSelector& om_csel); inline bool EmulateTextureShuffleAndFbmask(GSDeviceOGL::PSSelector& ps_sel, GSDeviceOGL::OMColorMaskSelector& om_csel);
bool EmulateBlending(GSDeviceOGL::PSSelector& ps_sel, bool DATE_GL42); inline bool EmulateBlending(GSDeviceOGL::PSSelector& ps_sel, bool DATE_GL42);
public: public:
GSRendererOGL(); GSRendererOGL();